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Games: Valhalla &The Fortress of Eve * Double Agent and more 



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August 1996 £4.50 »SS1MH17,MMSCHU5'!FII 391 -DM 20JN 

We Look at the futuj 
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CONTENTS 




CU AMIGA MAGAZINE • AUGUST 1396 



Public Domain 



• PD Scene 



74 



While the demo scene is ticking over nicely it's the games 
that steal the show this month in PD Scene 



* PD Utilities 



7E 



The shareware scene continues to produce some excellent 
software for those serious Amiga moments. 




Euroscene part 


II 


jTiJ 

r 4i] 


Going east and south our t 
microphone interviews pec 
know from France, Italy, Sp 
and elsewhere. Is the Amig 
these territories? Does a ne 
stand any chance of selling 
find out. 


oving 
)ple in the 
ain, Hungary 
a strong in 
w Amiga 
there? We 






II 










1 






1 1 ^ 














Games 



PREVIEWS 

• Reality Game 
Engine 34 

Gamefor a laugh? Or for profit. 
Could this be the one? 

• Double Agent 35 

Spy Vs. Spy for the nineties- Nice 
and surreal and released next month. 

• Dominions 35 

More from Intersect Developments 
[who still haven't finished Atrophy], 



REVIEWS 

• Valhalla III 

The squawking one is back, this 

time from a different perspective 



Tin Toy 40 

In The House Of Magic Adventure, 
to give it its full name, 

Game Engine 43 

What another development tool? 
It's time for so ire DIY. 



GUIDES 



Vampyra 44 

The delectable tipstress applies her 
twisted intellect to another Q&A. 

Snip Tips 46 

Mat Broughton sends all his tips from 
Boston this month, tor some reason. 



Art Gallery 81 

The readers' showcase turns yet 
another page. 



Hit Squad 48 

Five games for £30 and some good 
ones at that. Hit Squad are offering 
their back catalogue at bargain prices. 




Cover Disks 





CONTENTS 




EasyCalc 2.0 8 

This powerful spreadsheet is here, 
fully featured and complete in every 
way! Yes, It's the full monty! 



Blacks Editor 

Yet another full program. 
Blacks Editor 1.01 is an Ideal text 
editor for all occasions, stuffed to 
the gills with user-friendly features. 



Valhalla & the 
Fortress of Eve 

The Prince Is back, hut this time 
something is different - no mare 
confusing overhead views. Play 
this segment of levels three and 

get a taste of something new. 



13 



Get Serious 



REVIEWS 

• Photogenics 2.0 54 

One of the best art packages on 
Amiga gets a second release. 



Cover Story 



• Audiolab 16 

A IS- bit sound studio from Italy. 
Just how good is it? 



57 



• Siamese Twin 62 



Linking a PC and Amiga can have 
many advantages. 

• Eyetech HD 

A 3.6 inch hard drive worth 

shouting about. 



• Beginner books 64 

The Ice Cool Guide to Amiga 
Basics and Amiga Stirfin'. 

• Ml 764 Monitor 66 

Amiga Technologies second monitor 
is a giant step forward. 



CD-ROMS 

• CD-ROM 
round-up 

Three pages this month and some 
ston kingly good CDs. 




Future of Amiga 
with VIScorp 

The future of Amiga is now in the 
^ hands of American 

company VIScorp, as of 
21 June {see news), 
jt does the future 
horn) then? We check 
out the key players. 

PLUS!!! 

You can tell 
VIScorp 
what YOU 
want by 
FREEPOST. 
Details on 
page 25. 




W 



Monitor 6& 



This month's news features the full transcript of 

VIScorp' s latest statement on the legal aspects 

of Amiga Technologies 

ownership and an interview 

with John Smith of PIOS on 

that company's plans for a 

new machine by September. 

Pius: news on Final Writer 

5, Zip and Ami net. 



VIScorp 




CONTENTS 



XiPaint 3.2 84 

Last month's popular 24- bit graphics cover disk software 
comes under the spotlight with a look at Its best feature*, 



Imagine 3.0 

Getting further into the animation features of Imagine, 
John Kennedy explores end explains motion paths. 



86 



CD-ROM Contributions 88 

Hera'* your chance to get your own work published on a 
forth com | rig CU Amiga CO -ROM, with top prizes en offer. 



Scala IVIM300 

In the concluding part of our Scala series Norman Harris 
assembles an impressive interactive presentation, 



90 



Wired World 92 

Setting up your own home page is easy if you've been following 
our guide. This, month - making it look good. 

Q+A Masterclass 98 

The ARexx theme is brought to a close in this month's 
Masterclass Watch out for a new aeries coming snnrs 

Frequently Asked Questions 1 01 

The FAQ this month is all about CD-ROM drives, with 
common questions answered by your man John Kennedy. 

Questions and Answers 106 

That dynamic duo of Met end Tony get stuck into another 
bulging mailbag of technical teasers, 

Points of View 108 

6ig Ed Alan Dykes and John Kennedy give their views on 
the future of the Amiga under new owners VIScorp. 



Backchat 

Readers from all walks of life get to broadcast their own 
views to the masses in the regular letters page. 



no 




Subscriptions Er Back issues 

Our special offer on subscriptions is coming to a close. We ere 
planning to discontinue the offer of 12 for the price of eight so 
if you haven't taken them up, then you better da so now 
before it's too late, If you had the misfortune to miss any recent 
issues you should find them on page 114. 



Editorial 




And finally on June 21 VlSoorp's 

takeover of Amiga Technologies was confirmed by 
Petro Tyscfitshenko. This ended nearly two months 
of speculation since E scorn and the Chicago based 
I nter net development company first announced that 
a deal was in the offing back at the beginning of 
April, Just before World Of Amiga. This speculation 
centred around VI Scarp's intentions for the Amiga as a computer and 
their commitment to develop the hardware and system enhance- 
ments needed to bring it in touch the next generation. Gut even 
before the announcement was made official. VIScorp had released a 
statement stating that they intended to do just that [see news), they 
also made legal noises about their copyrights and just how seriously 
they intended to look after them. If during the course of reading the 
magazine, and my Point Of View in particular, you come across some- 
thing about VIScorp NOT making an announcement it's purely 
because of the tirne constraints of writing this magazine. Some pages 
go to press sooner than others, and this announcement arrived very 
late in the day. 

I also had a very interesting chat with John Smith, now of P1QS (again, 
see news). Their developments, should they succeed, are promising. 

Alan Dykes, Editor 



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Editorial 

EDITOR: Alan 'Stilched' Dykes 

DEPUTY EDITOR. Us a 'Number 19' Collins 

TECHNICAL EDITOR: Tuny 'EeeenrjiJaaaaanB" Horpn 

TECHNICAL STAFF WRITER: Ma! 'Drachma' BeltirtSDd 

ART EDITOR: Helen You ve r. rashes my miclHIt' Deflky 

DESIGNER Anthony 'Tickets' Collins 

TECHNICAL CONSULTANT. John 'I snw the linli Heiielr 

GAMES CONSULTANT: Ekslci Breughton 

CONTRIBUTORS: Ua mpyra, Aid* Mitchell, Nwpjbji Harris. Ally Leattini. 

Mart Forbes, Martin Dawes. Le Ctmple Alain 0c Bilker 

PHOTOGRAPHY. Ben Jeininjs. 

CDVER IMAGE Joel Mishnn 

SYSTEMS AND REPR0: Sarii-Jsse Cilm Leaiey Sarah Sereie B«l 

Advertising/Marketing ft Management 

(.OVERUSING MANAGER; bit Hankes 

SENIOR SALES EXECUTIVE: Mariaina Masters 

AD PRDOIJCTIDN; Tina Gfnit. Rfii Bemta> 

LETHAL WEAPON: Vicki FREEPDST Jienbt 

PROMOTIONS MANACER: Saul Leese 

BRAND SKINT NEW PUBLISHING DIRECTOR Sandra McClein 

EXECOTIVE PUBLISHING DIRECTOR: Grikiri Ta,l9f 



Contacts 



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PRINTfrj |« THE UNHID KINGDOM EV ST IHI PETERflOBflUGH 
«C'4T.57IJuly-BBc131i. 



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ale 2.0 

This month's serious cover disk is 
headlined by the excellent Easy Calc 
2.0, backed up by the equally 
impressive Blacks Editor 1 .01 . 



A. P1»i ftir upHditiir* fa |k* rtur tkiW «i th cm twr fwniir it tt mki ■■■■ uriiji 



©veryone needs a 
good spreadsheet 
and now just 
about everyone 
has got one, in the snap 
of Easy Calc 2.0. After 
you've expanded it 
and loaded the 
program from the 
cover disk (see load- 
ing instructions on 
page 14) it's ready to 
go. Easy Calc works 
pretty much in the 
manner of most 
spreadsheets, so if 
you've used one before 
the chances are that you'l 
be able to get up and run- 
ning with this after a couple of 
minutes. There's very good on- 
line help included on the disk in 
AmigaGuide form and this 
should be consulted for specific 
reference to the various fear 
tures of the program. 

Introduction 

This simple tutorial should have 
beginners getting to grips with 
their first worksheet.. First of all, 
some brief background informa- 
tion on spreadsheets would be 
useful. Think of a spreadsheet as 
a piece of blank paper - the 
page from an accounting ledger 
for example, On this 'paper' you 
can write numbers and titles for 
sections of the accounts. On 
paper you have to add up 
columns manually, with a spread- 
sheet you can write a formula: 
the word SUM for example, 
makes the spreadsheet add up a 
range of numbers (called cells). 
The power of spreadsheets lies 
in the fact that once a formula 
has been written,, even if you 
change the column of numbers, 
the formula will automatically 
add them up again. 




A program like 
Easy Calc has many different 
formulae, so it is capable of 

much more than just adding 
columns. Let's create a work- 
sheet. Firstly, make sure you 
have EasyCalc 2.0 up and run- 
ning and you are looking at a 
blank worksheet. If not then 
quit the program and then 
reload it. Now follow the next 
few steps exactly, Oon J t worry, 
it will all be explained I 

1 . Move the cursor down to 
cell.B2 (that's down one, and 
across one from the top left 
hand cell. Now type 56 and 
press Return, The number 56 
should appear in that cell. 

2. Now move down one cell {to 
B3) and enter 23 (followed by 
Return of course). Now enter 
78 in cell B4, then 67 in cell B5. 

3. You should now have four 
cells (B2:B5) containing the 
numbers 56, 23,78. 67 respec- 
tively. If not start again 

4. Now let's get Easy Calc 2.0 
to add up these numbers for 
us. Move to cell B7 and type in 



EasyCalc l.lf for <M'h\<a ■ (apvnsht f 1991-6 Andrew 


Joads 


D| EXBIPLE.hSc 


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'EnirCiU I.i - Ex-tvti BortiFwll— 




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Ewrfilc l.« - Ex»»l* Worksheet 2 






Dthtr EaiyCjk functions: 
[PRESS HELP HERE! 




1 

? 

11 

t< 
12 

n 

14 

8 


Factim Davie 


Result 




*fiB5{-1B) 
JKfild.l) 
4IIM(I,1) 
4MHU.1) 

=DRVj(B6:B1) BR sPFI/ERHEEiBtlB?) 

*CIL!(M:C1> 


si.m 

1.47 

8.18 

8.18 

1?.)2 

1,88 










! 



A EasyCalc his Ills oF veryhanriY lunclion-s 



the following text exactly: 

=&sum{b2 :b5) 

then press Return. Quick as a 
flash, EasyCalc puts 224 in the 
cell. If you don't trust the pro- 
gram, then check it yourself. 

Now let's break down exactly 
what EasyCalc did. It saw the 
'=' sign and attempted to evalu- 
ate the rest of the line. Then it 
came across the '@' sign which 
meant a function was next. The 
SUM function was recognised, 
and EasyCalc knew that it must 
add up all the cells in the range 
that followed, Upon finding no 
other functions, EasyCalc 2.0 
displayed the result in the 
eel Lets have a closer look at 
each part of that function. 

= This tells EasyCalc that you 
want the rest of this line to be 
evaluated (as opposed to just 
putting the text into cell) 

@ This tells EasyCalc to expect 
a function, which in this case is 
SUM, but EasyCalc has another 
61 functions available. 

SUM This is the function which 
adds up any range of cells you 
give it (such as b2:b5> 

(b2:b5) This is the range for 
the SUM to work on. 

So to summarise, all formulae 
start with an '=' sign and all 
functions are prefixed with an 
'@' symbol. 

Now go to cell B9 and enter 
the following exactly (it should 
all be on one line with no 
carriage returns): -»iF(b7 < 



300, "I'm Skint!", 
"Loads of mensy" ) 

When you press Return, the 
answer "I'm Skint" should 
appear »n the cell, IF is another 
EasyCalc function, but it is very 
special because it can make 
decisions, In this case, IF is 
used to decide if cell B7 con- 
tains a value less than 300. If it 
does then it returns "I'm Skint", 
otherwise" Loads of money" 
should appear. 

To test this second condition, 
try changing cell B2 to 350. 
Instantly, 89 should now read, 
"Loads of money" 

Try the fallowing: 

1. In cell B7, change the SUM 
(nothing else) to MIN so it 
would now reed -@min(b2:b5) 
then try * 

=<amax(b2:b5) 

=ftavy(b2 :b5} 

2. Try Changing the 350 in B9 to 
other values just to prove to 
yourself that it is not cheating. 
You can find the complete tutor- 
ial file 'TUTORIAL.calc' in the 
examples drawer. 

It's also worth loading some 
of the ARexx macros (click the 
RX button on the control panel} 
as they demonstrate some inter- 
esting features of the program, 
such as its ability to draw a vari- 
ety of different graphs and 
charts from your spreadsheets. 
There are also some example 
spreadsheets that demonstrate 
some of many and varied uses 
for the program, Load them in 
and take a look. 



Blacks 
Editor 1 .01 



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Just as everyone 
needs a good spread- 
sheet, everyone 
definitely needs n 
good text editor! This 
is one of the areas in 
which the Amiga's 
Workbench software 
is slack. The 'Ed' pro- 
gram that comes with 
Workbench is basic 
and good for little 
else than the sim- 
plest jobs such as 
startup-sequence 
tweaking, So this must be your 
lucky day, because Blacks Editor 
is an leap forward from Ed, and 
probably any other text editors 
you may have seen in the past. 






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Blacks Editor (or Bed) has a 
wide range of features available 
from its menus, including text 
formatting, ARexx macro record- 
ing, bookmarks, search and 
replace, case alteration, text 
encryption and lots more. 

OK, the first thing to do is 
load in text file and try out some 
of the menus options. Select 
Open File from the File menu 
and then pick any text file from 
your herd drive, such as the 
Read Me document in the BED 
drawer. This will appear in the 
window and can be scrolled 
through using the normal win- 
dow scroll bars. Clicking the left 
mouse button moves the cursor 
to the specified position, while 
areas of text can be selected by 
dragging the mouse with the 
left button held down. You'll 
notice some numbers in the top 
bar of the window. The first rep- 
resents the current line number, 
the second denotes the current 
column, the third is the total 
number of lines in the docu- 
ment and the fourth tells you 
how far into the document you 
are in the form of a percentage. 

Most of the menu options 
are easy to understand, 
Experiment with the Edit, 
Format and Extras menus by 
selecting an area of text and 
then making a menu selection. 



You'll see the text change 
according to your selection. 
Rom the Tools menu you can 
open a Shell window or launch 
some of your Workbench utili- 
ties, such as the calculator, or 
even execute an AmigaDos 
script by clicking on it from the 
file requester. 

Open all hours 

You can also have more than one 
document open at once. By 
selecting Open New Doc from 
the File menu you can load an 
additional text file which will be 
placed m its own window. Your 
original file will still be in the 
memory but will be hidden by 
the new window. To view both at 
once, either re-size the new win- 
dow by hand or select one of the 
automatic window formatting 
options from the Window menu 
(such as Tile, Stack or Cascade). 
Other useful features include 
the bookmarks, You can set a 
bookmark by moving the cursor 
to the required position then 
choosing Set- Bookmark followed 
by a number from the sub-menu. 
Moving back to that point is then 
just a matter of selecting that 
number with the Go to 
Bookmark option. You'll also find 
the Find feature can save a lot of 
time. Select it from the Find 
menu and then enter the string 
of text you're looking for. If you 
want to continue the search fur- 
ther, press Right Amiga N or 
click the Find Next box. Blacks 
Editor is well documented in 
the AmigaGuide file which is 
included in the archive. 



even Mat 



mis 



(this in the one that 



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COVER DISKS 




A demo by Vulcan Software 







Icon see clearly *«• 

(the aid ones are the best} 

This exclusive demo, courtesy of Vulcan 

Software, on cover dish 139 is a significant . 

chunk of the third level of the Fortress of 

Eve- You should be able to solve quite a few - 

puzzles before the demo ends. You will not J 

be able to complete the level however 

All the icons old and new are there. You 

won't be able to save or load obviously for 

this demo but all the other options are there. The 

three two rows below the main playing screen explain 

what each icon does. Now you're set to go off and 

have a bash at the new look Valhalla. 




Main playing streen 










1 J L i. . . 1 J 


ESJI 55 


m 








1 1 


1 1 1 


1 


Map I mil r.ilt Pn.kn|i Operate 


Qplions screen 


Rucksack icons 




1 

i . i 


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4- 




Read Eat Drink Place Inert 


PfliClli' ih*9t 


Options screen 


■ r * 


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on ful 
. - . . . , 


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1 1 


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Restart itm Sot applicable Uttt aialicakle leit on Dr ofl Speech i*ugt 


Almtt tracts 














& the fortress of Eve 



„* hot. H«e ■»"*"'"""• - AW* 1 **!?. 



■i* 1 * 



I 



Oulcart Software are 
back with yet another 
of the Valhalla series, 
However, this time the 
game has a new look and 
revamped playing perspective 
making it even more enjoyable 
than the earlier incarnations. Turn 
to page 33 for the full review to 
check it out. 

For the new installment of the 
Valhalla series, the King is looking 
for a wife and he's got four 
worlds to complete before he can 
find 3 fair damsel to marry 
because they've all been locked 
by the evil Queen Eve. This demo 
contains a significant chunk of the 
third level which sees you bump- 
ing into, amongst others, various 
ancestors of the evil Queen Eve. 



This demo will run on all 1Mb 
Arnigas and and loading it couldn't 
be simpler Simply insert the disk 

into your floppy drive and turn 
your Amiga on, The game will 
boot up straight away. A introduc- 
tion screen will appear with some 
details about the game on it. 
Right click the mouse button to 
get rid of this screen and you 
should be able to go straight into 
the game. You can also install to 
hard disk. Just create a drawer on 



It's good to be 
King, especially 
when you're the 
star of the latest 
Valhalla series. 
Cover disk 138 
is a taste of 
what to look 
forward to. 



your hard drive and copy the con- 
tents of the disk to it. Click on the 

Valhalla icon which should appear 
in the drawer to boot the game. 
The first screen will appear 
with no icons along the bottom, 
click on the playing area and the 
icons will appear. Now you're 
ready to play, To walk around the 
level, move the pointer on the 
screen, holding the left mouse 
button down, to the direction that 
you want to go and our little king 
will go off that way. 

Get kicky 

To pick up, put down, operate or 
insert an object just stand facing 
the desired object and click the 
appropriate icon. (See the box out 
on the left for details of what each 
icon does}. For this demo you will 
not be able to save or load but all 
the other options are there in dud- 
ing the background music option 
and ability to limit the amount that 
the little Kings says 

The trick to this level is to 
get as much information as you 
can from the various books lying 
around, to talk to whoever you 
can and to generally explore as 
much as you can. The demo will 
cut out after you have solved 
the first five or six puzzles. 
Good luck! ■ 



COVER DISKS 







lisks 

dOm 



AMIGA BWHSHS 



jS±S*j^?_f_?1^^^1 




„ti your 1ln«r*="" - 



As usual in order to 
squeeze as much onto 
the cover disks as 
possible we've 
compressed both of 
the main programs on 
cover disk 138. Before 
you can run them 
you'll need to decom- 
press them using the 
following steps. 
Floppy users can boot 
straight from cover 
disk 138 by inserting 
the disk and resetting. 
If you prefer to boot 
from Workbench or a 
hard drive you can do 
so, then start the 
decompression menu 
system by clicking the CUMetiu icon. 
Now you've got the menu up you can select which of the 
two programs you want to decompress. You'll need a spare 
floppy disk to hand for each one. Click on either of the big 
disk icons to expand the relevant programs. You'll be 
prompted to change disks when the time is right. Make sure 
your original cover disk 138 is write protected to avoid 
accidentally over-writing it during this processes. Click the 
close gadget in the top left corner of the screen to return to 
your Workbench. 

Easy Calc 2.0 

You'll now have a self-booting Easy Calc disk. If you are run- 
ning on a floppy-only system you can reset the machine and 
boot from this disk. Hard drive owners will find it more prac- 
tical to simply run the Easy Calc program from the 
Workbench. Either way you can access the AmigaGuide help 
files straight from the disk. The AmigaGuide reader is includ- 

ed on the disk for ease of use for 

floppy systems. Hard drive users will 
probably want to make use of the 
installation program that's included. 

!Just double click the icon and follow 
the instructions, telling the installer 
where you want the program to be 
copied to on your hard drive. 



Cover disk 139 

Valhalla & the Fortress of Eve 



AMIGA SffilBMffls 







: Easycal 



r^n 



EasyCalc2.8 

r3f! 



InstaUEasy 



ra 



Prefs 



Blacks Editor I.OI 

You'll need to boot from your hard 
drive before you can use your 
Blacks Editor disk. Do so, then open 
the disk and double click the BED 
program icon that can be found in 
the BED drawer. That's all there 
is to it. Now turn to page 8 for 
usage instructions. 



Fortress 

>J Eve 

AMIGA 




This is a self booting disk 
All you have to do is chuck 
it into the internal drive 
and reboot your Amiga. 
Within seconds a loading 
screen will appear, fol- 
lowed by an Imro screen. 
Clicking on the left mouse 
button will bring you into 
the game. Unlike all pre- 
vious versions of Valhalla, 
The Fortress Of Eve is 
mouse controlled, so 
make sure you have it 
plugged in. Likewise it's 
advisable to be wired 
for sound so you can 
hear the speech. 



IF YOUR DISK WONT LOAD 

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NEWS 







VIScorp threatens legal action 

Amiga Tech purchase finally confirmed for US$40m 



OfScorp started to lay 
down the law about 
legal action against any 
Amiga copyright 
infringement days before they 
even confirmed that a deal had 
been finalised. En a strongly word- 
ed statement released on 19 June 
they announced that: "We are pur- 
chasing Amiga Technologies at 
great expense ... companies will 
be placing themselves at legal risk 
because their systems will 
undoubtedly infringe on Amiga 
intellectual property rights includ- 
ing copyrights, patents and trade 
secrets" and "VIScorp intends to 
aggressively defend its position as 
the owner of the Amiga and its 
related technologies." Finally on 
21 June. Petro Tyschtshenko. MD 
of Amiga Technologies officially 
confirmed the purchase to 
CU Amiga Magazine. 

The 50 days due diligence 
period, originally set up between 
Escom and VIScorp ran out at the 
end of May, but it took three 
weeks for the announcement to 
be made official. 

The statement from VIScorp 
may stem from legal worries 
following reports of the Toulouse 
gathering where VIScorp were 
quoted as saying they were 
not interested in developing 
Amiga themselves but were 
rather more interested in licenc- 
ing. Now they seem to have 
changed their minds and want to 
actively develop the Amiga as a 
"desktop computer", The follow- 
ing is a full transcript of the 






statement, released from their 
Chicago offices: 

"In the months ahead VIScorp 
will be making substantial 
improvements to the Amiga sys- 
tem architecture including both 
the hardware design and the oper- 
ating system software. These 
advanced new systems will be 
developed not only for our 
upcoming set-top boxes but also 
for future Amiga desktop comput- 
ers, VIScorp is investing consider- 
able resources into engineering 
these improvements. One of the 
primary objectives of VIScorp's 
business plan is to develop and 
manufacture and market Amiga 
desktop computers. 

New group 

"Many of the above improvements 
require an in-depth knowledge of 
specialist markets and technolo- 
gies and because of this VIScorp 
made the decision in May 1996 to 
form an architectural design group 
consisting of a small number of 
highly qualified Amiga experts. 
While. this group is still in its early 
formation stage we intend to over- 
see and resolve the numerous 
suggestions and enhancements 
that must be addressed for the 
long term success of the Amiga. 



Technological 
licences 

'As stated VIScorp will research 
and develop valuable enhance- 
ments to the architecture and 
technology of Amiga resulting in 
a wide range of next generation, 
price competitive computer 
products. There are, however, 
situations where it makes sense 
for VIScorp to licence Amiga 
related technology to qualified 
companies whose business 
objectives are consistent with 
VIScorp's long range plan. 
"Such agreements may 
include Binary, ROM and docu- 
mentation licencing for the distri- 
bution of Amiga OS upgrades, 
hardware and software system 
licences for speciality markets 
and possibly source code co- 
development licences to expand 
the Amiga and its feature set into 
the next decade. 

Property rights 
infringement 

"It has come to our attention that 
several companies plan to build 
their own compatible or extended 
versions of the Amiga without 
obtaining the proper licencing 
from VIScorp 



"These companies will be 
placing themselves at legal risk 
because their systems will 
undoubtedly infringe on Amiga 
intellectual property rights 
including copyrights, patents and 
trade secrets. In addition we 
have recently become aware that 
versions of the Amiga systems 
are being reproduced and 
distributed without proper 
licencing. This is a violation of 
international copyright law and 
VIScorp will prosecute the 
offenders to the full extent of 
the law. 

"Realise that VIScorp is pur- 
chasing the AMiga technology at 
great expense for ownership of 
precisely th« above rights and 
considers them a fundamental 
asset of the company. As such 
VIScorp intends to aggressively 
defend its position as the owner 
of the Amiga and its related 
technologies. 

"Companies that choose to 
violate the law are well advised to 
consider the easier and 
less costly path of obtaining 
a licence." 

Join our campaign to 
save the Amiga by writing to 
VIScorp using the FREEPOST 
letter on page 25 ... 




NEWS 



PIOS machines by September 




In an exclusive interview 
with CU Amiga Magazine 
John Smith furthered the 
cause of P!OS by promising 
new machines by September. 
The new computer, which 
will be a hybrid - a cross 
platform based on a Motorola 
chip and using two licenced 
operating systems - will be 
an interim machine though, 
PIOS are working on a next 
generation computer too 
which they hope to have 
ready by this time next year. 

Moving on 

We asked Mr Smith what his 
feelings were about leaving 
Amiga Technologies. 

"Obviously my feelings are 
tinged with some sadness, but 
I'm very excited to move to a new 
company, one which I am a 
founder member of. 

"I've just gone through a 
period of eight years where I've 
been associated with Amiga prod- 
ucts. Within those eight years not 
only did I gain a lot of pleasure 
from Amiga I realised that the 
Amiga as a product would stand r 
the test of time. 

"However. I was general sales 
manager at Amiga Technologies 
and at the end of the day one has 
to have a product that One 100% 
believes in and 100% believes that 
there is a future for, 

"I was at Commodore in the 
dizzy days of high Amiga sales. 
We weren't given these sales 
though, in fact I remember when 
Atari outsold us. but we proved to 
people that Amiga was a better 
technology and machine and we 
won in the end. After eight years. 



the demise of Commodore, the 
fact that the UK company did not 
manage its management buyout 
and its subsequent acquisition by 
Escom who formed Amiga 
Technologies, I realised that the 
Amiga was not now realising its 
potential and, as the saying goes, 
I voted with my feet." 

Does John Smith harbour 
any grudges against Amiga 
Technologies then? 

"I'm not a person 10 bear 
grudges at all, but if by that 
remark you are saying 'do I 
acknowledge that things could 
have been done better?' then yes, 
of course they could. It is unfortu- 
nate that we did not obtain the 
tools that we believed were 
necessary to bring the Amiga 
back to the forefront." 

Why PIOS? 

What does he believe he and 
other founders of PIOS are 
bringing to this new 
company that will make it 
succeed in the long term? 

"First of all it's the first time 
ever that I've been involved at the 
very beginning of a project like 
this. It's difficult to explain much 
at the moment, but over the next 
three months I will hope to talk 
to you more clearly about the 
plans of PIOS, 

"Initially I will be coming to 
market with a hybrid machine that 
will have two operating systems. I 
cannot expand any more on this 
at the moment, but i will say that 
the Amiga is featuring very, very 
strongly as art of our plans." 

How soon will this hybrid 
machine come to market and 
what about future plans? 



"I will be in the market with 
this product around about 
September and I firmly believe 
that the effort we are putting into 
research and development and 
the direction that our R&D boys 
wish to take says to me that this 
time next year PIOS will have 
made quite mark on the UK 
market, perhaps not in volume 
sales, but on the technology side 
people will recognise what PIOS 
have achieved." 

Leap forward 

So what PIOS is aiming for 
is a technological leap in 
computer capability? 

"Absolutely". 

And John Smith himself 
has a personal financial 
stake in this success? 

"Oh yes. I'm a company 
founder. If ever I needed 
something to succeed, this is the 
one. And research and develop- 
ment beyond what we will be 
producing in September is the 
key to long term success." 

It's obvious from what 
VIScorp have said about 



competitors using their 
technology that either 
PIOS or Phase 5 will have 
to consider ctosely the 
legal implications of any 
crossover between these 
projects and Amiga, but 
John Smith was hesitant 
about saying whether PIOS 
is talking to VIScorp. or 
what talks with VIScorp 
might involve. 

He was also also coy 
about what sort of hybrid 
the September machine will 
be, but the obvious route 
with, a Motorola chipset 
would be a crossover 
Mac /Amiga, but if the 
Power PC chip is used, PC 
emulation or a PC system 
could not be ruled out. The 
idea of going with two 
systems should give the 
PIOS machine a broader 
market base too and as long 
as it furthers Amiga we'll be 
happy to cover it. 

We have been promised a 
clearer view of their plans 
next month. 



piKJS 



■-.....■" 



Final Writer 5 



The war of the Word processors 
continues with a Version 5 release 
of Final Writer. 

Softwood Products, who rival 
Digita in the Amiga business soft- 
ware scene, are confident that 
their latest product has everything 
a modern word processor needs: 
including HTML Support for 
creating on-line documents. 

Final Writer is now also avail- 
able for PC, and its development 
for this much larger market, and 
competition with products like 
Microsoft Word, has had an 
influence on the features avail- 
able, which seems to have been 
mostly positive. Because of this it 



seems as though it will only opti- 
mally run on accelerated AGA 
machines, but it is compatible 
with others. It should provide the 
professional user with what they 
need though, and we should 
have a review next month. 




NEWS 





success 



omega recently celebrated 
the success of their Zip 
and Jaz drives at a 
series of press 
conferences in 
London by 
^ announcing 
their storage 
increase/price 
reduction plan for 
the future. At the 
moment Zip. the 100Mb 
system costs £170 and the 
disks £10 each, while Jaz costs 
£500 and its 1Gb disks weigh in at £90. Both 
systems have received CU Amiga Magazine Super Star 
awards (Zip in August 1995 received 96% and Jaz in May 
1996 received 93%), and indeed Iomega were keen to point out the 
role the Amiga has played in their success here in the UK. The long 
term plan is to reduce he cost of the media for both machines as well 
as increasing the capacity. 

Iomega envisage Zip becoming the new floppy standard and thus 
hope to have the price of the 100Mb disks it uses down to £2-3 within 
a few years. They hope to have a dramatic decrease in the price of Jaz 
cartridges too. 

Iomega were originally principally known for their tape back-up 
systems, but the move into media such as Zip and Jaz has transformed 
the company, resulting in safes increasing by over 400% year on year. 
They intend to achieve lower pricing by forming alliances with other 
companies to mass produce disks. We reported three months ago that 
they had signed a deal with Escom to put Zip into new computers from 
hat company and they have now signed up with many other PC manu- 
facturers, including Acer, who intend to produce a floppy only based 
machine (how original) but using Zip. 

With the release of the marginally faster Surf Squirrel by HiSoft both 
Zip and Jaz come even more highly recommended by us. The bigger 
they get the cheaper the disks will get too. so if you need lots of 
storage and want to move it about conveniently, get in contact with 
HiSoft now on 0500 223660, 



Bourdin leaves 

Amiga Technologies 



Amiga Top 10 

Supplied by HMV 


II Publi: 


1 


Sensi World Of Soccer Euro 96 


Warner 


2 


Worms 


Ocean 


3 


Premier Manager 3 Deluxe 


Gremlin 


4 


Track suit Manager 2 


Alternative 


5 


Sensi World Of Soccer 95/96 


Warner 


6 


Super Skidmarks 


Guildhall 


7 


Ultimate Soccer Manager 


Sierra 


8 


Football Glory 


Hit Squad 


9 


Player Manager 2 


Virgin 


TO 


Sensible Golf 


Virgin 








Ex-journalist and now ex-PR man 
Giles Bourdin has been ousted 
from his post at Amiga 
Technologies in the staff 
rationalisation that has taken 
place since VlScorp announced 
their intontion of taking over 
the company. 

We reported in June that AT 
had shed a lot of staff because, 
according to Mr Bourdin himself, 
there was going to be R&D dupli- 
cation and there were internal 
problems which had to be sorted 
out. Now he too has fallen victim 
to this axe. According to him: 

"VlScorp have their own 
press relations representative in 
Europe, Eric Laffont, and there 
was not really room for both 
of us, 

"I used to work with Eric as an 
Amiga journalist in France and 
I'm sure all will go well with him. 
I know that Petro [Tyschtschenko, 
AT's Managing Director] was 
happy with my work but there 
obviously isn't room for two of us 
at VlScorp. I wish the Amiga the 
best of luck," 



* * * * * ¥ * r m w m i 



Eagle deal signed 

Eagle Systems, the German 
based manufacturer, have signed 
an official deal with Amiga 
Technologies to badge their 
products 40001 

Even better news received 
from Eagle Systems is that they 
intend to sell a version of the 
A1200 too. Blittersoft are quoting 
a machine powered by a 66040 
(the same chip as the standard 
4000 uses). 

Prices range from £800 for 
the A1200T to £2200 for the 
mother of all towers, the 50MHz 
66060 £4000T, 

Blittersoft will also customise 
the machines with whatever kit 
you want including massive hard 
drives, CD-ROMs, graphics 
boards and more. 

We hope to get the Eagle 
family of machines in for review 
very soon. In the meantime, for 
more information call Blittersoft 
on 01908 261466. 



In brief 

Click Boom decide 
to go it alone 

Click Boom, the Canadian 

developers of promising 
fighting game Capital 
Punishment have decided to 
go it alone as far as distribut- 
ing it in the UK. 

The game, pencilled for a 
September release, was con- 
sidered by several big publish- 
ing houses in this country and 
Click Boom were hopeful that 
Ocean would snap it up but, 
according to its Project 
Manager, Alexander Petrovic, 
"Ocean loved the garne r but 
they were unwilling to take it 
on. They were not very clear 
about the reason for this 
though. They said that it was 
because of Internal policy' 
and they had some meetings 
about it, but they didn't say 
much else. They just can't take 
on any more Amiga games at 
the moment." 

However, Click Boom intend 
to contract distribution them- 
selves and we hope to see 
them and the finished game 
back in the UK soon. 

Buck not Bile! 

Our sincere apologies to 
William Buck, President of 
VISCorp, who was unintention- 
ally renamed Bill Bile in a 
caption on the news pages of 
last month's magazine. He was 
mentioned several times in the 
article by his correct name, but 
this typo seemed to slip our 
subbing net. CU Amiga 
Magazine apologise. 

Aminet the biggest! 

As they move onto CD number 
12, Aminet has now been con- 
firmed as the biggest FTP site 

in the world. 

With over 5 gigabytes of 
active software available for 
downloading, this Amiga ser- 
vice surpasses anything in the 
PC or Mac spheres. 

Aminet, the brainchild of 
Urban Mueller is the site 
where all the latest PD, share- 
ware, licenceware and demos 
are uploaded, as regular read- 
ers of this magazine will know. 
It has also been downloaded 
onto 12 CDs by Stefan 
Ossowski's GTI and the mater- 
ial is available to those without 
a modem or a CD-ROM drive 
via numerous PD houses, 





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.Save Game Facility 



Hard Drive Installable 
Compatible All Amiga's 
Mousfc Driven 
Requires I Meg 



Vulcan Scrftware Limited. Vulcan House, 7? Queens Road, BucKland, Portsmouth, Hants P027NA Fj'CC Technical SuppOft 
TEL CO 170 5) 670269 FAX (OI705} 665526 



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III 






LEAD FEATURE 



What future for 



In the wake of the second switch of 
Amiga technology ownership Alan Dykes 
and John Kennedy examine just what 
the future holds for the computer of 
your choice, the companies involved 
and the technology which will be used. 



, J ^^^^ hen is an Amiga not an 

■ Fif m Amiga? When it isn't called 

T^M^M Amiga. This is not a joke at 
^^^^ the moment Amiga 
Technologies have licenced the names 
A4000 and A1200 to Eagle Systems 
with the proviso that their documenta- 
tion says Amiga Based', not Amiga. So 
now we have the Eagle A4000T and 
the Eagle A1200T. These brands retain 
the essential ingredients of the name 
of the machine they are based on. but 
in the future this may no longer be the 
case. It seems unlikely that VlScorp's 
ED will be called the ED 12QG r even 
though it is based on the A1 200. Phase 
5's Power PC machine could be called 
anything, as could PIGS computers. All 
have said that they are continuing to 



support and develop Amiga based 
products but will they all name them 
Amiga? We think not. And why should 
they' If there are several competing 
companies trying to sell Amiga based 
computers they will have to Jive qi die 
on the merits of their own brand name. 
Gateway 2000, Olivetti and Compaq all 
manufacture and sell 'PC compatibles'. 
You buy a Gateway or a Compaq. In 
the future you'll buy a PIOS or a Phase 
5 Amiga compatible'. Or will you? 

VIScorp 

The new owners of Amiga would now 
seem to be interested in producing an 
Amiga branded 'desktop computer'. 
And hurrah for them if it's true. The 
ins and outs of this are discussed by 




Alan Dykes in points of view (and this 
article has also spawned an opinion 
from John Kennedy) but they seem to 
have made their intentions clear in 
their press release of 19th June 1996 
(see news). They have complete copy-! 
right control of the Amiga operating 
system and chipset, the only thing they 
don't have copyright control over in 
your Amiga are its peripherals, add-on? 
and the non-native chips supplied by 
Motorola. But with the ED being A12QQ 
based and the size and strength of the 
competition from Motorola's mortal 
enemy Intel, they will no doubt be very 
interested in what VIScorp has to offer 
in the way of uses for their chps - 
68000 series and PowerPC included. 

Just what could VIScorp do though 
Anything. They have negotiated with 
Motorola already, and will probably do 
so again, but this has been in secret 
and they haven't told us what was i 
- though a shot was fired across 
Motorola's bow at the Toulouse meet- 
ing, when VIScorp said that they hadn 
made any decision about PowerPC as ' 
the next generation platform. Any 
said in the past by Amiga representa- 
tives concerning this was water under 
the bridge. They might even consider ] 
the DEC Alpha RISC. 

Either way, if and when VIScorp 
produce a RISC Amiga it will be tanta- 
lisingly powerful - the DEC Alpha is a j 
300MHz chip versus the newest 
PowerPC's 20QMHz. Your standard 
Amiga 1200 uses old technology chips' 
and runs at 14MHz. Ow! More on the 
chip options open to VIScorp later, but 
one thing is clear: VIScorp have a very 
big market capitalisation and although 
the set-top box concept is their bread 
and butter, maybe Amiga could be 
their honey. Tell VIScorp what you want 
by using the FREEPOST letter on page 
25. It doesn't Cost you anything extra 
and it will get your opinion across. 

PIOS 

Of the companies who want to pro- 
duce Amiga PlOS are the the new 
kids on the block, and some industry 
sources have written them off before. 
they've even started. But if the idea is 
right and the brand is pushed, they 
could succeed. How? Well the Amiga 
is about to go back to its infai 
because the current product is out of 
date as far as the market is concerned. 
That is not to say that your machine is 






r Amiga? 



rubbish it's brilliant, but would you 
upgrade to another one of the same-? 
Mo, of course not, the A4000T and the 
A12GQ are both old, if very capable, 
machines. 'Next generation Amiga' is 
the buzzword and everyone knows 
this. To quote John Smith, ex of 
Commodore and Amiga Technologies: 
"The existing Amiga is now too old. 
Rightly or wrong iy, and I'm inclined to 
think rightly, the next generation will be 
different. Different in chipset, different 
in operating system, different in many 
other ways. This is the direction our 
R&D is taking™ . 

The other reason you can't write off 
PIOS is that they want to have a PI OS 
branded computer out by September 
this year. Most industry sources 
thought that NEXT September 
would be a struggle for 
them. How are they 
going to do this ; By 
producing a hybrid 
computer. Basing it 
on two platforms 
with a licence for 
each operating sys- 
tem and ROM:. Will 
it be Mac and 
Amiga? Will it be PC 
and Amiga? or, heaven 
forbid will it be Mac and 
PC? The latter seems 
unlikely, again to quote 
Smith "Three of the found 
ing seven members of 
PIOS are from an Amiga 
background, I think that speaks for. 
itself when questions are asked about 
the direction we are going to research 
and develop in the future". 

But why not just an Amiga? "U nit 
sales" according to Smith. In order to 
fund research PIOS needs to sell 
something and by appealing to two 
markets the chances of doing this are 
much higher And just from the Amiga 
point of view, if PIOS are putting 
together a system with the guts to 
tackle Mac or PC, then imagine what 
AmigaOS will be like on it? 

Phase 5 

The longest serving of the companies 
involved in next generation Amiga 
development is Phase 5, makers of 
the Blizzard range of accelerators. 
They have the firmest commitment to 
the Amiga as a future PowerPC plat 
form. Their PowerUP program - an 




A flip Walker- goite 
lul rwrt (ergiti«n. 



accelerator card equipped with 
PowerPC is already complete and 
was shown by the company in a glass 
box at CeBIT this year. Nothing was 
seen in operation but Phase 5 are 
aggressively selling their idea in 
Germany and could be the first compar 
ny off the starting block with a working 
'next generation' Amiga. 

Anyone who read last month's 
news story entitled "Phase 5 to build 
Amiga compatible" will appreciate the 
type of hot metal machine the 
Frankfurt based company want to pro- 
duce. If you haven't we strongly advise 
you look back at it. They are talking 
about a 120MHz based system, and it 
could be ready this year - at the very 
latest by CeBIT next Spring. 

One of the biggest problems 
Phase 5 will encounter 
after they've managed 
to develop the system) 
is their hostility to 
Amiga Technologies. 
Although the main 
I beef is between 

them and Escom, 
' whom they think 
made a shambles of 
the Amiga's re- 
aunch, Amiga 
Technologies and their 
new masters VlScorp have 
no doubt felt the heat of 
Phase 5 boss Wolf 
Dietrich's invective. 
Although Phase 5 are talk- 
ing about using a separate OS, Amiga 
compatible, but different to Amiga 
Technologies' one, there will at some 
stage have to be some crossover. As 
VlScorp have already announced that 
they will take legal action against even 
slight infringements of their copyright, 
Phase 5 would probably do well to 
smoke the pipe of peace with Bill 
Buck, if not directly with Retro 
Tyschtschenko. to ensure a friction free 
future, Also, if it's going to be Amiga 
compatible, they might as well be able 
to say it is without fear of lawsuit. 

Distribution 

The other problem relates to distribu- 
tion. With the Escom stores out of the 
frame, who will stock all these new 
computers? PIOS have John Smith 
here in the UK, Phase & have a net- 
work of Bizzard suppliers and are said 
to be talking to David Pleasance to tap 




his experience, but Amiga 
Technologies have no representatives 
here now that Smith has left and the 
Escom ties have been cut. The closest 
VlScorp office is in the south of France. 
What retailer is going to take on the 
Amiga after the problems it has had? 1 
Plenty if they can be persuaded it can 
sell, but the right marketing and ade- 
quate effort has to go into this. 

A history lesson 

When the Amiga was first launched, 
the Motorola family of microproces- 
sors was the obvious choice. With the 
6800O, Motorola had started from 
scratch to create a true 16-bit proces- 
sor Unlike Intel, makers of the 80286. 
386, 486 and Pentium family, Motorola 
decided to abandon any plans for 
'backwards compatibility". There was 
no need for tricks such as Intel-style 
memory addressing (an Intel processor 
can have several addresses for the 
same memory locations}. There would 
be no hardware imposed limits of 
640K. The 6BO0O microprocessor 
would be good at supporting multitask- 
ing and as it saw memory as one flat 
area, it made programming easier. ■ 



A 'Wliiel' Mthiflei (ike 
this GatewjT 20(1(1 haue iew 
capitalised the muss mirta, 
with ilEir brule tore* 
processes and Rrtellerit 
graphics capabilities. Ell a 
RISC Amiga ivnuld be rvbii 
more- p«W<rlul. 



"The existing Amiga is now 
too old, the next generation 
will be different, jj 

JOHN SMITH 



At the launch therefore, the 68000 
was an impressive chip and the ideal 
choice to build a new computer 
around. The designers of the Amiga 
also knew that better Motorola chips 
would follow in the form of the 
68020 and 68030 too. All this along 
with improved performance, 32-bit 
power, higher operating speeds, 
support for Floating Point Units and 
Memory Management, Things were 
looking good. The 68040 was even 
more stunning, with an integral 




. 



LEAD FEATURE 



ThfMtliriMBH PowerPC 

a«i* (he tofiul choice Far 
:. who ilu trijinllr Witt 
the f till series nt chpt. 
PnwerPC is |oo* il MHO 

MMtlllM ' 



Floating Point Processor and 
impressive speed. 

The 68050 chip never appeared but 
the 680-60 doubled the speed over the 
68040 and crammed in some new 
features. Sadly, the limitations of the 
6800 famiiy are now obvious. The 
decision to make the 6800 processors 
'do everything' devices rather than 
lean, mean RISC machines means 
that improving performance further 
gets extremely difficult. There are only 
so many components which can be 
fabricated onto a silicon wafer in a 
reliable and cost-effective way. The 
68060 pushed this to the limit and is 
therefore destined to be the last of 
the series, In the meantime, the Intel 
family has continued to be improved. 
The near total dominance of so-called 
Wlntef computers (using Windows 
and Intel processors - ie PCs} has 
meant there is a huge demand for 
increased performance and huge 
amounts of money at stake. 

The Motorola series may have 
been in great demand by Amiga and 
Apple users, but the numbers are 
small in comparison to PC Intel chips, 
Because of economies of scale Intel 
chip prices seem to fall on a monthly 
or weekly basis, whilst Motorola chips 
are in short supply and thus higher 
priced. In fact a few months ago, 
68030 processors, the basis for most 
accelerators, were unavailable! 

The Intel Pentium chip is a very 
powerful piece of silicon, and the 
entry level chip now runs at 100MHz 
lor 120MHz by the time you read this}, 
much faster than even a top of the 
range 68060. However, the processing 
power of the CPU was never the sole 
point of the Amiga. The heart of the 
system, and the reason it out-classed 
rival 68000 machines like the Mac, 




User's Guide 



sssssssssa^sr 



while running rings around the PCs of 

the day was the custom hardware. 
The Amiga is really a multiple proces- 
sor device, The Motorola chip ticked 
away in the centre, running programs 
and holding everything together, but 
graphics and sound are taken care of 
independently. The PAD (Paula, Agnus 
and Denise} custom chips were stun- 
ning when the Amiga first appeared. 
A separate processor, the Copper, 
looked after the Amiga display, and 
made possible multiple simultaneous 
screenmodes, smooth scrolling and 
thousands of colours. Later, the AGA 
chipset provided a few tweaks, 
improved speed and more colours, 

Unlike PCs, the Amiga has always 
been geared towards video. 
Displaying the Amiga Workbench on a 
colour portable TV and using a 
Genlock to add DIY subtitles were 
features even today other machines 
have real problems with. 

More Power? 

The end of the Motorola 6800 family 
makes it obvious that a new proces- 
sor family is required ASAP to carry 
the Amiga forward, Whilst the Amiga 
was in suspended animation, Apple 
progressed from the 6800 to the 
PowerPC range. This move was a logi- 
cal choice at the time because the 
PowerPC is superb at emulation, 6800 
emulation in particular, which makes 
porting software - such as the operat- 
ing systems - much quicker. 
Companies such as Phase 5 are keen 
on this solution, and have promised 
accelerator cards based on the 
PowerPC "reel soon now." On the 
downside, the PowerPC doesn't 
appear to be as fast as many people 
hoped, and with the success and rela- 
tively low-price of Pentium systems, it 
no longer appears the panacea it once 
did. But don't fret, the Motorola- IBM 
consortium which produce it are 
updating it and there are plenty of 
alternatives to choose from too - 
which are being looked at by VlScorp. 
The DEC Alpha processor has been 
mentioned, and it would be remiss 
not to mention the latest ARM proces- 
sor s from once-rivals Acorn too: they 
are extremely fast and very, very 
power efficient, 

Graphics? 

Initially,, the video friendly aspects of 
the Amiga display were winning com- 
binations. Few people could justify a 
dedicated computer monitor, and 
those that did: were rewarded only 
with a slightly crisper image rather 
than new resolutions.. Now things are 
different. The price and performance 
of SVGA monitors make them wide- 
spread (indeed it has been a PC 
philosophy to sell them with every 
machine sold!, and it makes sense to 
take advantage of the larger screen 




A D«siin cm for fll ZID. bui lit Af II lacked MA thips* 

resolutions possible. These days, a 
640 by 256 display is simply too small 
for anything other than simple g a med 
The minimum should be 800 by 600 
and preferably 1024 by 768. 

Doom, the game which was proha- 
bly instrumental in almost killing the 
Amiga as a games machine, exploited 
the one thing which PC graphics 
cards were very good at: chunky pixel 
displays. Whereas the Amiga loves 
bitplanes and playfields, the PC likes 
dealing with individual pixels - this 
makes drawing textures very quick, 
and that means 3D games like Doom, 
Duke Nukem, Descent and Quake. 
Any new graphics system for the 
Amiga needs to be able to operate in 
a Chunky way. If the AGA chipset is 
only going to be tinkered with and 
sped up, it won't make a big differ- 
ence, Instead, for a good indication of 
how things could be done, look a - , the 
CyberGraphics system which is used 
to emulate ordinary Amiga operations 
on third party graphics cards. 

CyberGraphics supports practical y 
all Amiga Workbench programs with a 
host of features, A new 3D library is 
due soon which could be one of the 
most important additions to Amiga 
graphics in recent years. 

The future? 

Those first decisions to make the 
Amiga a 6800 machine have now got 
to be taken again. There is no use 
VlScorp going with a DEC Alpha chip, 
PIOS going with a Acorn ARM and 
Phase 5 going with a PowerPC. It will 
be VIScorp's responsibility to ensure \ 
that there is some level of com pari bili-| 
ty and strength of purpose. To police 1 
the market. There are many opportune ' 
ties open for varying companies. 
VlScorp attach the greatest priority to 
their ED, Phase 5 are attempting their 
PowerPC based PC killer and PIOS are 
producing a hybrid machine, with 
designs on an advanced 'next genera- 
tion' machine next year. 

We have gone past the Walker 
stage, we are now on the edges of a 
new frontier. If the 'next generation' 
looks different, even if it goes under 
a different name, as long as it con- 
forms to the superior ease of use, 
performance, value and custom is- 
abilty that were always the hallmarks 
of the Amiga, it will keep the Amiga 
fan happy. ■ 



24 



LEAD FEATURE 




I 



This is v«>ur chance to show VIScorp just 
how much support the Amiga has in Britain We've 
provided this letter with a FREE POST address on the next 
page. Simply cut it ott on the dotted line, fold it in two, 
seal it with tape and post it. We'll do the rest. 

If you live outside the UK please DO send us your letters 




tetoo, i 
you live 
you'll have to use a stamp. 
Remember, this is your chance to make a 
difference to the what happens to the Amiga, so don't say 
you'll do it later, do it now! 




AMAZING 200 WATTS 
OUTPUT! 



:AV¥ duty replacement 

POWER SUPPLY 



A OiVOfl switch. 

A 1-1 Amp uk approved mains lead. 
A Direct plug-In nsplawment, 
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a Heavy duty case. 

a Switch mode electronic PSU 

A Ful I 2M watt output 




GOLIATH HAS THE POWER 

fjohalh ta a direct power supply replacement with a difference' If you have 
,in Amiga with a large hard drive, enlrs memory. setelerfilOr board Of 
Indeed any powerful add-on men a standard Amiga power supply jusi 
cannot cope. The Goliath pack* more power than you can potslbly need. 




A An easy to handle 
Scunner featuring 

1 05 mm scanning width 

a. 1DD dpi resolution enables you to 

scan graphici'lext into your Amiga 

Hur"MC~™.'1 JfJU'1 $00/3000,, 

A Includes hiird disk transfer 10 run 

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a Adjustable switches I<h brightness.'' con 

levels, 

A Geniscan giws you the anility to scan 

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A Scan Grey Software Included to convert hall 

tone images to true Grey scales, Inductee 

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A Save images in Suitable formal Tar rnO&E 
leading p»c kag*s mcludiny PHOTON PAINT. 
DELUXE PAINT, etc. 

A Powerful partner tor DTP that allows for cut 
a paste editing; of images n- 




lull size velocity sensitive Midi keyboard 
PLUS Midi Master professional 
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MIDI INTERFACE 




udi iiiTinra,in 



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a Full specification 
Midi in, Midi Thru 
and Three Midi oul 
socket*. 

A Stylish case to 
match Amiga colours 
t, Fully Cipta Isolated . 
A Compatible with ALL leading 
m music packages 






4<5 Slandard size, velocity sensitive keys 
with 10 velocity curves. 
Supports all assignable Midi conUoller messages, 
Supports all program numbers numbers & bank change messages, 
t Programmable channel pressure & velocity. 9 Pitch bend wheel. 
• 6 user programmable ' Program & Bank Change' memory. % BUS x2Q8 x B7mm. 
Transpose up to lull range of 1 09 keys, a) Standard MID! oul 5 pm Din. 



DATEL 



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FENTON INDUSTRIAL E5TAT 
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LEAD FEATURE 



i"i l 







Ifca MiiiraMGV PtwtifC 

chip wis the tapical choice far 
Apple, nfie also nn|iiuilf tued 

ike fiBDOC series if chips. 

PowerPC ii qcc J it EB000 
milatJti. t 



been in great demand by Amiga and 
Apple users, but the numbers are 
small in comparison to ?C Intel chips. 
Because of economies of scale Intel 
chip prices seem to fall on a monthly 
or weekly basis, whilst Motorola chips 
are in short supply and thus higher 
priced. In fact a few months ago. 
6B030 processors, the basis for most 
accelerators, were unavailable! 

The Intel Pentium chip is a very 
powerful piece of sflicon, and the 
entTy level chip now runs at 100 MHz 
(or 12QMHz by the time you read this), 
much faster than even a top of the 
range 68060, However, the processing 
power of the CPU was never the sole 
point of the Amiga. The heart of the 
system, and the reason it out-classed 
rival 68000 machines like the Mac, 







User's Guide 



I 



Don't wait! Fill out the letter on 
the other side of this form and 
send it FREEPOST to VIScorp at 
the address below. 



The end of the Motorola 6800 family 
makes it. obvious that a new proces- 
sor family is required ASAP to carry 
the Amiga forward. Whilst the Amiga 
was in suspended animation, Apple 
progressed from the 6800 to the 
PowerPC range. This move was a logi- 
cal choice at the time because the 
PowerPC is superb at emulation, 6800 
emulation in particular, which makes 
porting software - such as the operat- 
ing systems - much quicker, 
Companies such as Phase 5 are keen 
on this solution, and have promised 
accelerator cards based on the 
PowerPC "real soon now," On the 
downside, the PowerPC doesn't 
appear to be as fast as many people 
hoped, and with the success and rela- 
tively low-price of Pentium systems, it 
no longer appears the panacea it once 
did. But don't fret, the Motorola-IBM 
consortium which produce it are 
updating it and there are plenty of 
alternatives to choose from too - 
which are being looked: at by VIScorp. 
The DEC Alpha processor has been 
mentioned, and it would be remiss 
not to mention the latest ARM proces- 
sor s from once-rival 5 Acorn too: they 
are extremely fast and very, very 
power efficient. 

Graphics? 

Initially, the video friendly aspects of 
the Amiga display were winning com- 
binations. Few people could justify a 
dedicated computer monitor, and 
those that did were rewarded only 
with a slightly crisper image rather 
than new resolutions. Now things are 
different, The price and performance 
of SVGA monitors make them wide- 
spread (indeed it has been a PC 
philosophy to sell them with even/ 
machine sold), and it makes sense to 
take advantage of the larger screen 



makes drawing textures very quick, 
and that means 3D games like Doom, 
Duke Nukem. Descent and Quake, 
Any new graphics system for the 
Amiga needs to be able to operate in 
a Chunky way. If the AGA chipset is 
only going to be tinkered with and 
sped up, it won't make a big differ- 
ence. Instead, for a good indication of 
how things could be done, look at the 
CyberGraphics system which is used 
to emulate ordinary Amiga operations 
on third party graphics cards. 

CyberGraphics supports practically 
all Amiga Workbench programs with a 
host of features. A new 3D library is 
due soon which could be one of the 
most important additions to Amiga 
graphics in recent years. 

The future? 

Those first decisions to make the 
Amiga a 6800 machine have now got 
to be taken again. There is no use 
VIScorp going with a DEC Alpha chip, 
PIOS going with a Acorn ARM and 
Phase 5 going with a PowerPC. It will 
be VIScorp's responsibility to ensure 
that there is some level of compatibili- 
ty and strength of purpose. To police 
the market. There are many opportuni- 
ties open for varying companies. 
VIScorp attach 'the greatest priority to 
their ED, Phase 5 are attempting their 
PowerPC based PC killer and PIOS are 
producing a hybrid machine, with 
designs on an advanced 'next genera- 
tion' machine next year 

We have gone past the Walker 
stage, we are now on the edges of a 
new frontier. H the 'next generation' 
looks different even if it goes under 
a different name, as long as it con- 
forms to the superior ease of use, 
performance, value and customis- 
abilty that were always the hallmarks 
of the Amiga, it will keep the Amiga 
fan happy. ■ 






■AVY DUTY REPLACEMENT * 
POWER SUPPLY 



OnrfOff switch. 

13 Amp uk approved mains lead. 
Direct plug in PSplaMmsrH 
Also available lor ed 32. 



Fan cooled. 
Heavy duty case. 
Switch rtiodt electron le PSU 
Full £00 watt output. 




fa GOLIATH HAS THE POWER 

Goliath ii a direct power 3-upply replacement will) b dlHsrenee" <f you >wf 
in Amiga wi'h a large hard drive, CKlra memory, aeeeler'alor board Of 
indeed any powerful add-on than a standard Amiga power supply juii 
cnnnoi cope. The Goliath pack* more power than you can poaalbly need, 






tone images to true Grey scales, Intlutta 

editing.. loom J> processing failure*. 

A Snuc images in Sinltahie formal tor iru&l 

lending packages Including PHOTON PAINT, 

DELUXE PAINT, etc. 

A. Powerful partner lor DTP that allows lor cut 

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Midi In, MidiTnru 
and ThrEe Midi out 
sockets. 

A Stylish case to 
match Amiga colours 
A Fully Qpto isoleted. 
t. Compatible with ALL leading 
music package.*- 




hum 

spmwmnmt 

49 Slandard size, velocity sensilive Keys 
wilh 10 velocity curves 
9 Supports all assignable Midi controller messages. 
Supports all program numbers numbers & banfc change messages. 
# Programmable channel pressure & velocity, a Pitch bend wheel. 
I 6 user programmable ' Program &. Bank Change" memory. % S05 x208 x S7mm. 
Transpose up to full range of 10*9 keys. «> Standard MIDI out 5 pin Din 




FEATURE 





We continue our investigation once more into the 
European market to see how the Amiga is faring among? 

our continental friends .. 



Oast month, we spoke to our German and 
Scandinavian opposites In an effort to establish 
how solid the Amiga is in those territories. 
While the news was inevitably that its market 
share had fallen having sustained blows from PC hard- 
ware, there was encouragement in what has effectively 
become a universal club. The overwhelming sense of loyal 



Amiga users who intend to continue utilising their 
machine for whatever purpose was a clear indication :ha 
there's plenty of life in the old dog yet. With this in 
we head deeper into the heart of Europe to find out if tf 
situation is any different, whether the signs are still posi- 
tive and if the Amiga is still 
making headway 




□Italy 




■ Hill we tut r at Light 

Sktck'l filling Spirit in the 

UK? Lcl's ktpe st. 



Located: Enviously close to the equator 

Famous for: Ferraris; fashion; mafia 

Our contact: Max Reynaud, The Games Machine 



"I think we are now the only magazine in Italy to cover 
Amiga products - all the Amiga magazines have disap- 
peared. InTGM, we allocate around 
eight pages each month to games. 
The Amiga is still popular over here 
but mainly among coders and the 
demo scene. Most gamesplayers 
have shifted to PC. Also, the 
Playstation is getting more and 
more popular and the Saturn is not 
too far behind. As for the CD32? It 
never made an impression. 
"In the past, the Amiga was very 
popular. Even now, 1Q1Q 15% of 
our readers are Amiga users which 
is a high proportion, The Amiga com- 
munity is very close knit, 
they love their machine 
Commodore sold in excess of 500,000 Amigas 
in Italy. But retail support is virtually non-existent 
with most distributors having stopped carrying 
Amigas, Part of the problem here is piracy, it 
plays a major part. If you want software, people 
tend to look to bulletin boards etc 

"In saying this, the Doom clones are in 
demand. Alien Breed 3D2; The Killing Grounds 
look absolutely amazing and l r m really looking 
forward to seeing more of this. There's a game 
that's been developed in Italy by Light Shock 
called Fighting Spirit and this is great. Its a 
beat 'em up with huge sprites, lots of colours 



and a really cool 
A1 200 version. 

"At the moment, 
I'm eager to see the Power Amiga as this could 1 
get the machine back into the fight. I've always thought 
that the Amiga's architecture is much better than the PC's] 
so the Power Amiga could make an impact. It will he 
tough, though, and a low price is needed. I think 
Commodore's problem was that they under-evaluate ; 
users Intel and Microsoft realised how important games 
are to the industry although I'm not saying the industry s 
just games-driven. But when the likes of Lucas Arts start- | 
ed producing 90Mb of adventure game, they had to do it 
on PC. Even though the market here is PC oriented, the 
Amiga still has a chance to fight back with the Power 
Amiga. I hope it does because i love the machine." 

The old 'wait and see' policy strikes again 

"Before we decide whether or not to develop more titles 
for the Amiga, we are going to wait and see how 
suecessful Fighting Spirit is" according to Light Shock 
Entertainment. The game should be available across all 
of Europe in two weeks or so and we think the market will 
react very well. We think it is important to have good 
games out there. The first-person perspective shoot 'em 

ups are very good, 
particularly Alien 
Breed 3D, and they 
show that you don't 
have to buy more 
powerful machines to 
get that kind of game.; 
I hope VlScorp make 
an effort to produce 
faster machines. And 
although the chipset 
and Operating System 
of the Amiga is good, 
I hope they make 
them better." 





FEATURE 



D France 

Located: At the end of a Long tunnel 

Famous for: Cantona. cuisine; fried amphibian 

appendages (yeuch) 

Our contact: Step ho n Schraiber, Amiga Dream 

"The Amiga is not widely available in France. Only the 
dedicated retailers sell Amiga hardware aixt software 
while distributors seem to have forgotten the machine, I 
think it will be a year or two before this changes - until 
the new machines from VIScorp arrive. French developed 
software is very rare indeed - TV Paint is certainly the 
most famous. The French market is based on foreign 
software, mainly from the USA, UK and Germany, And the 
worst is, this software isn't even localised which, of 
course, doesn't help the Amiga in France. 

"Over here, the Tower kits for the A1200 sell better 
than anything else. They generally come fitted with an 
accelerator card (in most cases, a Blizzard IV) and some 
ext?a memory, The serious software doesn't sell very well 
mainly because they're not translated into French but the 
games continue to sell well. Also, CD-ROMs (Aminet, etc! 
do well. What we expect Ehe most is good software in 
French (yes, 1 insist!). It's a pity to see good products like 
Wordworth b, ImageFX 2 or Final Writer not being 
translated - the publishers lose potential customers. Few 
people here speak English well enough to buy this 
software when it is still in English. Not to mention 
products sold solely in German .,, 

"You ask me how the prices compare. Well, a Magic 
Pack costs about £400, the M1484S for £290 and an 
A4000T for E2375, And we've never seen a Surfer pack 
around here. The Amiga is still popular in France among 
its users. Everybody agrees it is a good machine but it 
lacks some truly good professional applications (as com- 
pared to the PC market). It's hard to determine the 
Amiga's market share over here since no studies have 
been made for at least two years. What I can tell you is 
that there are about 25-30 magazines for the PC and only 
two for the Amiga, 

"The Armya market was at its largest four years ago. 
There were dozens of games and serious software 
published each week but, as you might guess, this has 
changed significantly. Before the PC became a so-called 
'multimedia' computer, other platforms such as the 

ga and Atari ST were really appreciated by the French 
public Let me say that I think the Amiga still has a future 
in France but it needs significant improvements to both 
the hardware and the OS. 

"As it stands, its future will be that of a cult machine; 
the editors don't pay any more attention to the Amiga as 
a games machine and the serious software can't really 
compete with the PC software. It could, however, be res- 
urrected as a network computer but again this will require 
good software and better hardware. 




"I think the recent take-over can only 
benefit the Amiga, If VIScorp do what they 
say they will do, then that's good. I was 
recently told that if Escom hadn't sold 
Amiga Technologies to Viscorp, they would 
simply have stopped their activities. 
"Turning the Amiga into a network computer 
isn't a bad thing if the machine can still be expanded to 
a real, productive computer. I believe VIScorp is aware 
of this. 

"Commodore got things wrong with their marketing 
options. They didn't manage to position the Amiga 
against the competition. Their theory seemed to be, 
'We're making a games machine but, with some expan- 
sion, it can also be used as a pro- 
ductivity machine," while the 
competition were saying. "We're 
making a productivity machine that 
may also be used for gaming." So 
the base model (A500, A1 200) was 
not sufficient for the power user 
and the high-end Amiga (A3000, 
A4000I simply hadn't a good 
enough price/quality ratio. 

"Commodore failed to tell their 
customers something like; 'We 
have a cheap computer that is 
good at video and multimedia 
applications, something you can't 
easily do with a PC. And, of 
course, you can still use a word 
processor, a 24-bit paint program, 
and play with the Amiga.' 

"I hope the next generation of 
Amiga will be much faster than the 
current one. The OS is quite good 
(though it too could be improved) 
but the hardware - the AGA 
chipset - is definitely too slow. 
Nowadays, 256-colours should be 
a strict minimum, not a hardly- 
reached maximum. Debating on 
whether to use chunky or planar 
video modes isn't the real point. 
What is important is the speed and 
responsiveness of the hardware." 

The publisher: Ocean Fiance 

"We recognise there is still a good Amiga market in 
France. But what we do on Amiga has to be looked at 
on a wider scale because sales have to be achieved in 
more countries than just France. The final decision on 
what we do is made by Ocean UK. You should speak to 
them because they recently conducted an investigation 
into the overall market," 

Unfortunately, Ocean UK were unwilling to share their 
findings with CU Amiga Magazine. 




■ Feari: tie o< the great fine* 
Uiil hi* lin in Ffiid*. Hill Ml 

KB ll|f MIK? Bill BU 111? 



Q Hungary 

Located: Eastern Europe ... difficult to find 
without a map 

Famous for: Sounding famished; Dracula 
Our contact: Akos Bognar, IDG Hungary 

"There is very little magazine coverage of Amiga in 
Hungary - most articles are about PC and console 



machines. The last Amiga magazine closed two or three 
months ago. 

"However, there are still quite a few places which sell 
hardware and software. I even have a friend who owns 
a shop which specialises in Amiga so there is still the 
demand. His sales have recently dropped and he is find- 
ing it very difficult though. 

"It is hard to tell you anything else because the 
Amiga is not very important in Hungary any more - facts 
and figures are impossible to get hold of. I'm afraid it's 
very much PC these days." 




j j l j 1 1 , 1 ^m 



■ Right Stmts like Cannon (adder 

3ic popular in Poljind. gitortunBtely 

mainly ait the pirate ttm. 




Poland 



Located: In a cold and barren part of Europe 
Famous for: Words that are difficult to spell 
Our contact: Ma re in Dzyniski, Secret 



"The Amiga has always had problems with piracy in 
Poland, Much software is available here but it is only 
through the black market. I think the Amiga is still popular 
here but with groups of people who know each other and 
swop software with each other. People don't have much 
money to buy games with so they have to do it on the 
black market and even then they are sometimes very old. 
I think Alien Breed 3D is very good and so is Gloom. The 
Sensible Soccer games are also very good. The Amiga 
has some excellent games but people need to feel good 
and confident about the machine or software houses will 
Stop developing fi 




"If the standard Amiga had a CD drive built-in, this i 
would help prevent piracy and we would see even bettd 
games. But you need a keyboard and not a console 
machine like the CD32, I think the Amiga is a very good j 
machine and will be around for a long time." 



fH Slovakia 

Located: In sunny south central Europe 
Famous for: Being at the end of Czech for a 
long time 
Our contact: Our man in a telephone box 




■ElCLUSIWIirsI shuts of 

Studs* <>l the DeuiHhvnem rigW 

mi Mlictiii [jkiim). 



As far as we could see there are no Amiga magazines in 
Slovakia, but there certainly are Arrngas and just to prove 
it we managed to get hold of a 
company producing games, 
There's a publishing company in 
the heart of Slovakia which has 
been developing games for thy 
past two years. Top international 
hacks that we are CU Amiga 
Magazine have come into 
possession of exclusive screens of 
these and we'll hopefully see them 
released in this country later in 
the year. 

The first of these is Shadow Of 
The Devil, a point and click adven- 
ture game featuring some 
absolutely gorgeous 256-colour 
graphics. As a seemingly uncontrollable evil force 
spreads across the land, you are the sole person who can 
stop the nightmare. This contemporary horror story may 




come attachedl 
with an age 
rating certificate 
if the toffee- 
nosed censorsj 
get hold of it bj 
we'll have to 
wait and see. I 
Also from the j 
same comparts 
is Abduction. J 
Details on thjfl 

adventure game are very scarce but we are promised afl 

original storyline, brain-taxing problems and plenty of 

sexy animations and rendered graphics. Take a look att 

screenshots and make up your own minds 
Both Shadow Of 

The Devil and 

Abduction will run on 

all 1Mb Amigas. The 

only question now is 

who will be publishing 

the games in this 

country. More news as 

and when we hear it 

but you can rely on CU 

Amiga Magazine to let 

you know what's 

happening first. 




LI U 

And so ... 

It is fair to say and to reiterate that the loyal Amiga user 
has not yet deserted the machine. Since the information 
seeping from VIScorp appears to be supportive of Amiga 
technology and other companies are promising to produce 
clones it is only a matter of time before new and exciting 
hardware is back on the shelves. And this is when the 
loyalty will be repaid -when the Amiga is reinstated as 
important, desirable technology in the general public's 
eyes once more. 

You cannot blame developers for being coy about their 
future plans. You cannot blame the press for shifting 
editorial emphasis to fit in with an ever-changing market. 
Take note, however, that everyone is sttll on the edge of 





their seats, willing things to happen. This undercurrent of 
expectation will boil over with great zeal when the Amiga 
is once more thrust into the spotlight, Realty the messagg 
is stay with your machine and remain loyal, give Viscorp i 
chance to get organised and then prepare to face the 
world with a smug and satisfied smile on your face. 
It now only remains to thank everyone who conr 
information to this feature, Thanks to our colleague 
Germany, Holland, Denmark, Finland, Sweden, Norway, 
Italy. Hungary, France, Poland and Slovakia. And a-"i a| 
to the Spanish who, no matter who we spoke to, we 
couldn't understand. ■ 
Alan Bunker 




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GAMES 



Plenty of preview material out there this 
month, in the shape of Reality. Double Agent 
', and Dominions. We've been excited about 
I Flair's Spy Vs Spy clone since ECTS and the 
, / preview version looked at for this issue has 
* J whetted our appetites even further. Reality is 
game engine which is intended to appeal to 
those who don't have a degree in programming. The 
screens we've seen of the games BPM Promotions, Reality's 
developer, are producing with it have only filled us with hope 
about the potential it holds. 

Back to the present, for those interested in developing pretty 
basic games right now, there is The Game Engine, reviewed on 
page 41. It might seem odd that we have two development tools 
in the games section rather than Get Serious, but I think this is 
the proper home for them. Let's face it, if less people are produc- 
ing games for you, why not produce your own! In the future we 
will give more space to this sort of thing so it is well worth your 
while taking notice of these simpler development kits. 

My personal favourite game of the month has to be 
Valhalla. Its new perspective view makes it a much more 
friendly game to get to grips with. Alan has been obsessed 
with the neat little platformer Tin Toy in The House Of Fun 
Adventure. And neat it may be but it has a very long name! 
Anyway, here's to next month, where TKG, Champ Manager 2, 
Chaos Engine 2 to mention but a few are still being promised 
by their respective publishers. 

Lisa Collins 
Deputy Editor. 



Reality Game Engine p34 



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Reality Game Engine 



Double Agent 



Dominions 



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Valhalla 3 



Game Engine 



Tin Toy 

Tips & Guides 



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Snip Tips 



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PREVIEWS 




Reality Game Engine 



Due for release: July ■ Publisher: BPM 



ifl Bk ith the current state 
i Yk T J °^ tne Amiga market 
^L^LM in m\nd it's important 
X^ L ^S .e loyal to the 

machine start being a bit more 
self reliant, The foundations of 
much of today's PC and console 
software industry was the C64 
and Amiga and the letter's rela- 
tive ease of programming is still 
one of its major selling points, 
There are plenty though who do 
not really have a grasp of pro- 
gramming, nor are they likely to 
ever be interested in getting 
one, but who would still like to 
produce a game. Which might 
sound a bit like putting the 
horse before the cart, so to 
speak, but is still possible, And 
BPM, a Belfast based company, 
are aiming for that market. 

The Reality Game Engine is 
intended to be a multi-purpose 
game development system: for 
those with no previous experi- 
ence of this sort of endeavour. 
It's intended to allow you to 
produce platform, adventure, 
shoot 'em up and beat 'em up 
games from its own graphic 




database or for 
you to do your 

own graphics 
and then use the 
reconfigurable 
game engine to 
run them. 

To demonstrate the concept 
BPM are in the process of pro- 
ducing some games using this 
engine, screenshots of which 
you can see on this page. 
Comparisons with Lucas Arts 
are not quite in order, as is self 
evident, and one of my main 
worries about this sort of con- 
cept is that many projects may- 
come out looking a little too 



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much alike, but the variety of 
the demos supplied by BPM 
does not bear this out - there 
seems to be plenty 

Looking positively at the con- 
cept, if you wanted to cut your 
teeth on game design then a 
program such as this is going to 
be a very real option, allowing 
you to put in a storyline, twiddle 
about with it and end up with 
something playable to test the 
idea and then possibly sell on, if 
you get the formula right. 

We've tested another game 
engine on page 43 and BPM 




expect to send this over to us 
within the next month or two, 
complete with a few games, the 
Robin Hood and Search For The 
Golden Fleece ones seen 
here included. 

If you want to produce an epic 
that will put you up there with 
Andy Braybrook, Archer McClean 
or Mark Sibly you may need to 
use at least Blitz and possibly the 
more complex C, even machine 
code, But if this is not on your 
list of priorities Reality shows the 
sort of promise that could start 
you off on a development career 
from a different angle, 
. Watch-out for 
the review of 
Reality and 
some of the 
games pro- 
duced by 
it .,, we 
could all be 
pleasantly 
surprised, 
I was ■ 
Martin Davies 






A It's linkiig |tri st Eir. 








Double Agent & 



Due for release: TBA ■ Publisher: Flair 



Seen for the first time at ECTS 
this Spring, Double Agent certain- 
ly aroused our interest, It is a 
derivative of the Spy Vs Spy genre 
but then this is no bad thing: 
ttiose games were fun, As with 
Spy the protagonists are all 
pnchcoat-wearing, fedora 
Bametted secret agent-type fellas. 
C garettes poking out of their 
mouths they walk around in a 
hunched up manner - as you do. 

The playing screen is horizon- 
tally split and this allows a two 
player game, however, like the 
forthcoming Chaos Engine 2 it 
slays this way even in one player 
mode.. This allows you to see 
what the other character is up to, 
which is pretty handy. 

The basic idea behind double 
agent is to find objects hidden 
somewhere in a maze-like build- 
ing with several storeys. This 

•,es wandering around poking 
your agent's nose into everything, 
looking behind fire extinguishers, 
sofas, plants, in drawers, trunks 



and even the toilet. No much fun 
there you may say ... and you'd 
be right! The mayhem really starts 
when you realise that hidden 
behind or in some of these 
objects are various tricks and 
weapons. You can pick these up 
and store them in an inventory 
and then use them on your oppo- 
nent- Of course you could discov- 
er a trap, which might be a fire 
bomb, a net or other nasty 
devices which you can also use 
on your opponent or vice versa, 
This is why it's useful to see what 
the other player is up to. The com- 
petition element of the game is to 
be the first to find some missing 
objects which are described to 
you at the beginning of the level, 
then get them safely to the exit. 

Graphics:- wise this is a very 
professional job, The wacky slant- 
ed doorways and cute plants, the 
coke machines and other search- 
able objects give it the necessary 
cartoon freshness which will 
always add a laugh to the pro- 




ceedings. If anyone has ever seen 
Day Of The Tentacle on PC, it J s 
the same style and it works well. 

We only managed to play 
through two levels on this pre- 
view version and the setting traps 
function was not working, but the 
computer certainly set enough for 
us, and this in turn inspired 
thoughts of dire revenge - so the 
incentive to play the game is 
certainly there. 

Minor criticisms, which I hope 



will be ironed out by the time the 
game is finished are; a) it seems 
a bit slow, the action could be a 
bit more frantic and b) because of 
the way the slanty doors are 
designed it is sometimes difficult 
to judge going through them: 
miss the right point and you're 
stuck. Not the sort of situation 
you want in an emergency. If 
these are rectified Flair could have 
a winner on their hands. ■ 
Martin Da vies 



Dominions 



DFR: TBA ■ Publisher: Intersect Development 




CU Amiga Magazine readers will 
already be familiar with Intersect 
Development ( We previewed 

noot em up Atrophy in the 
April issue}. We spoke, once 
again,, to Frank Tout recently to 
find out more about the latest 
game that they've been working 
on - Dominions. 

Basically Dominions is one of 
•-as of three games that 



centres around a main 
character called Gary 
Sommerton. In the main 
game you will 
encounter many crazy 
puzzles and a variety of 
different locations, 
enough to keep even 
the most ardent of 
players enthused. I'm 
told the objective of 
Dominions is to find the 
Chthonion. (Cath-own- 
ee-on} destroy him,, so 
that you can rescue the young girl 
who was taken from her world for 
the pleasure of the Chthonion, 

Frank described the plot 
in better detail, 

"Our character has been 
pulled, to an underworld by a 
demon who is not as nasty as 
the other demons. And it is with 
this demon's original help that 
an amulet can be found thus 



helping to win the 
battle and 
rescue the girl" 
So will Dominions 
have that essen- 
tial coming back . 
to play again fac- 
tor, like so many 
of the LucasArts and 
Delphine games? 

"Oh yes, most definitely. The 
game should have an eerie feel 
about it, a sense of dread and 
terror, after the first section, our 
player is transported into an 
under world, where demons and 
devils abound. It is not Monkey 
Island III. but a very serious 
game, so we want you to let 
your creative juices flow and 
know no bounds" 

Intersect Development seem 
to have some great ideas set-up 
for continued new development 
on the Amiga, They have been 




fine-tuning their unique game 
engine for several years but are 
now confident that there is still a 
substantial user-base out there 
that wants Amiga software. 

Dominions is a long way off. 
However, it looks good even at 
this early stage (though the qual- 
ity of the spite is slightly incon- 
gruous with the background) . 
Also, the graphics are accompa- 
nied by suitably effective classi- 
cal music. 

Let's hope we do see a full 
version and it would be nice to 
see Atrophy too! ■ 
Mark Forbes 



I 



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' 



GAME REVIEW 




and the Fortress 

■ Price: £17.99 ■ Publisher: Vulcan Software © 01705 670269 

The king is back and this time he's 
got a cool new look to help him in 
his quest for a wife. 

©ormones and a 
woman's biological 
clock have a lot to 
answer for. The crusty 
old evil Queen Eve, obviously fed 
up with her own aging libido, is 
determined to deny the young vir- 
ile King any chance of happiness. 
She's locked up ail the eligible 
young ladies to prevent him find- 
ing a wife. This is too much for 
our young hero to bear as anyone 
who has played the previous two 
versions of the Valhalla series will 
surely agree. Hasn't the poor lad 
been through enough in his quest 
to rule his father's kingdom? Now 
he's finally got there shouldn't he 
have the right to settle down and 
make some little Valhalla babies? 
Queen Eve doesn't think so, 
she's out to make it as difficult as 
possible for the boy to get his 
oats. He's got four treacherous 
worlds to complete before I 

-i gets within earshot of an 
attractive woman. 

Before the cynics amongst yo\j 
start muttering "stop dressing it 
up dear, we know what to expect 
- same old hackneyed game with 



a bit of a different plot behind it" 
- I must tell you you're wrong. 
Though, I would have forgiven 
Vulcan if they decided with to 
stick with a format that has 
already brought them great suc- 
cess (if you read some other mag 
aztne's reviews you wouldn't 
believe this though). For the third 
installment in the Valhalla series, 
Vulcan, in my opinion, have 
changed the certajn aspects of 
the game radically - all to the ben- 
efit of the gameplay, 

Cosmetics 

The first thing you'll notice as you 
load the game is that the viewing 



Something old, something new 

Cart you spot the new icons;? The top strip are the icons 
youget when you click on an item in your rucksack 




A X..^--._i. i. ] 



Hts[ a n (H»| (ErILtid («) saV E Int « « nil Speech gauge n u,«*tr» 



r,ks 



H 



perspective has 
changed from a top 
down one to a more sort of 
isometric type view. I think this is 
a Godsend. While I enjoyed the 
earlier versions of the Valhalla 
series it was very hard to actually 
find anything as objects and the 
Prince seemed to blur into one, 
leaving you trying to decipher 
where anything was, With the 
new perspective you see a com- 
plete version of the hero, instead 
of the previous upturned pancake 
like version. Objects and people 
are also easier to find. In particu- 
lar, doorways are easier to distin- 
guish. No more having to search 
for a minuscule marking on a 
square, they are now clearly 
marked out. 

Another greatly 
appreciated cosmetic 
change is that each 
level is now more 
colourful than earlier 
versions. Vulcan seem 
to have waved good- 
bye to the awful bor- 
ing brown-dominated 
colour palette of the 
two previous Valhalla 
games, They've inject- 
ed a lot more colour to 
this version, Now 



a Yesvw BBiritinNy Jiflfreniflte the doors train (lit floor in ifas w 
sum ol Yalballa Ui«ks la lie hjukf inv viewing perspective. 



there are lots of primary colours 
and each world fs more distin- 
guishable with its own indigenoui 
graphics. Extra touches like 
Changing the sound effects so 
that you can differentiate when 
the king is walking on different 
surfaces such as grass are also 
nice. There are also background 
noises that you can either turn on 
or off for each level, These are 
here, I presume, to add some 
atmosphere to each world and 
vary from birds twittering away 
for the woodland scene (though 
did sound very similar to the back- 
ground music for Vulcan's busi 
ness simulator, Hillsea Lido) to 










A Ip lit llltr levels that* are * |g| il r our spook, aiEestws Hacking 
Tmii piii. fan neti to lind nut t Irt about each one to i«i rid of then* 



38 






AME REVIEW 






Right back at ya! 



Vulcan seemed to have taken any criticisms levelled at 
the two previous; versions of Valhalla to heart and come 
back with a revamped playing area. And here it is. 




Notice the new viewing perspective and colourful graph- 
ics. We've also got a full view of our hero now as well. 
The strip of objects at the top is your rucksack. Click on 
any one of these objects and you'll call up a new set of 
icons shown in the box on the left hand page. The rest is 
pretty much the same, stamina and potions bars at either 
side of you and the familiar row of icons at the bottom. 



scaryish organ-type music for the 
later levels. 

Some of you might also be 
glad to know that there is an 
option to limit the King's dulcet, 
tones. You can choose to turn 
the volume down and read the 
text explanations alone or you 
tars click on the speech icon to 
limit the amount that the cheeky 
chappie says. While the option to 
limit how much he speaks may 
sound very appealing to these 
who can't stand to the whiny 

e got it" every five minutes, I 
mat you can miss out on 



vital clues if you pick this option. 
For instance in the first level, 
there is a chest surrounded by 
levers which if you try to operate 
will eventually kill you because 
you don't have the necessary 
potion before you can approach 
them. With the limited speech on 
you don't get to hear him saying 
"ouch that's hot". This message 
doesn't come up as text so it 
means that you miss out on the 
clue as to what potion you'll need 
in order to operate the Severs. I 
think if the voice annoys you that 
much, turn the volume down on 
your Amiga, that 
way you won't 
miss out on any 
extra hints that are 
vital to getting on in 
the game. 





A Up, whw fiu *o finally gel It meet women you've got l« get fan the crusty old chsperones first before I 
jm cm itiik I* them, i Above) Tie king iiffentts us that it's a bug case. Horn whit Id da ncit? 



Gameplay 

OK tarting up the game's appear- 
ance is all very well but has the 
game itself changed much? Well, 
the essential elements are still 
there. It's still a walkthrough 
adventure where you have to 
solve puzzles in order to get 
through each level. The puzzles, 
though not dramatically different, 
seem a little harder, but it's still a 
case of find key, insert in chest to 
find some other potion or object 
that you need in order to 
progress. The puzzle solving ele- 
ment is still as strong as ever. 
However, the cosmetic changes 
made to the game make it differ- 
ent enough to make it, in my 
opinion, more enjoyable than its 
two earlier incarnations. 

Word association and good 
general knowledge skills are 
required for this game. There's 
also a lot more characters in 
this version who have a bigger part 
to play. You get to try out your 
schmoozing skills with characters 
such as the milkmaid who'll give 
you some milk if you tell her she's 
beautiful (works every time). I also 
found movement within the game 
much easier thanks to the new 
mouse-driven controls. 

Slow death 

It doesn't seem to be as easy to 
die in Eve. There's no more instant 
death if you fall down a hole in the 
game, The only way to die is if you 
run out of stamina, or if you under- 
take to do something tricky like try 
to stand next to something like a 
bee-hive for too long without tak- 
ng the relevant potion. 

Yes the potions are still here, 
only this time you've got an extra 
helping hand in the shape of the 
ghost of your parents. There's 
actually a new ghost icon which 
is your parents' ghost, if you 
have a potion in your rucksack 
click on this and they'll tell you 
what it J s for, There's also the 
option to load from the last 
saved version which saves on 
the frustration factor of having 
to trog through a level that 
you've already half way 
through. Though perhaps it 



A To* lell the map icon a|i»ws yo n 10 gel to know 
yaur btiriitgt. Tti'n lie little red sprite. 



would have been better to have 
introduced a save option tike the 
one in Timekeepers where you had 
more than one point where you 
could restart from. This would help 
in a case where you'd made a mis- 
take but saved it at that point oth- 
erwise you've no option but to 
begin all over again, ■ 

A job well done 

I think a pat on the back is 
order for Vulcan Software. They 
could have rested on their laurels 
and stuck with a formula that 
seems to work judging by the 
amount of Valhalla fans there are. 
Instead they've improved an 
already good game and made it 
into a very enjoyable game. OK I 
don't think that Valhalla is ready to 
compete against the likes of 
Beneath a Steel Sky but I don't 
think that it's trying to and the 
price of £17.99 reflects this. 
The graphics have been 
improved within the constraints of 
a game written in Amos will allow. 
Whilst ! wasn't a diehard fan of 
the earlier two versions of this 
genre I really enjoyed playing this 
one. The puzzle solving can 
become a bit tiring and repetitive 
after a while but there's still 
enough enjoyment there to last a 
few weeks at least. Needless to 
say fans of Valhalla will adore this 
latest version. Previous detractors, 
are advised to take a look, it might 
change your opinion. ■ 
Lisa Collins 



VALHALLA III 


mi 

iim 

At MB 

run 
tarn 

MM 


■ workbench version 

■ 11 umber n! disks 

■ RAM 

■ hard disk installable 


.1.3 up 
J 

.1Mb 
Iff? 


graphics 
sountt 

testability 
payability 


V 

70% 

70% 

90% 


41 
Much improved ■ 

version of a Jl 

great classic. %} 


Til! 



REVIEW 




(j) 



:he House of Fun Adventure 

Price: £14.99 ■ Developer/Publisher: Mutation Software © 01705 67261 G 



■ III 



DangerS 

The foil owing is a quick 
selection of dangerous 
objects end enemies for 
your delectation. 



F 



'st 



# 



*~ 4* 









PEARS 

They may l« tasty in real 
IHe but in a fame like this 
they are mora likely to 
sting you lor same life. 



SYCAMORE SEEDS 
Difficult ta sent, but those 

parachuting devils tin 
become a real nam ia 

the bonce. 



SPIKES 

It's obvious really, but if 
Tin Toy falls an spikes 
like this he will late 
some IKe. 

WASPS 

Matty things at the best 
of times, the oaly solution 
far these insects in a 
couple of lethal stirs. 



TINS OF BUNS 

Fltagiaej betas if dean at 

regilar hrterrali, yauYc 

git ta jet in close to 
polith these of). 

FRANKFURTERS 
Revenge of the sassife! 
la a crue I twist of fate, 
these smoked damans 

fling forks at you 



HELICOPTERS 
Difficult to shoot doam. 
hitting the rotors will 
cause instant pain *" d 
possible loss of life. 



PENCILS 

What coild he less 

threatening than a pencil"? 

Wrong' They're sharp Mi 

dangerous. 



ft BURGER 

Thta bass ham the ami of 

the second level emits 
bouncing pieces if anna 
lor year diseonrlart. 



Tin Toy might sound like an unlikely 
name for a platform adventure hero, 
but here he is ... 



(J) 



an alive! Do you know 
what you've done Mr 
Adrian Cummings of 
Mutation Software? 
You've made an old games 
reviewer happy that's what. Here 
was I thinking 'not another cheap 
game from hell' when Lisa hand- 
ed me the disks and a 
deadline. I left it until last 
thing that day, thinking that 
I would take a look at it just 
before going home - it 
wouldn't need much time 
before writing off. How 
wrong I was: three hours later I 
went home, shocked, stunned 
and happy. 

The hackneyed reviewing 
word gem" is what I 
would most happily 
use to describe Tin 
Toy. Here's a game 
selling mail order. 




direct from the 
programmer that 
is well worth its 
£14,99 and prob- 
ably more, Two 
years ago a major 
publisher would 
have taken this 

game on, tweaked it 
/ here end there (if they 

were worth their salt) and 
released it as full price punter 

bait. And it would have sold 

too. in droves. Which is what I 

hope it does now. 

But enough adulation, what's it 

about? Weil the plot contains 
al! the usual platform fodder; 
evil madman (in this case a 
clown!; good 




a 




guys lured to the dark side by 
said evil-bent circus jap ester (in 
this case tomatoes, pears, 
sausages, toy helicopters, penols 
- you name it in the house and 
garden stakes),, and end of level 
bosses themed to their level: the 
garden has a spider and the 
kitchen has a massive burger 
(both seem to have been infecta 
with mad cow disease). 

House of fun 

The adventure takes place in and 
around a house, hence the r: 
strange objects. You start off in 
the garden and then progress 
through the kitchen, the playrooi 
and so on, The objects on each 
level are thus themed, The garde 
has its fruit, wasps, flowers and 
trees, the kitchen has its gas 
rings, its beans, its tomato 
ketchup and its veg and the play 
room has pencils, toy dragons 
and choppers. 

Score is built up by collecting 
the score bonus stars scattered 
liberally throughout the screens, 
by shooting and killing all enemial 
and by discovering hidden sub lei 
els littered with both. You can a a 
pick up weapon power ups, spesj 
see separate boxout), health 



REVIEW 



As well as a star gun (or something - it's not 
clear where this weapon emanates from} Tin Toy 
has a little store of magic weapons to aid him on 
his journey. These can be replenished by picking 
up symbols along the way. A large collection of 
these spells will enable our ferrous friend to 
beat end of level bosses and cover vicious 
sausage and deadly canned beans populated 
territories with more ease. 



The star gun 

Being a tnj Iron Aire here is naturally equipped with a star 
gui, as all toys are [don't yon know anything?). It's a lob- 
ling weapon gl spits and this aim lias to he judged carclul- 
ly. li hi be powered up to a big star weapon H you're lucky 
tm|Ji ft pick up an icon marked P. h his unlimited shots 
idi. which is just as well because I hid unlimited misses, 



Fat Floater 

His 'Ffaoif Toy' power-up inflates Mettalic Mickey to 
■jfnuc proportions, enabling him ta pill Richard Brans on- 
ike ballon stunts, flying over difficult terrain or capturing 
pit if reach score bonuses aid magic symbols Like Mr 
Braosin he doesn't tend ta slay up lur long though. 



Top Hat Travel 

Releasing your top hat to run amok has two advantages. 
h;lk Tiny Tin cai jump onto this oversized Garnet garment 
.vhich then will carry him smiling along lo the right ol the 
screen antil it runs out of power. Secondly it will polish off 
the down's evil spawn should ihoy got in the way. 



Whirlwind Taz impression 

Being a toy the tin one obviously doesn't have ta worry 
aluwl letting diray, which is handy because this spinning 
ma m caa he well hard against superior numbers ol the 
Htaoiid is especially useful lor polishing iff end ol level 
baddies. If he injares himself it slops thoigh. 



Not so smart weapon 

fl Ine magic weapon this: triggering it sends a quintet ol 
i.-bhiLs up into the air, escaping from Tin Toy's hat These 
vill damage the enemy. The problem is that even though 
called 'Smart', it's not really. Unless I'm blind or something. 
Lis al magic spells it tahes time to cast and if the enemy 
hits no while yoa're charging up. yon lose the spell 






5' 



L *5 


1 


L 

■MtrnOH 










aTT ■ 


n cm 







replenishment (in the shape of lit- 
tfecans of oil) and life bonuses. 
There is a power bar at the top of 
TO ??r:reen and it only takes four 
or five contacts with the 
enemy to lose a life, so if 
you're not careful and 
you don't pick up all 
your bonuses the 
game will end quickly. 
In the options menu at 
the beginning you can 
increase the amount of 
lives at your disposal 
and you can also increase the 
amount of spells you start off 

The standard for the former 
is tiree lives, increasable to five, 
while you can start off with up to 
three of each spell. 

Difficulties 

There are some problems with 
the game though. I feel that 



Mutation has been just a little too 
liberal with its killing regime. 
Jumping can sometimes be a 
leap of faith and some bits 



become just a bit too frustrating 
because of this. Also the main 
weapon shoots in different ways 
depending On where you are; 
uphill, downhill etc, 
which means that 
some targets are 
fru strati ngly 

I? jkEh difficult to hit 

= without back- 

tracking or run- 
ning all over the 
gaff, Another 
weapon problem is 
that the spells take 
time to conjure up and if 
an enemy hits you during this 
process the spell stops forming, 
This isn't too bad in itself, but you 
also lose the spell, diminishing 
the amount you have. This is 
annoying. Finally on the com- 
plaints front, and I Ve had this 
complaint about many platformers 
before, when you get killed you 
go straight back to the beginning 
of the level again, no matter how 
far on you are: and there is no 
facility to go back to a later level 
using codes or saves either, 

But overall the execution is 
simply excellent for a new £14,99 
game. Reading the press bumf 
(which I only did after playing the 
game for some time) I found out 
that the developer had previously 
done work for the likes of Core 
Design, and this experience 
shows. The overall feel is very, 
very professional. Mutation has 
managed to treat an essentially 
silly subject in such a way that it 
will appeal to games fans of all 
ages, Look how stupid the >deas 
of a hedgehog or a plumber are: 
but yet Sonic and Mario are major 
brand names. Tin Toy isn't quite in 
this league yet: it lacks a truly 
great feel, but if Adrian Curnmings 
continues its development I'm 
very much looking forward to Tin 
Toy 2. Keep 'em coming. ■ 
Atari Dykes 




I A The kirchen is certainly my 
I Iwaarrte level, I play it before Inch. 
p jbC* This bag al crisps has got lu die. 




A A lift pDwer up an lilt loll. frioidly dragon fly an 
the right Dragon flies will cany you aver spikes, in 
the first garden levels. 




Jl Out of Iie fried egg into [he lire, as il were Fried 
eggs are very slippery, like the real thing. 




Where to get 
it from 

In common with last 
month's XP8, Tin Toy is 
from a small company 
who do not distribute 
through shop channels. If 
you want to gat hold of it 
here is the address and 
phone number: 

Mutation Software 

15 Burcote Drive 

Anchorage; park 

Portsmouth 

Hampshire 

P03 BUD 

Tel: 01705 672616 




A. The Hewers are actually moving platinitis. Picking ■• that oil cm will replenish Tin Toy's life farce. 



OVERALL 

My game ol the 
month. I'm 
charmed by it. 



41 



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PRODUCT TEST 






■ Price: £24.95 ■ Publisher: Aspire 
©01352 761798 

Make your own entertainment with 
Game Engine 1.1. Well it beats a 
stick and a ball hands down. 



Of the mountain won't 
come to Mohammed ... 
In these trying times 
when new Amiga 
releases are thm on the ground, 
we've seen, rightly so. a sudden 
rease of new products around 
that are specifically designed to 
help you create your own games. 
We've previewed, this issue, one 
such product from BPM 
Promotions which promises the 
chance to design a whole host of 
games from a straightforward 
HPG to an all guns blazing shoot 
'em up. Aspire, however, are tak- 
ing a more focused approach and 
have released a game engine 
specifically for the platform genre. 



B«*t tusiiu? - Hers ion 1.18 - tO fiwrt HM 



n 



iw 1 \ s 



ni=7 




Object Editor 



Hap Editor 



flniMtiMt Editor 




Bright ideas 

How many times have you awo le- 
ft in the middle of the night with 
a great idea for a film/book/play 
but don't have a due about how 
lo put it into action 7 One of the 




A Ta aim iKc calaur on any background in the Backgroond Editor just 
■in At hits tni itluts until you Itnd one thai y«i like. 



A Here's i choice »' object that iron cm put dawn 
in the map editor to givr il a bit ef style. 

most common questions that 
we're asked at CU Amiga 
Magazine is "I have an idea for a 
game but I don't have a clue about 
programming so what how do I go 
about creating it?" Well your 
prayers have been answered 
because Game Engirte is the 
idiot's guide to game creation. 

By idiot's guide I mean that it 
has been laid out in a very easy to 
follow way. You start off in a very 
modular fashion and progress 
through each of the clearly defined 
editors: object, map, background, 
animation, and con- 
struction. The object 
editor is where you can 
create your sprites and 
any sundries that you'd 
like to put into your 
game. The map editor 
allows you to define 
the overall look of your 
game and where each 
platform will be. The 
background editor is 
obviously where you 
change and alter the 
background for various 
stages of the game: ie 
a nice bright intro 



screen and a dark 
doom and gloomy end screen. 
The animation editor enables you 
to dictate your objects' move- 
ment. Finally, the construction 
editor is your last port of call 
where it all must gel together 
and you can also add extra twid- 
dly bits like a cheat mode and 
special sound effects. 

Good game 

I enjoyed having the chance to 
have a bash at my making own 
game but found that although 
the menus under each editor are 
self explanatory the manual could 
have elaborated a bit more on 
each function within an editor. It 
was more a case of trial and 



A tie mail icree* aicely laid out with each d the editors,. 



error using the supplied demo. 
Not supplying instructions on how 
to install to hard drive also might 
put some novices off. In all, I think 
it's a great idea. Anyone wanting 
to develop games should definite- 
ly take a look. Could have been 
cheaper perhaps and better docu- 
mentated but still a good effort. ■ 
Lisa Collins 



GAME ENGINE 1.1 



system requirements: 

I AGA Aniji 




ease of u 


■ndjIiT system the «■*■- 


4 cHH have 


more triwiatiM dianih 






Generally DH, tbnugfe Moetimei stranje 


messages Appear like "« missing don't 


worry 111 i»rt 




1 Uriah it is, a 


freat idea, Inough perhaps 


cwM km kmi ■ til cheaper 


over;.. , 



* In the hejaiaiarj there was a lew apples and a pointy 

thing Hcmemhet little atoms grow iato hi; trees 



Brilliant idea, 
great for any 
one wanting (fl 
create a game. 




GAME TIPS 



I 



vi 



Beauty is only 

skin deep bul 

who cares? 

What are you 

looking for - a 

pretty kidney? 

Anyway, 

whatever you 

are looking for, 

Vamp's got it - 

in spades that's 

for sure! 



Amberstar 

What relevance does the dwarf, 
called Dormer, who lives in a cave 
across from Gemstone have? 
And what's the password to get 
into the Doras Mine? 

John Marshall, Victoria. 

The tittle chappie is Bother's uncle, 
you'll need him to get the pass word 
for the entrance to the Dorm mine. 
!• irst, go south of the Inn and talk to 
Hothor. Say 'Amberstar' to him and 
he "t! give you a letter for his uncle 
Donner. Take the letter to Dontter 
who in working s mine in the smith 
of the inland. The entrance is direct' 
ly west of the jetty which itself is 
west of Gemstone. Cross the river to 
find the core entrance. 

Next, at the 'Boras Mine' go to 
the Pisjjdemouth and say 'Sarod'. 
You get this password f rant Hothor 
after Donner 's letter is delivered. 



Valhalla - Lord 
of Infinity 

Help, I'm completely stuck. How 
do I light the candle which I have 
found and what do I do with the 
small rock? 

Jan Slavinski, Swansea. 



Adventure 
Helpline 



There is a candle to he found inside 
one of the chests and if this is the 
tine yon mean, then you must take it 
to the room where you need to cross 
a chasm to get to the doorway. First, 
put the unlit candle on the fire stone 
to light it. The skull will ask yov for 
the password. Pick up the tit candle 
and go to the chasm room. The 
smalt rock is found on a stool and 
you must take it to another stool. 

You '11 find this second stool 
inside a room where you use a stick 
in a hole to open the door. Putting 
the rack on this stool will let you 
access yet another mom where the 
guardian with the yellow eyes is 
lurking, Which i must say sounds 
like a good idea doesn't it? 

KGB 

I am writing to beg for help with 

Virgin's KGB. I have been stuck 
for ages, as I cannot escape from 
Verto's apartment. 

I have escaped from the stuffy 
room and killed Rita. I've seen 
Verto's snuff movie and pho- 
tographed the blank piece of 
paper revealing the secret code. 
However, every time I attempt to 
leave the apartment I get shot by 
Verto, either coming up the stair 
or in the flat. How do I get out? 

Jonathan Mills, Leeds. 

What we need here is the classic, 
'hide behind the door' trick. When 
Verto enters attack him and heat the 
living smorsk out of him. iOr what- 
ever it is thai Huskies are made of.) 
Examine him and take the blue hit 
of paper. Use the camera an it, then 
return the paper 



Kings Quest II 
and V 

I have been struggling with Kings 
Quest II and Kings Quest V for 
some weeks now, so could you 
please help? 

In KQH, can you tell me where 
to find the sword, and in KQV can 
you tell me how to trap the witch 



in the brass bottle as she beats 
me every time and turns Graham 
into a frog. 

E. O Roberta, CJwyd. 

Have you ever heard of the Lady 
with the Lamp? No, i don't mean 
that wet nurse who went around 
sticking her torch up soldier's pafa- 
ma legs, I'm talking about the lady 
in the shop who'll give you a magic 
lump if you return her cage bird 
which Hagatha the witch stole. Huh 
the magic tamp three times to make 
all of your wishes come true, ie to 
get a sword. 

Also, it's been a long time since I 
paid a visit to KQH, but if my mem- 
ory serves me right you must not 
cross the rickety bridge more than 
you have to, or if will collapse 
and you wilt have no option but to 
play the whole game from the 
beginning again. 

Before you go near the witch in 
KQV you must have the brass 
bottle, the honeycomb, and be wear- 
ing the amulet which you get from 
Madame Mushka in the gypsy cara- 
van. You 'It have to cross the gypsy's 
palm with gold before he will let 
you enter. 



Monkey Island II 

Please help me with the Secret 
of Monkey Island II. I need clues 

on how to get 'Something of the 
Thread', I think it's something to 
do with Largo's hotel room door. 
Please help I've been stuck on 
this bit for months. 

Paul Do no hoe, North wood, 

"Threads' is of course the otde pirate 
word for clothes and if you watched 
plenty of Starsky and Hutch in the 
70s then you would have heard it 
bandied about a bit. The trick here 
is to get the shirt off Largo 's back. 
To do this balance a bucket of mud 
on his cabin door SO when he 
returns hell get plastered. This will 
force him to take his shirt to the 
laundry two months earlier than he 
normally would. He will leave his 



V 



> 



laundry ticket pinned to the bail, of 
his cabin door, so now you know 
where to go and get it. 

Future Wars 

I've gotten into the office on 
the right, by climbing through 
the window but I can't get pas 
the boss. 

I realise that you must 
think of rne as the worst comp 
er gamer on Earth, which may 
true, but I've never resorted 
to writing to a magazine for 
help before. 

Adrian Newman, Bridport. 

Well why go and spoil your recoriW 
when the answer is so easy? AsyaQ 
haven't told me anything else you 
have done, I suppose I'll hare to 
give you step by step instructions ft 
the first fe w ma ves. 

Examine the waste basket and 
the plastic bag. Go to the balhroo, 
open the medicine cabinet and tost 
the insecticide. Open the toilet duurlA 
and examine the floor to get a sma9^ m 
flag. Use the bucket on the sink to 
fill it with water, then go to the 
north door in the office. Use the 
bucket on the door to balance it an r 
top. Operate the east door and this I 
will bring the boss in through the y 
north door where he will get the 
backet on his head. From here on J* 
you're free of him. ■ 



If you've got a little pro bJc m L 
with your favourite Role Play ingfl 
Gurus; and would like Vamp ro I 
help you out, drop her a In 
CU Amiga Magazine, Priory 
Court, 30-32 Farringdon Lane, 
London EClR 3AU. 






FINAL 
TIIOl <;ill: 
KHV1FA1BER 
BOYS, BEAUTl 
IS IN THE 
EYE OF THK 
BEER HOLDER. 




QASTIINIR 

JTEL : 0181 345 6000 

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DELIVERY CHARGES 

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value of £59 please add £3.50 P&P. Oiher items 
except lasers, courier service £10 per box. Offshore 
and Highlands: please call for quotation- In addition 
we offer the following express services Saturday 
delivery - normal rate plus £15 per box morn ng ngxt 
day ■ normal rate plus £10 per box. E &OF Prices are 
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Trade enquiries welcome, W 

TEL 018T 807 2000 




Come on! You know the drill by now - you supply the cheats, 
we print 'em, you get the free Hit Squad software. Need we 
say more? Except thanks for all those we received so far and 
make sure you keep 'em coming. 



WORMS 

Team 17 

Loads erf interesting level names 
for you to muck around with. I 
can't really attribute these to any 
one reader as this list is from 
about a hundred different 
sources Thanks to you all, 



WORMS 

OCEAN 

TEAM 17 

POSTMAN 

CARROT 

MONDAY 

QWERTY 

TRACTOR 

365740451 

257544805 



RUSHMORE 
OASIS 
TOMATO 
TRACKING 
63 1137362 

zzzzzzzzzz 

DOUGHNUT 
0010110010 

WORM 
D OOF US 



Just in case you didn't already 
know, by typing in the number 
1471 (BT fans will recognise those 
digits) as your level name you get 
to repeat the same level you've 
just finished. This is good if you 
like a particular level but forgot to 
make a note of the identity, 

5LAMTILT 

21st Century 

Thanks to Dave Minns of Hull 

for this comprehensive list of 

cheat codes. 

LONG PLAY: Five balls instead 

of three 

RADIOACTIVE: Very funny and 

strange table colours 

STONED: You'll get a, er .., 

interestingly warped ball. 



ARCADE ACTION: Ray the 

arcade actions 

SMILE: Smiling ball (eh?) 

WIPEOUT: Clears the high-score 

table. Finally for a number of text 

messages, try these names: 

BARRY 

KLAUS 

COW 

KOTTEN 

CHEAT 

LIQUID 

DANIEL 

STEWART 

IAIN 

WHIPLASH 

SENSIBLE 
WORLD OF 



tife* V\ 



v*- 



Warner Interactive 

I suppose I should have kn 
that I was asking for trouble 
suggesting that people sent in 
their top ten strikers lists! 
Anyway, it's all ended up as i 
random list out of a hat affair, so 
here's Phil Alcock of Blackpool's 
all time favourites: 

1. Romano - Barcelona 

2. Roberto Baggio - Juvenilis 

3. Stichkov - Barcelona 

4. Shearer - Blackburn Rovers 

5. Yeboah • Eintre Frankfurt 

6. Ian Wright - Arsenal 

7. Tony Cotte - West Ham 

8. Juninho • Sauo Paulo 



# 




\ Ci 





^ X 



A We're got cades is long i% pur arm lor 71st Century 's 
ball {topping Slsmtill 

9. Bergkamp - Inter Milan 

10, Weah - Paris St Germain 



PLAY IT AGAIN SAM 

This isn't a specific cheat, as such - more a reply to 
numerous pleas from hapless Amiga owners wanting to 
know how you can import your own sound samples into 
Worms OK, to do this you need to first find yourself 
some replacement samples (try PD libraries) and then 
lisp the Workbench utility Multiview to examine 
the sample files on the Worms disks in the 
drawer called TWENGLISH (disk 2, Show All 
Files). Now rename YOUR files the same as 
the original Team 17 files and replace them. 
Two words of warning: 1. Use back-ups just in 
cess you mess it up, 2, Make sure you only 
use files that can be used by Multiview. 




Power Computing 

And that crazy Scot 'Bart' 
strikes again, with a couple of 
world codes that access full 
credits (99999), full energy 
(9999), full health, full shields and 
nine retries- 
WORLD 2: 

181A59MBTR63F8PD 
WORLD 3: 

1S1A59LBTR63FSPT 
WORLD 4: 
181A59KBTR63F8SD 

AJJEN BREED 3D 

Team 17 

, Chris Jones from Gloucester 
would like to inform us that by 
'following the first eight letters 
of your level code with eight U'a 
you receive full ammo for every 
weapon except the shotgun. For 
example, level one would now be 



entered as KLLKFFFFJJJJJJJJ 
This means that you'll start the 
level with maximum Pulse Fii f e, 
Plasma Gun, Grenade Launcher 
and Rocket Launcher (well, pro- 
viding you've already collected 
them, that is). Also, if you havM 
difficulty getting past certain I 
els, go into Workbench and 
rename the levels 'LeveM', 
'Level T etc. The onty problem 
with doing this is that you'll riss 
some of the game's storv but 
you can always make levels onfl| 
to four just copies of level one 
This way you'll get the full story ' 
progression just by playing - 
through level 1 over and over! 
Boring I know, but hell, it's a 
cheat isn't it? 

ALIEN BREED 
(A1200 & CD32) 

Team 17 

More Alien Breedular shenc- 
ahoy, with this codes lists that 
delivers the player full energy, all 
weapons available and full ar^H" 
nition. Cheers to Scotland's 
own Grahame 'Bart' Harrison. 
LEVEL CODE 



2 


KOKOFNKPFFKFFFII 


3 


OKKO FHKP FFKF FFH 


4 


KPKO FPKP FFKF FFffl 


5 


POKK NNKP FFKF FFH 


G 


KKKO NHKP FFKF FFW 


7 


PPKK NHKP FFKF FFtd 


a 


PPKK NPKP FFKF FFKF 


9 


LLKO HFKP FFKF FFKH 


10 


LOKO HNKP FFKF FFW 


11 


PKKO HHKP FFKF FFKI 


12 


LPKO HPKP FFKF FFKI 


13 


OLKO PFKP FFKF FFKI 


14 


00KO PMKP FFKF FFKI 


15 


LKKO PHKP FFKF FFKI 


16 


OPKO PPKP FFKF FFKI 


■ Matt Broughton 



And that's your lot! Don't 
forget to keep 'em coming 
in and thanks to those 
groovy funksters at Ocean 
there's a Hit Squad game foi 
every tip printed, Ta»ra! 



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ADVERTISEMENT O: 



Five games for under £30? 




got 




The Hit Squad has been supplying budget 
games now for about as long as anyone can 
remember which probably accounts for its 
current bout of senile dementia. As you can 
see from the headline The Hit Squad are 
offering five games for just £29 or, if you're 
feeling adventurous, ten games for £47.50. 
That's just £5.50 or £4,75 per game depend- 
ing on which offer you choose. Hardly wallet 
busting, you might agree. But what's on 
offer? All of the following 15 games are 
available at the offer price (which, by the way. 
includes post and packaging): 



John Madden American Football 




Now here is a title worthy of its accolades 
Back in the heady days when Channel 4 
first brought American Football to our TV 
screens we were all bemused by the 
massive, gruff and totally crass presenter 
that was (and still is) John, Madden. He's 
the sort of chap you'd dread meeting on 
the London Underground dressed in blue 
slacks and a brown checked jacket asking 
the way to 'Glow-Sester Rowd' in frighten- 
ing American drawl But there's no doubt 
that the American Football game he 
penned his name to is in a league (or con- 
ference} of its own on Amiga. In fact it has 
been one of life's great tragedies that John 
Madden American Football never made it 
past this first version, but if you are a 
Gridiron fan then it really is unmissable. 
A one or two player gams, H contains 
enough combinations of offense*, 
defense* and special team play to keep 
you up all night and the tight program- 
ming conversion and graphics are a 
delight. If you 'ike your football as close to 
reality as possible then get John Madden, 
you won't be disappointed. 

[*No it's not a spelling error - it's an 
American game) 



Never look a gift horse on the mouth, as I 

they used to say. Which is, of course, utter I 
rubbish. Most people don't have anywhere to 
keep a horse these days but five Hit Squad I 
games ... that's a different matter. 



The Immortal 

An isometric RPG with dungeons, demons 
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Kid Pix 

Junior DPaint If you want the young 'uns to 
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need. Complete with wacky sound effects, 
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pictorial special effects. 

Risky Woods 

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enemies, power ups and difficult jumps Risky 
Woods harks back to the good old days of 
Amiga gaming when the platform was king. 

Hard Nova 

Combination RPG and shoot 'em up. Hard 
Nova involves taking on the role of a space 
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fighting in a top-down view world. 

Sleep Walker 

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Involving gameplay and some funny moments. 



Pushover 

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domino principle and involves an increasingly] 



All those 
years ago 
(1992 to be 
precise) 
Digital Image 
Design or 
DID as they 
are best 
known 
showed the 
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was to 
eventually 
lead to TFX 
with F29 
R eta I tat or. 
The game, based around two prototype 
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Superbly programmed and very fast for 
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But on A500, 500+ and 600 it is still one 
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ill 



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Happiness is a war game called Cannon 
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you one thing: Cannon Fodder has never 
killed anybody, though not for want of 
trying. If it's possible to die of exhaustion 
in front of a computer screen then its just 
as well that Sensible limited the missions 
to 30, or it might have happened. 

The premise (if you don't already know 
by now) is that you take squads of tiny 
troopers into enemy territory, guiding 
them with your mouse cursor, aiming 
their weapons with your mouse cursor 
and gripping the table edge with your 
other hand as enemy gun emplacements, 
bazookas and the like try to knock your 
lads out 

You get to guide the little fellas around 
in a jeep, a skidoo and a chopper too, on 
snow and in the jungle, which adds vari- 
ety and laughs aplenty to the game. But 
it's the down to earth, very involving 
pmeplay that impresses most of all. 



pnplex set of ledges and platforms which 
have standing tiles on them. Your job is to 
place a key tile in the right place and set off a 



chain reaction which will flatten them all - 
against the clock of course. 

Wizkid 

Does anybody remember Wizball, Sensible's 
first big name game? Well Wizkid is the 
follow up. It combined the original's 
payability with next generation graphics and 
a more complex plot. A quirky little game 
which is great fun to play. 

Supremacy 

Not the board game - but a variation on 
the theme. Supremacy involves 
running the world, 
managing its resources 
and building up its 
military might against 
the threat of an 
alien menace. 

Shuttle 

As much an 

education as a 

game, If you've ever 

wondered how the 

American space 

shuttle works then 

this is as close to 

the real thing 

as you can get; 

basically a flight sim that goes 

out of this world - literally, All 

aspiring astronauts out there wi 

love this one. 

Budokan 

Beat J em up action from the Electronic 
Arts stable. Still one of the most 
comprehensive fighting games ever, 
Budokan involves you becoming a 
student of four Japanese martial arts 



disciplines: practicing them at first end then 
putting them into action. 

Epic 

The follow-up to Retaliates (see separate 
review) this time, however, DID send you into 
outer space on a mouse-controlled shooting 
festival that WILL work on A1200. Mot as 
exciting as retaliator, hut every bit as fast and 
with more SFX, 

European Champions 

A horizontally playing football game 
featuring all the top international 
teams, big player sprites and detailed 
animation and 
player moves. 




1 



How to order your games 



Please send me 

Z} 5 games fpr just £29.99 

I 10 games lor just £47 7& 

My name is: 



J& 



Hf address is: 



Mr daytime phone number is: 



I enclose a cheque, 1 postal order for: 



If yiu want this games pack sent as * present to another person please fill in their 
address below: 

Kane: 



Address: 



The first 30 replies will receive a FREE copy of S peris Legacy, RRP £29.99 



Please indicate which games you want below, ticking your first five or ten choices in 
the 1st Choice category and a further three second choices in the 2nd Choice category 
in casE stocks run out of same games. Please allow 28 days lor sorting and delivery. 





1st Choice 


2nd Choice 


Wizkid 


□ 


□ 


John Madden American Football 


□ , 


□ 


Hard Nova 


□ 


□ 


Kid Pics 


□ 


□ 


Sleepwalker 


□ 


3 


F29 Retaliator 


□ 


□ 


Epic 


□ 


□ 


Budokan 


J 


□ 


The Immortal 


□ 


J 


Risky Woods 


□ 


□ 


European Champions 


□ 


□ 


Shuttle 


□ 


□ 


Supremacy 


_l 


Q 


Cannon Fodder 


□ 


□ 


Push Over 


-1 


□ 



Send this form including payment to: Hit Squad C J Amiga Magazine offer, Ocean Media, 1 Castle Street Manchester M3 4LZ 



r 



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GET SERIOUS 



Photogenics 2.0 and AudioLab 16 head 
up another selection of no-nonsense 
reviews this month. Read on ... 



Photogenics 2.0 



A killer new art package or a minor update? 



Morgan's Organ 

Not bad! I have 
to admit to 
being worried 
about Audiolab 
16 and Photo- 
genics: They 
have both been promised for 
several months now but in the 
current Amiga climate there was a 
chance that they could be further 
delayed - or even dropped. But it 
..ns thankfully not to be, so here 
(hey are in all their glory. 

Mat had tremendous fun with 
the Siamese Twin this month. He's 
just bought a new PC (spit), "for 
research purposes only", and it 
has become the bane of his life. 
The chance to link it up to his 
Amiga and be able to get the best 
of both worlds was an opportunity 
not to be missed. 

It's also nice to see the Amiga 
Ml 764 in for testing at last too. 
This monitor really does define the 
standard which all Amiga monitors 



should reach in terms of its clarity 
and flexibility, not to mention its 
size, Unfortunately it's a bit 
expensive, but for professionals it 
really is the best solution. 

We've had a real CD festival 
this month which has resulted in 
CD-ROM Scene going up to three 
pages ... and we still had some left 
over! Among them is Aminet 12, 
with my very own sample collec- 
tion on it ... and I didn't even 
know about it. Some cheeky so 
and so has been uploading my 
work again. 

As usual PD Scene and PD 
Utilities are packed with reviews, 
too numerous to mention. 
Tony H org fin 

Technical Editor 



SiJinese Iwin pE2 




Audiolab 1 6 



A 16-bit sound laboratory for your Amiga. 



Siamese Twin 



Making mortal enemies the best of friends. 



Eyetech Hard Drive 



62 



64 



A cheap 1Gb hard drive? Difficult to believe but true. 



Amiga Starter Books 



Getting started with Amiga and net surfing. 



Amiga Ml 764 monitor 



The biggest and sharpest screen for Amiga. 



CD-ROM Scene 



Aminet 12, 1078 Weird Textures, Utilities Experience 



PD Scene 



L 

J Two great games - some dire ones too! 



r 



Bonis p64 



MlMfewpM 




PD Utilities 



Turn to p78 if twitching is top of your list. 



Art Gallery 



The most famous art scene in the business. 



PRODUCT TEST 



Welcome to 
Photogen ics 

If you're one of the few 
that's missed out on 
the fun so far, let us 
briefly introduce you to 
Photogenics. It's a 24- C 
bit graphics package but ** 
can't easily be compared 
directly with any other, 
mainly due it its combina- 
tion of paint and image 
processing features and a 
unique window-based user 
interface. It normally runs 
on a HAM 8 screen to give 
slightly chunky but 
accurate previews, of your 
images, of which you can 
have a number open on the 
same screen. Tooled up 
with plenty of load and 
save modules it's ideal for 
compatibility with various 
other graphics systems. 



©n its initial release early 
in 1995 Photogenics 
gave the Amiga 
graphics scene a good 
slap round the face with a totally 
new approach to painting with pix- 
els- For the record, it scored 91% 
in the February 1995 issue of CU 
Amiga and was described as a 
program that "lived up to all 
expectations". Since then one of 
its main rivals. Image FX, has 
soldiered on to version 2.6 and 
raised the stakes as reported in 
our exclusive review last month. 
Now it's time for Photogen ics to 
hit back. 

The main difference with the 
new version is that it's only 
available on CD-ROM. It comes in 
a neat little CD folder with no 
printed manual. This is replaced 
by an on-line help system that 
uses the Web browser AWeb to 
read pages from the CD. Those 
not yet equipped with a CD drive 
may feel hard done by, but you 
can't deny that it makes sense to 
distribute a single CD in place of a 
handful of disks. 

Of course the advantage of 
using a CD is that there's plenty 
of room for support graphics and 
other software. From Alfnath era's 
point of view, the extra space also 
allows them to save money that 
would otherwise be spent on a 
printed manual. 

Interface 
changes 

Surprisingly some changes have 
been made to user interface. This 
was originally based around a 



AMIGA 

SUPERSTAR 




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■ Price: £54.95 ■ Developer/Supplier: Almathera Z 0181 687 0040 

It was the new boy of Amiga graphics but now it's 
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the public's ever increasing demands? 






collection of fairly standard win- 
dows, requesters, listers and the 
custom tool bar. Unfortunately 
certain parts of the program have 
now switched to using awkward 
and often extremely irritating 
alternatives. For example, the lis- 
ters (such as the load and save 
options, the effects and the paint 
modes) are now contained in win- 
dows that at first look just like any 
other window. However, if you 
open them up and select an item 
straight away they disappear with 
your selection taking no effect. 
Before you can make them 
do anything you need to toggle a 



little gadget that sits in the top 
left comer (yes. where the close 
gadget would normally be). Now 
you can make your selection. I 
can't see any advantages in this 
system. The old one worked fine. 
If you select a lister it's because 
you want to use it, so why should 
it have to be 'checked' first? In a 
way the situation is made worse 
by the fact that only some of the 
windows work like this. 

Others have close gadgets 
in the top left corner as 
normal, so you have to be on your 
toes to remember which type 
you're using. 



Photogenics offers a wide range 
of special effects. These have 
now been separated into two di 
ferent menus: Modes and Effect 
The Modes are the ones vol. 
use when you're drawing free- 
hand (or using the drawing tools 
on your image. Those in the 
Effects menu affect the entire 
image. Nearly all of them have 
parameters which can be altera 
from little sliders and a few also 
have previews., although this is 
currently the exception rather 
than the rule. 

Some of the most notable 





k 



J 



itions in this department 

nclude the Wave effect which 

s your image with a 
Plumber of vertical and/or horizon- 
tal waves. The Hex effect works 
like a pixelise process but breaks 
the image down into hexagons 
rather than cubes. Not far from 
that one is the Pyramid effect 
which pixelises the picture before 
exploding the segments into 
fttie pyramids. 

Many of the existing processes 
seem to have been updated or 
given extra options. However. 
Photogenics was well equipped in 
this area already and anyone 




k Whiie [litre's ha lens line generator yti do itl i 

sdection gl rendered flare: In add to ynur pictures. 



expecting hundreds of new effects 
may be a little disappointed. 

Virtual memory 

There's now a very simple way of 
using virtual memory, which 
allows you to create pictures far 
exceeding your RAM capacity. By 
opening a 'virtual image' from the 
Project menu you can work on a 
scaled down preview whilst auto- 
matically rendering the changes 
to the real image file on your hard 
drive. Best of all no MMU is 
required for this. You might be 
wondering why you would want 
to create such large images, 
especially if you've only got a 
maximum of 2Mb Chip RAM for 
your display. There are actually 
plenty of uses for this, mostly for 
anyone who wants to create 
images to be displayed on larger 
systems or printed out and used 
as artwork. 

Whether you use the virtual 
memory or not you can also take 
advantage of the animation fea- 
tures. Anirn 5 format animations 
can be loaded {one frame at a 
time} and likewise you can output 
Anim 5 files by processing each 
frame in turn and then saving 
them out to form a continuous 
file. If you're a wizard with ARexx 
you'll find you can automate all 
kinds of functions and achieve 
results that would otherwise be 
impossible. In fact this will be 
something of an adventure play- 
ground for anyone into both 
graphics and ARexx. 

Classic styling 

Just about everything that origi- 
nally made Photogenics such a hit 
is still here too. It's unique in the 
way it handles images and lets 
you paint onto them with a range 




A Here's a li«il« eihibIe d the rub-through' Inaction, replacing Hie thy Will SflfjUier 



Ins and outs 

You can throw just about any type of image file at 
Photogenics and it will probably load it. Likewise it can 
save out in plenty of different formats. The 'loaders' list 
reads as follows: ACBM, Amiga screen (screen grabber}, 
Anim, Be -Raw, BMP, CDXL, Frame store File, Frame store 
Grab, GIF, IFF Deep, ILBM, IMG. Impulse, JPEG, LightWave 
Object, Noise, Paint Layer, PBM, PCD, PCX, PNG, ProGrab 
24RT, PsRaw, QRT, QuadAnim, Raw, Targa, Tent, TIFF and 
VLab. The savers on offer (which include render modules) 
are: Amiga screen, Anim, Ascii-art, Be-Raw, BMP, 
CvbergraphX, EGS, FrameStore Display, Frame store File, 
GIF, Ham6. Harlequin, HHsYUVSequence, IFF-24 r IFFDeep. 
ILBM, JPEG, Op a I Vision, PBM, PCX, Picas so -II, PNG, 
PrefPrinter, QRT, Raw, Retina, Sculpt, ShowHAM6, 
Show HAM 8, Studio 1 1 Print, Targa, TIFF and Turbo Print, 



of real life-emulating brushes, 
such as the smooth airbrush, the 
water colour paint and the neon 
strip. It's ideal for making up 
compositions and montages from 
multiple images, helped along by 
the bank of thumbnails along the 
bottom of the screen representing 
each image. If you never quite 
understood how alpha channels 
worked this will make everything 
clear - just drag any picture into 
the alpha or secondary bos and 
then choose your alpha or rub 
through function. 

Future 
additions 

Excellent as it is, there are still a 
few things I'd like to see added to 
Photogenics. First of all it really 
needs a specific Fender section. 
At the moment you can render 
any image to the screen via the 
Savers menu, which offers a few 
Amiga screen options and 24-bit 
display cards, but this is not ideal 
as you can't independently select 
the colour depth, resolution and 
screen mode. 

Another welcome addition 
would be an extension of the 
cut-out tool to allow you to 
carve out complex objects from a 
background without having to 
draw a perfect outline in one hit 
with the mouse (which is 
virtually impossible!. 

As for the lack of a printed 
manual, I'm not convinced. While 
the AWeb instructions work well 
with both text and graphics used 
in some cases, I would still pre- 
fer to have a good ring-bound 
manual sitting next to the key- 
board to get to the nitty gritty of 
some of the more complex and 
obscure features, 

Conclusion 

Despite the frustrations from the ■ 
altered interface (which will be 
just as confusing for newcomers 
as it is for seasoned users) 



Photogenics 2 is without doubt a 
very classy bit of software, 1 
wouldn't want it to be my sole 
graphics tool, but, apart from 
work-a-day image viewing and file 
conversion, I must admit it has 
been one of the most often used 
tools on my system over the past 
18 months and looks like it will 
continue to be for the near future. 
When it comes to freehand image 
manipulation there's nothing that 
comes close, ■ 
Tony H org an 




PHOTOGENICS 



system requirements: 

4Mb RUM, hari drive. CD-ROM drive, 
I Kickstart 3.1 or higher 



tt m« y«m know Dm sy&ten. i«l 
, litre are quirks ii the interlace. 

Stunniitj images can be create* with 
East. Generally i|tli[r last. 

A \tw price 1st a powerful tail nl software. 
i H tliere 5 ■■ printed manual 



mom A worthwhile 
successor to 
version 1. 



Only fau& 



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a 



ES! 



Audiolab 1 6 




■ Price: US$95 ■ Developer/Supplier: Maurizio Ciccione 
E-mail: maurizio.ciccione@p7.f206.n332.z2.fidonet.org 



Fancy yourself as a 
mix-rneister? Well this could 
be the package for you ... 



jfl Hat any of you will have 
J m I had your first introduc- 
^^^Mr tion to AudioLab 1 6 

| ^^mw^ via our April 96 cover 
p), which included a very handy 
--red demo of the program. It 
would be nice to assume that 
you had all tinkered around with 
lal'sady, then I wouldn't have to 
tf, 1 to explain exactly what it 
does' You see it doesn't, fit 
' neatly into the traditional cate- 
gories of music software - it 
iwouid be wrong to describe it 
jmefely as a sampte editor, and 
jit's certainly not a tracker or a 
[sequencer. It's really an all-round 
Aniga audio tool that fills in a lot 
Hp gaps left by existing 
pudio software. 

AudioLab is the work of 
Maurmo Ciccsone, one of the 
Ijnany programmers supporting 
the Amiga with top software 
via the shareware scene. This 
review refers to the fully 
l/sgist ered version. 

So I suppose you're probably 



wondering just what 
this program does. 
Some of its main fea- 
tures include a multi- 
track sample replay 
sequencer, direct load- 
ing and file conversion 
of audio data from 
conventional music 
CDs, a powerful digital 
signal processor for 
use with samples and 
a signal generator. First 
let's take a look at the 
DSP section, 



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Although at first the digital signal 
processor section doesn't look like 
it's up to much it houses some 
useful tools and quality effects, 
You don't get a waveform display 
and the normal editing tools you 
might expect; instead you work 
on the entire sample, selecting an 
input file and an output file. 
You can also use the analogue 
output option for auditioning the 







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processes in real time. The list of 
operators currently looks like this: 
amplitude control (volume fade 
in/out), clock converter (re-sam- 
pling), comb filter, distortion {over- 
drive), single tap delay, mufti tap 
delay, recursive delay (delay with 
feedback), FIR filter, flanger, hum 
remover (50 or 60 Hz), multiflangen 
noise gate, phase inverter, pitch- 
shift, quantiser, room (reverb), skip- 
per (duplicate or delete alternate 
samples), time inverter (reverse), 
time stretch and tone control . 

Some of these are extremely 
useful and many are cannot be 
found elsewhere. The hum 
remover works extremely well 
too, taking out interference that 
can creep into a sannpie from the 
mains electricity. The noise gate is 



a quick and easy way of removing 
the gaps between peaks in a sam- 
ple where background noise is 
often most apparent. For the 
more technically minded you can 
even design your own complex fil- 
ter settings, aided by frequency 
response graphs. 

Multitrack 

One of the neatest features, of 
the program is its multitrack 
'sequencer', This isn't like a con- 
ventional MIDI sequencer, but 
more of a multitrack cue-list for 
playing samples straight from a 
hard drive. Probably the best use 
for it would be in a multimedia or 
video project for adding sound- 
tracks, to visual presentations, 
although it's also likely to find 







A Reidiig audio Irnm music CDs is easily dune with Auditllk ft. 



Through the multiple window 

AudioLab runs in a system of multiple windows. A mini 
mum display of 640 * 400 pixels is recommended, which 
means if you can only use video display mode* you'll have 
to make do with an interlaced screen or have your win- 
dows stacked up on top of one another on a non-laced 
screen. This does make things rather untidy. Running the 
program on a larger flicker-free Productivity mode or 
through a graphics board is far mora comfortable on the 
eyes and allows you to have all the relevant windows laid 
out in their own space. 






Continued fJiBflMl ► ► * 




PRODUCT TEST 



CD audio 

Another star attraction is the CD audio reader. Sound is stored on 
audio CDs as 16-bit samples recorded at 44.1kHz but these tracks 
can't just be copied of the CO using Workbench or the Shell. 
However, AudioLab can read audio CDs from certain CD-ROM dri- 
ves. 11 can then save this data in a number of 16 and 8-bit sample 
formats, which you can load into your normal music or sampler 
software, or even back into AudioLab for further processing. The 
documentation lists the following drives as working in this way: 
Plextor Quad Speed PX-45CS, Pioneer DR-U124X, Sony CDU-561. 
Sony COU-8002. Sony CDU-S003A, Sony CDU56S, Sony CDU76S, 
Matsushita CR-8004 and Makamichi 7 disc changer. There are proba- 
bly quite a few other compatible drives too. This also works with 
the ATARI device driver (the SCSI device unit must be set to 1 ). 

The best way of converting a specific part of a track is to home 
in roughly with the digital Tange finders (there's no waveform dis- 
play yet) and then perform your precise edits within a separate sam- 
ple editor. This is an excellent way to transfer samples to your 
Amiga, as there's no chance of any distortion or noise appearing 
along the way (unlike conventional sampling). 

Future enhancements in this area include improved integration 
with Canadian developers ASIMWare's Asim CD File System, which 
should allow for graphic displays of CD audio tracks, performing 
DSP functions on CD audio and triggering of CD audio tracks via 
MIDI. We'll keep you posted. 



niches to fill in musical audio set- 
ups. Like the rest of the program 
the multitrack editor works in a 
number of windows that can be 
dragged around the screen and re- 
sized according to your needs and 
your chosen display mode. Setting 
up precise sequences is made 
easy with a combination of drag 
and drop controls and options for 
more accurate timing control. The 
intelligent internal processing lets 
you sequence a number of 16-bit 
samples and output them through 
the Amiga's stereo audio ports or 
through a Toccata card. 

File types 

In general AudioLab likes to work 
with 16-bit samples. Most 



sections will normally only import 
16-bit samples (AlFF, MAUD and 
Maestro, plus Studio 1 6_3 format 
in the DSP section), although it 
will output in a variety of 16 and 
8-bit formats I AlFF, MAUD, 
Maestro. WAV, SUN, Studio 16_3, 
VOC r IFF and RAW} each with a 
few variations. This means if 
you're using the program pre- 
dominantly for 3 bit sample pro- 
cessing you'll have to convert 
your 8-bit sounds using the 
In/Out Mapper section. 

Remote trigger 

You can set up AudioLab to act 
as a slave device or task to be 
controlled via MIDI input, ARexx 
or the Amiga Keyboard- In this 



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How to order 

The registered version of AudioLab 16 2.0 is only 

available direct from the author Marizio Ciccione, 

priced at US$95 or the equivalent of other currency. 

You can contact Maurizio at the following address: 

Maurizio Ciccione. v. p. Ciccione 9/6, Alassio, 

(SV) 17021, ITALY. 

E-Mail: maurizi o. ciccione@p7. 206. n33 2, z2. fidonet.org. 



BuJinlabU @ 1 393-1 m Haurizio Ciccians 



3, Control 



I — Eituinments 

I/O Happe" 

nunTstnTnagers 

Triggers 
F.lter Design 
Signal Generators 
Tools 



J r Ji«tc h — 



psp 




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Duration: |a*:M;83:39 

Length : [ ^JWM 
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?hne Irnwrter 
Pitch Shift 
Quantizer 
Rotn 
Skipper 
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Duration: \ 

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r Output — i 

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Execute 



l Tint stf etch is •■» ol ttin maun mctlcM wmi pi Kessini efltdlt available 



it Here *du cl* see the muhitnch sample eve list ii atdoit. 



mode you can tell AudioLab to 
play a specific sample from the 
hard drive by sending it an ARexx 
message (which, for example, 
could be contained in a script 
executed by a multimedia 
authoring package such as 
VideoStage), or you could hook 
it up to any MIDI device or 
sequencer and fire samples from 
that. Alternatively you could just 
cue the samples by hand from 
the keyboard. 

Conclusion 

AudioLab 16 is a very powerful 
program. It offers a wide range 
of features that you'd be hard 
pushed to find in any other soft- 
ware, and while it seems to lack 
a little in direction (perhaps an 
impression partly given by the 
free-form nature of its multiple 
sections and randomly-strewn 
windows) it will find fans in vari- 
ous quarters of the Amiga scene. 

On one hand it's a great tool 
for multimedia and video produc- 
ers looking for some good audio 
tools and an audio cue-list editor 
to complement the pictures. 
Then there's its sample conver- 
sion functions that offer a bridge 
between many different plat- 
forms, from outboard samplers 
to PCs and Macs. 

Don't forget the CD audio- 



slurping features either. These 
alone make it a very useful toe 
for absolutely anyone who want 
to take samples from audio CDs 
I'm sure plenty of uses will 
also be found for the remote 
control features, whether that's, 
spooling off large background 
samples as part of a MIDI 
sequencing set-up or replaying 
sounds as pan of interactive 
multimedia presentations. 

There's something for almoS 
every user here and for that rea 
son if you're serious about mul 
you should check it out. ■ 
Tony H org an 



AUDIOLAB 


D 


ystem requirements: 

S1Q2I. Wcfksencti 2, hard drive and 1 


ISM - 

MM 


2MI el RAM 


6m4 nee jmw sortRd nut itiAftm 1 
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I12M 


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cmmI is Inund clMWtin. 


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ADM 


23H i 

Nut a kii price COttsMeiiM| Ike am punt*. 
prtfeHHHMl lealares ai nflrr. 

* 



DMRJU1 
43000 A great tool for 



all kinds of 
audio jobs. 



I 



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PRODUCT TEST 



Siamese System 

■ Price: £129.95 ■ Developer: HiQ Ltd ■ Supplier: HiQ ltd © 01525 211327 © steve@hiqltd.demon.co.ul 



AMIGA 

SUPERSTAR 



Whoever said you can't have the best of 
the both worlds obviously hadn't heard of the 
Siamese. Combine the best bits of your Amiga 
with a PC. Now that's something. 



O hough I hate to admit it 
there are some things 
that the PC does better 
than the Amiga. This 
fact has lead many away from the 
Amiga to the PC. Many have 
returned, though, after discover- 
ing just what advantages the 
Amiga has and others use both 
machines for the tasks which they 
are best at. It's exactly this latter 
group that the Siamese System 
from HiQ is aimed at, 

Tight integration 

In any normal network, both 
machines exist independently with 
their own monitors, keyboards, 
drives and such forth. The 
Siamese, however, implements a 
much tighter integration of the 
two platforms. It is able to do this 
thanks to three separate compo- 
nents. The first is a SCSI network 
which enables the Amiga and PC 
to share a single SCSI hard drive. 
Cheap and extremely fast, it's a 
wonder that it's not been done 
before. Getting files from the PC 
to the Amiga and vice versa is as 
simple as dragging them to the 
shared device where they can be 
ported onto the other machine. 

The second factor is the video 
switching card which fits into a PC 
ISA slot. It has a lot of rather con- 
fusing connectors but all the leads 
necessary are provided and are 
well documented in the small A5 
manual. Basically, the card switch- 
es between PC and Amiga video to 
a single VGA style monitor. The 
switcher is only of use if the Amiga 
is running a VGA compatible 
screen mode such as DBLPAL or 
Muftiscan. Either that or you must 
have a multiscan monitor capable 
of 15 KHz Amiga video frequencies. 
The Amiga Technologies 1764 is a 
perfect if expensive choice, the 
Microvetic 1438 is less ideal but 
will work too. 



The card is controlled by the 
third element of the Siamese sys- 
tem, the comprehensive software 
which runs on the back of a serial 
network in addition to the SCSI 
network. That means your Amiga's 
serial port wilt be used for the 
Siamese as well. Modem users 
may need to turn to the Surf 
Squirrel in to 
get a second 
serial port 



The switcher card is connected 
to the Amiga via a provided serial 
cable and to the PC via a rather 
complex pass-through system 
which involves disconnecting the 
PC's serial port from the rear 
panel and plugging it into a sock- 
et on the card inside the PC case 
itself. There's a pass-through rib- 
bon which 
goes from the 
card back 
to a 





nrTrmrrmn 



j° r r v i i" r r l e PTr ■ 



f f ■* 




connector which replaces the old 
serial port. The SCSI network cor 
nection is as simple as getting a 
SCSI lead to reach from the 

Amiga's SCSI controller to the PC'< 
SCSI controller. Steve Jones of 
HiQ, told us that they will advise 
on the leads necessary and aim tc 
supply them In a custom package 
Both the Amiga and PC soft- 
ware is provided on a single MS- 
DOS formatted floppy disk. The 
reasoning behind this is that you'd 
need Cross DOS to mount the 
shared drive anyway. Mounting 
the PC formatted shared hard 
drive is remarkably easy with the 
commercial version of CrossDOS! 
6. Unfortunately much more is 
involved if using the version that 
comes with Workbench 3.0. 
Luckily the manual again comes 
to the rescue and details the 
procedure in full. Installation on 
the Amiga side is handled via a 
competent installer script. Only a 
single program called SiSys neeq 
to be dragged to WB Startup to 
install the Siamese software every | 
time on boot-up. SiSys is a 
Workbench Commodity so it can 
be controlled via CX Exchange. 
Running it twice brings up the GUI] 
which allows setting up of the sup 
port programs which can also be 
activated on boot-up if desired, 

A bit tricky 

Installation on the PC is more 
complex. The manual documents! 
it well but it's important to note 
that the Siamese software only 
works under Windows 95 on the 
PC. A. directory on the floppy is I 
dragged Onto the PC's C: hard 
drive and a 'short-cut' made of 
the main program into Window's 1 
start-up drawer so it's activated 
every boot. The software can be 
disabled as necessary using 
W$5's control-alt-delete End Task 
function. Some settings such as 
the serial network device and 
baud rate are set by tooltypes on 
the Amiga and by editing a ccifig| 
file on the PC. None of this 
seemed too difficult to pose prot 
lems though it would have been 
nice to see a proper installer on 
the PC since Amiga users have 




better things to do than wrestle 
EDIT in MS-DOS mode. 
If all has gone according to plan 
[and both machines are fired up, 

trie monitor will display the Amiga. 

tf the Amiga is switched off, the 
IPCwill be displayed, When the 

Amiga and the SiSys software is 

run ring, a simple press of left 

Amiga-C is enough to switch 

• -is instantly to the PC, On the 
■ PC, after activation of SiSys on 

boot, the Windows 95 taskbar 
! grows an Amiga depth gadget 

which is a nice touch. Clicking on 
|lhis flicks screens back to the 

Imiga if the 'Amiga 96' support 
I program is run, a Windows-like 

task-bar appears at the bottom of 

the Workbench screen and if the 
| Windows logo is clicked on the 
[screen switches to the PC 
If running a two monitor 

system, when the Amiga switch- 

«esio the PC the shared hard drive 
becomes busy on the 
-Workbench. This ensures that 
both the Amiga and PC don't try 
to access the hard drive at the 
Same time. Likewise when the 

fa is active the PC can't 
Bcess the hard drive though it 
dams the media has been 

jed. The PC drive needs to 
bp configured as removable 
|#nce Windows isn't smart 
■rough to make a drive busv 

ARexx server 

Fheie's some other extremeiy neat 
up port programs provided with 
the SiSys. They're either activated 
by S Sys on startup or dropped 
| into Wbstartup. Firstly, there's an 
■texx server which supports 
ARex.* commands to flick screens 
nd activate PC programs via 
Yindows. The possibilities of this 
■ endless: for example you 
Buld launch a PC picture viewer 
hen clicking on a jpeg in DOpus. 
BKt there's a handy GetTime util- 
It the Amiga isn't equipped 

a real time clock, this will set 
i Amiga's time from the PC's 

UsePc Printer redirects the 
niga printer output to the con- 
Windows printer on the 
■Again, an amazingly handy 
jrnmonity because there is no 
>re printer cable shuffling. 
areCB is even more impressive- 
|1hat this allows sharing of the 
) and Amiga clipboard. Yes, you 



The Siamese System 

Is hpsed around this 

board which fits into 
an ISA slot in the PC. 




Comm port 2 on the PC 

is removed from the PC's 

Sh*ll and attached to this 

connector here, 



A supplied lead connects 
this serial port to the 
shell of the PC. It in 
turn 13 joined to the 
Amiga via another 
special serial cable. 



Amiga video in PC video in I 



Swrtehed video to 
VGA monitor 



T 



The hack plate on the Siamese board 
contains three ports to hand I a the monitor 
input and output from the Amiga and the PC, 



can clip some text in Word for 
Windows and past into Cygnus 
Ed On the Amiga. Clip a word out 
of the CLI on the Amiga and paste 
it onto a GUI on the PC, Gkxious, 
Control PC, however, is the icing 
on the cake. This nifty little number 
does away with the need for two 
keyboards and two mice on your 
desk. This program will enable the 
use of your Amiga keyboard and 
mouse on the PC. Type in Cygnus 
Ed, flick screens to the PC and 
continue to type in Word for 
Windows, clipping text in with 
ShareCB as needs be. This is noth- 
ing short of amazing! You can also 
use the PC keyboard and mouse 
on the Amiga, if you'd prefer. Given 
that PC keyboards are cheap and a 
multitude of mice are available, 
this could be a viable option. 

Special driver 

The Siamese system doesn't work 
with HiSoft's original Squirrel SCSI 
for the A1 200. Neither does the 
serial network function with the 
serial port on the Surf Squirrel but 
this is not a problem as the inter- 
nal serial port can be used with the 
high-speed serial used for a 



Basic Siamese pack 

Video switching card, Amiga video in cable, 

PC video in cable, serial network lead, 

PC serial extender, Siamese System software. , 



£129.95 



Ttese with SCSI devices 

As above with Surf Squirrel, PCI NCR 810 SCSI card and 

SCSI connection cable £299.95 



modem. Also, a special driver is 
needed for the Surf Squirrel as the 
controller's SCSI ID has to be 
changed to something other than 
7 since the PC card will most likely 
be using that and can not be easily 
changed. For the PC, the NCR810 
PCI SCSI card is recommended 
and at only £30 or so, it's not 
going to break the bank. The PC's 
popular Adaptec SCSI controllers 
are also known to work. 

On the Amiga side, the 
A30Ws SCSI works fine as does 
the Octagon 2008 Zorro card 
though it's recommended to 
check with HiQ about the compat- 
ibility of others. As a general rule, 
if you can change the SCSI con- 
troller's ID, you should be OK, For 
the A1200, the DKB Ferret SCSI 
add-on for Power's Viper and 
Wizard's Magnum 1230 are 
known to work also. The most 
common known working SCSI 
controller is still the Surf Squirrel 
and it comes recommended to 
replace the used serial port. 
Unfortunately, the Blizrard SCSI 
add-ons for the 1230/60 range is 
known not to work. A fix may be 
forthcoming from Phase 5 so if 
you have such a unit it's worth 
giving HiQ a call to check, 

Revolutiona ry 

I never expected the Siamese 
system to pull off PC and Amiga 
integration to this degree. Any 
software quirks we encountered 
were quickly eliminated by the 



author, Paul Nolan of Photogenics 
fame (see Ptiotogenics 2 review 
this issue). The Siamese is amaz- 
ing value for money and brings the 
strengths of the industry standard 
PC platform to your Amiga. The 
power of a Siamese Amiga/PC 
machine is unsurpassed in the 
computing world. Whether you're 
looking to buy a new PC or 
connecting an existing PC, the 
Siamese is an essential compo- 
nent. I consider this to be the most 
revolutionary product of the year 
for the Amiga. It brings both a 
decent OS to the PC and some 
serious and economical hardware 
power to the Amiga. \f you've got 
a PC or are planning to buy one, 
get the S amass now. ■ 
Mat Bettinson 



SIAMESE SYSTEM 



system requirements: 

PC .with Windows S5 and i SCSI 

Mtllfollsr SCSI cun [roller fur the Amiga. 



Installation it Uichy but tke package 
fans whal it can li make it ttim. In us* 
it's perfect, 

Innovative hinjwire cwpleif vrirJ brilliant 
software. The Siamese is mnliiliiuif. 

j Considering what il does HiQ ire practi* 

tally giving the product triitj. 



OVERALL 
,viiniii The ultimate 

Amiga elusion 
Mm hi conjunction 



witli .i PC 



r.'5j0M 



Eyetech Instant Drive 

■ Price: £219.95 ■ Developer: Eyetech/Seagate ■ Supplier: Eyetech 
(D 01642 713 185 E-mail: eye-tech@cixxompulink.co.uk 



O he A1 200 was built to 
house small but expen- 
sive 2.5" hard drives but 
there's enough space 
for common, cheap high perfor- 
mance 3.5" hard drives. Until now, 
though, fitting one has been a bit 
of a pain. However, the Eyetech 
Instant Drive kit is a full package 
containing hard drive, instructions, 
adapters and other bits to make it 
easy to install. 

The Eyetech kit goes overboard 
in the instructions department with 
a 30 odd page booklet dubiously 
recommending that you wire your 
wrist to the earth pin of a mains 
plug to avoid static damage. It's 
OK to leave the Amiga's power 
supply plugged in {but turned off) 
and simply touch the 1200's RF 
shield to discharge any static 




A [puck: ■ gnai l«|e list hird 4mt. 

electricity from your body. But do 
MOT wire any part of yourself to a 
household mains socket, earth pin 
or otherwise. 

On the plus side, the Eyetech 
kit provides a fast Seagate 
Medialist 1 -1Gb drive which will 
give you enough storage space for 



now and quite a way 
into the future. The 
drive itself outpaces 
the A1200/S IDE con- 
troller, so it offers the 
maximum access 
speed available on your 
machine, Eyetech pro- 
vide a good mounting 
method with adhesive 
pads pre-screwed onto 
the drive. There's a 
good power splitter 
cable provided and a lead for 
grounding the drive to the A1200's 
RF shield- Interestingly, they've 
elected to cut pin 1 on the IDE 
cable which means the drive won't 
hard reset when the Amiga 
reboots, but this does lead to 
slightly quicker boot-up times. The 
Amiga may need to be powered 



down if the drive hangs though. 

Half the instructions can be 
ignored, although there are good 
pictures detailing the installation 
which is a boon, The drive also 
comes with some utility software 
pre-loaded and a copy of 
Optonica's MME multimedia 
authoring package. 

Overall a quality kit with plent 
of documentation. Installing the 
drive isn't a problem if you know 
what a screwdriver looks like, it's 
a very large and fast hard drive 
and as such it's most highly rec- 
ommended, Get one. ■ 
Mat Bettinson 




Books: Amiga first steps 



©ruce Smith books, the mainstay of Amiga book publishing has 
provided great titles in the past, but many have been considered 
too difficult for beginners and certainly the average cost of their 
output, most of which is £15 or over has been a stumbling 
block. Bookmark Publishing, part of the HiSoft Amiga empire, has with the 
help of ex-JAM editor Jeff Walker, sought to redress the balance in favour of 
amateur and the light of wallet. 



Surfin' 



Of long term value to any Amiga 
user and potential net surfer, 
Amiga Surfin' is a well written 
and comprehensive guide to get- 
ting webbed up. In just over 120 
pages Karl Jeacle explains the ins 
and outs of the software neces- 
sary (including a full list of what's 
available, neatly laid out in a 
glossary at the back) how to set 
up AmiTCP and every other 
Amiga net subject under the sun 
all in a clearly planned and laid 
out format. 

The book looks good and 
within the limitations of black and 
white the pictures are clear and 
the diagrams drawn to illustrate 
some of Karl's points are simple 
to follow and instructive. 

This book does not, like some 
of its competitors, err on the side 
of presuming that the reader has 
a lot of knowledge of the subject, 
nor is it too simple, it is just as 
easy to read whatever your level 




and at just £6,99 will provide a 

good startup guide for the 

newcomer and a handy reference 

for those intermediates who 

are still 

struggling. 

■ 

Alan 

Dykes 



The Ice Cool 
Guide For 
Absolute 
Beginners 

At £6.99, whether this book will 
satisfy you depends on just how 
lost you are with your new Amiga. I 
say new Amiga because anyone 
with a pinch of sense and an 
Amiga which has seen some home 
dust will have already figured out 



UP 




most of what is going on here. In | 
fact anyone who has used any 
computer with a windows-type 
interface before and who has gon 
through the manual in the box w II 
be disappointed with this book, 
The title does say that it is for 
absolute beginners, and that pre- 
sumably means the young. But 
while the design of the first half i 
the book reflects this, half way 
through it switches from large be 
text and pictures to more standan 
12 point output, of the type you 
would see in any book. This is 
going to put younger readers off. 
While there are lots of pictures ar 
big words kids are likely to follow 
it, but once it starts looking more 
grown up they are likely to drop it j 
in favour of experimentation, and | 
rightly so. In the length of time it 
would take to read the book, you 
could have 
figured 
most of 
it out 

yourself- ■ 
Alan 
Dykes 



Both books are available 
from Bookmark Publishing 
Ltd, The Old School, 
Greenfield, Bedford MK45 
5DE. Tel: 01525 713671. 



I 



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i 



PRODUCT TEST 



Amiga Technologies 

M1764 Monitor 



■ Price; £699.99 ■ Developer: Microvitec ■ Supplier: Various Amiga dealers 

First there was the Amiga 
Technologies M1438S, now its big 
brother is in town. 




il^V^ icrovitec. a UK based 
I k T i I specialist monitor 
J^^^^J manufacturer, made 
^^^^ the Ml 438S for Amiga 
Technologies. This monitor was 
based on their own 1438 but with 
speakers added and an Amiga 
RGB plug. 

The M1438S unfortunately 
suffered from poor contrast/ 
brightness control and no 
picture geometry controls what- 
soever Considering the original 
Microvitec 1438's screen was 
actuafly sharper and clearer it 
seems odd that the quality man- 
aged to be downgraded on the 
Amiga Technologies version of 
basically the same monitor. Even 
the addition of sound was disap- 
pointingly implemented; the 
speakers were weedy and the 
sound muddy 

Hard to find 

However, the M1438S was (aqd 
still is for the price - £279) the 
only real option for Amiga users 
who wanted to use all the avail- 
able AGA screen modes. 

The age old problem with find- 
ing a monitor for the Amiga is 
that it must handle TV standard 
15KHz signals for games and the 
like but also computer standard 
30KHz+- signals for hi-res flicker 
free displays (Multiscan produc- 
tivity and DBLPAL modes), 

Since my Amiga is equipped 
with a GFX board, I use not only 
Amiga native modes from the 
15KHz PAL screens and the 
30KHz DBLPAL screen modes 
but also substantially higher dis- 
plays such as my favourite BOO x 
600 mode. The type of monitor 
needed to handle all this is 
called a 'multisync', but not all 



multisyncs will cater for the wide 
range of Amiga screen require- 
ments. Which is why the 
Microvitec models became 
so popular. 

Fifteen inch and larger screens 
are now fast becoming the 
standard for PC and Macintosh 



monitors, replacing the 14 inch 
that we all know and love, but an 
Amiga multisync larger than 1 4 
inch has not been available ... 
until now that is. Enter the 
Microvitec's Amiga M1764. 

More control 



Firstly, it has no built-in spaa- 
at all. This is a blessing in light of 
the poor speakers installed in ta 
little brother. You can buy a 
decent set of speakers for next 
to nothing these days (thanks 
our PC friends and their newly 
discovered 'multimedia'}, oryi 
can link to a Hi Fi so there rea 
is no need. But most importan 
it has the screen geometry 

controls that were so sa 

missing from th 

1438. I 







fact it has just about every 
control you'll need and more, all 
accessed via a digital On Screen 
Display <OSD). 

Of course it's also a much 
larger monitor. The 17 inch 
dimension is measured diagonal- 
ly across the monitor screen 
itself and although three inches 
extra might not sound a lot, if 
jyou've ever used a 17 inch 
monitor and then gone back to 
14 inches you'll find yourself 
squinting at text and more 
[Ulan underwhelmed by its 
graphical impact. 

All change 

Adjusting screens with the OSD 
is immensely satisfying, though it 
lakes a while to work out what's 
happening. At first I couldn't get 
[any display higher than PAL to 
[work correctly but after reading 
the manual (which is small but is 
info 'ma live and gets the point 
across adequately) I found that 
[the Genlock and AV Lock modes, 
[designed to enhance the picture 
[quality with PAL displays, needed 
to be disabled. 

Every screen mode thrown at 
me monitor displayed perfectly 
with j st a few tweaks of the 
easy-to-use geometry settings to 
get each and every mode stretch- 
ing perfectly border to border 
Bliss. If you are using a graphics 
board, the 1 764's ability to 
Jandie up to a 64KHz scan rate 
d a 120Hz refresh means it's 
ht up there with the best PC 
mils For instance, it'll do 1024 x 
168 r»on interlaced at a rock 
iteady 70Hz which is just fine 
lid dandy. Indeed if you intend 
j a PC as well as an Amiga 
■5 ideal. 

I What's more, the 1764 
TeTicrises every screen mode's 
■et'ings so when you change 
Icreen it wobbles for a 
■action of a second and then a 
pfect border to border image 
appear (provided you've set 
mode up properly in the 
I place). 

Wicrovitec haven't skimped on 
display quality either. It's far, 
better than the 1438 and any 
tier monitor I've seen. The 
iplay is crisp with perfect 
mergences of the colour 
us which form the on-screen 
:ture out of Red, Green and 
ue (RGB} and just a touch of 
linearity (bowing) at the edges. 
n the latter problem was 
c'kly cleared up with some 
aking in the advanced 
metry settings. 
These settings also go so far 
to allow the configuration 



PRODUCT TEST 



each of the RGB gun gains. In 
simple terms you can make the 
picture appear 'warmer' (more 
red) or 'cooler' (with more blue}. I 
prefer the warm setting which is 
easy on the eye in a fluorescent 
lit office- 
Eye strain? 

The 1764 is a proper low 
radiation monitor complying to 
the MPR-II and EC EMR direc- 
tives. This is very good news if 
you worry about such things, but 
on the other hand it does some- 
what limit the range of bright- 
ness and contrast available. That 
said it really is nothing like as 
limited as the Ml438's and was 
more than adequate on a bright 
Summer's day in the office. I 
could still see everything on 
screen with ease. 

The 1764 supports power 
saving modes which means that 
with an appropriate PD utility/ 
blanker, your Amiga could actual- 
ly power down the monitor by 
itself. This is a very nice feature 
and a first for an official Amiga 
monitor. Even when in-use, con- 
sumption is rated at 85 Watts 
which is pretty good for a 17 
inch unit. 

Big is best 

Although the price tag might strain 
your eyes, the 17" display will 
bring them back into focus pretty 
smartly. This monitor is substantial- 
ly more comfortable to use than a 
smaller model from a visual point 
of view and thus could have long 
term health benefits as well as 
making your software, Workbench 
and 'net browsing a lot more 
pleasant and enjoyable. Sure its 
expensive, but as a professional 
monitor for someone who uses 
their computer for long periods 
day in, day out I cannot recom- 
mend it highly enough. ■ 
Mat Bettinson 



AT Ml 764 MONITOR 



system requirements: 

A6A chtp-tet ft kist ntmumtti 



nernferrs settings lor i 



■OVERALL 
wiiiic The iii u ni lor the 

Amiga has lie mi 
. wailing For. Buy 
mm one (if you can!) 




© 



© 



Best value 
magazine 
best value 
promotions 



Your last chance to 

save up to £1 8 off the 

cover price of CU 

Amiga Magazine! 

Turn to page 112 

for details of this 

super Summer 

subscriptions discount 




The Amiga enthusiast's friend 



i 




The new GiF Sensaticr double CD gcmteins 
around 10,000 lull colour images, Viewer and 
converters are included on (ha CD. Subjects 
include Vehicles. Space-, Science fiction, 
Textures, Landscape's, Sunsets. Money, 
Cartoons. Fanlasy, Sports, Ftaytraced, Classic 
art. and loads, more. 



World 
Atlas 



GIF SENSATION 



DOUBLE CD Mew Version 



(C0 126) 



E19.9S 




ANIME BABES 



Contain] around soon erfflic harid drawn imayos 
in (he Japanese amme tradrtion. 
This CO is of an Adult nature and should not be 
purchased by anyone likely 1 to be oHended by 
drawings depicting nudity and / Or Sex acts. 
An adult onll cdrom" 

Includes images only suitable for persons over t 8 
Japanese erotic art (CD191) Only £13.99 




This supero highly rated Amiga CO- 
ROM World atlas laatures a flexible 
interface allowing quick access to 
individual countries via continental 
maps, county lis;, capital or general 
index. Concise, informative county 
Nslories. Each country is support- 
ed fry a Series of maps depicting 
regional pasdion. major cities, 
rivers, lakes and mountains. Background 
cul'e'al and economic information is avail- 
able at a glance. Ba&& national tacts are 
represented graphically and comparative to 
the UK For 
A12QO,A4uO0, SCD32. 




Trw new Magic Wortftench CD contains iha| 
largest collection of Magic WofKbench t 

Backdrops and tools ever compiled Inc 
wall over 5,000 Mage- WB Icons Over 600] 
specially selected Magic Workbench bacfc-l 
JrouS in e, 16 and 256 colours, over 
SOmejahytes pi Workbench toob. gadgets,! 
patches and desktop enhance' lcols-nhhlies | 
The CD also includes Magic Workce-cr 

asw»ll as many other items never before 
released on any Amiga CO ROM, I' you want to updalo/enhanctt ycul 
enisling Workbench £ or 3 then this is trie perfect Workbench add WlJ 
ROM This CD is only suitable lor any KickstartZ'S basec Amiga's s 

as ins A5O0+, A60O, A1200. and A400Q. 





WORLD ATLAS AGA newsii 




MAGIC WORKBENCH ENHANCER v2 <coi87ti74 



riifi Adolf: rjfinrrfrffnn \ J .znw 






ADULT SENSATION ONE 

Adult Sensation is possibly the Amiga's largesl sell- 
ing adult tills. It features over 4,000 high quality 256 
colour images ot the "adult" nature. Image viewers 
and coverlets are included lor every configuration oi 
Amiga. (OVER i£ C+ILY>out nowl (CO01) £19,99 

ADULT SENSATION 2 tik new tatcn 

Adult Sensation 2 not only contains 4,000 new 
colour images but a so includes tans oF adult related 
samples, adult music modules, tons of adult stories, 
adult anims, blackfivvhite 70's photos, adult games 
amd more (Ov^A 19| out now! (CD115) E19.99 

SEXY SENSAWONS 

AvaMaUe now, mis CD contains around 2,000 espe- 
cially Chosen nigh quality GIF Images. Viewers & 

graphic converters are included for easy and quick 
access to any of the pictures on any Amiga. 
(OVER IS ONLY) OUT NOW! (CDt69> £13.99 

ADULT SENSATION 3D ExcLtJSIVE! 

This CD actually contains over 2,000 true 3 
Dimensional colour images. 30 viewing software 
and top quality 30 glasses are also supplied. 
Inclucfn tuptrb ntw Multimedia IrtlBrtace 
(OVER t&j Available Now 1 fCDMS) £19.99 

ADULT SENSATION 4 " Imrt0 ^ 

Available Soon tnis- CD actually contains hundreds 
of naughty? anmalions'liim clips for AduHs only. 
Viewing software '-idudBC for Amiga. Limited First 
sfocM so order now For ""-mediate despatch upon 
release. (OVER 18) (CQ146*) E29.99 1 

ADULT MENSATfON 

Adult mensation is a unique collection ot colour pho- 
loshots ol hurtky men in various poses. The wildest 
most mouth watering man size Image selection ever. 
Whether you want bulging biceps Or Steaming shap- 
ley man then order this CD now! (CD164) £19.94 



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Supplied to persons over the age of 18. 
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This amazing new CD contains everything you need to connect 10 the Internet. 
It features all OF the programs you need to gel connected. It also includes the best 
Ol the net, SO you can fry before you buy! We've also included one months nation- 
al free «niemei access so all you should pay is tne local pnone bill (>p a min'.) 
Includes special offers or. internet software and hardware, and details on how to 
set up your own web and ftp sites etc . Absolutely no knowledge of the Inlernel or 
Shell required you Simply Slot in Hie CO, Click the- mouse a Few times on the relevant icons and you're con- 
nected' There 3 even a complete database of hundreds of the very best web site* to visit. FfjtcatlBni! 

'This Amiga CD contains everything you need, 

'It's easy to setup and use, 

'It's supplied with on© months free internet access, 

'It's great value. 

GET ON THE NET 

m 









~ 



Frjaf tins* Include: 

'True Multi-media Interface; unlike anything seen on the Amiga. 
'Produced in the UK jnlke most encyclopedias 
"256 colour AGA interlace 1 Scolour A500 version available soon 
'Very latest information (ram around the World 
'Thousands of subjects covered from Aaxnen to Zurich 
'Hotlist editor so you can create lists of particular subjects 
'Hundreds of samples including lull spoken media show 
'Hundreds of Images in full colour and 16 sfiades of grey 
'Import new subjects from the Inlernel or from floppy disk 
'Export data to printer or file and use it in your own projects 

What users have said... This is just Brilliant! - Very Impeased - Who needs Enxxita? 
The presentation is second to none - PC Users, eat my short*! - 

THE EPiC INTERACTIVE ENCYCLOPEDIA 4mb recommended 



love Itl. 

{CD222) 



£29.99 




Tfusdaja CD ROM contans he wry 
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Zocm 2 incudes re very latest 
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over 50 dsks d samplas, 2Smb of 
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(CD211 C1B.W) 




Conlains the very latest 
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Available now! 

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Coma ms over 10,000 old 
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Thousands oF classic CS4 s d 

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C64 SENSATIONS 2 (cpazi) eibm 




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This oata 00 ROM mcludos 
hunnreas of high quality 
Advanced Mildary images, 
inctuding hundreds of diFlerent 
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tor |usi brew*»g or desktop 
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This CD includes over 5.000 
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Emulators Unlimited contains Software emula- 
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Commodore $4, Commooflre VlCJO, Amstrad 
CPC, Apple Mac, Gameboy, Atari ST, MSX, 
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I Sound FX Sensation is an original new CD 
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. L "*<lH£LHIfcS 




FECIAL FX Vol: I 



•CD Features Include: 

HUES L 1 ' SuitiCr. Saras) a! reir l\gf\ xBty 
Wfa ntBTJaOe. UMstjfli'rtMritt' 

iMsofimttges. Mek>njwrinrHw 

; iKfflgti. QnthuBiy landed burn CO 
r AGd Amga. N'-smr Amp HWuratf 




SCI-FI Sensation is an exciting 
new CD-ROM containing over 
1 3GIG at SCI-FI images, ani- 
maiicns, 3D objects, Sound FX, 
Documents, Themelunes. 
Scripts & SCI-FI games. 
Subjects included are: 
BabylonS. Startiok (The original, 
TNG, Deep Space 9 and 

Voyager r , Batman, Dr Who, 
Thunoerbirds. Robocap, Sea 

Quest DSv. filadcrunrtor, Aliens. 

Terror hawks, 2001. Bla*e7. 

Battleslar Galactica Tron Total 

Fiscal, 2010. Space 1999 etc. 

'Buy SCI-FI Sensation from us and 

you are guaranteed to mway* 
receive the latest version. 
CU Amiga: 91 % AUI. S3'-' 





I Arcade Classes «s an original 
collection gf ALL your old 
arcade favourites. Including 
Amiga versions at PACMAN, 
SPACE INVACERS.ASTEFII- 
ODS. MISSILE COMMAND, 
PENGO. FROGGER. LQAO 
RUNNER, GALAXIANS, DON- 
I KEY KONG. NUMEROUS 
TETRIS GAMES. BATTLEZONE. TEMPEST, COMBAT, 
TRON, SPACE WARZ, THRUST, Q-BERT HUNCHBACK. 
MOON PATHOL TRAIL BLAZEH, BflEAKQUT, CENTRE- 
PEDE. CYCLES, BEZERK, SNAKE, SCRAMBLE, FING 
PONG. BREAKOUT. NUMEROUS C64 CONVERSIONS. 
A COLLECTION OF JEFF MINTER GAMES AND HUN- 
DREDS MORE. Over 60Orrfc of unroroeflable nelro-gam- 
ing. Keyboard recommended. 
Now inciixSes rVTi/Wmeote Amiga Interface. 

ARCADE CLASSIC S + NEW ^ w 



(CD76S Now C 14.99 




SPECIAL FX Voi:1 

"Acfcija; Amiga Scrrrnn Khnis 





iPwemakj -Movie Maker" senes lakes you step by slep through 
anal techniques, of Special FX, Horror and Action film mak- 
ainad in every oe!n:' are all (he camera angles, editing lech- 
Lprop huilO;iig , make up etc. all using easily available domestic 
wnt and malenais Available on video or Amiga, CD ROM. 

flE MAKER SERIES available now (CD1M) ^^ 





*-* 




SENSATION v2 D0UBIJCD 



(CD! 




II your into Horror tnen I 
this original CD ROM; 
will pleas* you no end. 
H contains Thousands ol 

gruseme imnoas, Ion* I 

cf gory animations. Bloody games. 

Spine tingling horror type sounds, Horror 

stones. Pictures & animal*ans Irom tons ol horror films, and 
neaps ol re.it)-tife blood' n' guts, This shOuW-hflne totfrr oWsd 
SICK Sansaaon. . AUI May96 




WEEP! 



ECnOM 







Contains 1200 nur most popular floppy based 
software titles on one giant 600mb CD-ROM. 
Now you can purchase the en/tire Eptc collec- 
tion in one go. Subjects include: Professional 

mono c ipart, colour clipart, numerous 3D 
objects for Imagine & Lightwave, Colour. 
Bitmap. Compugrapnie lonls 5 Adbbe tonts, 
Graphics converters. Music lutonals, 
Beginners guide, 3D stereogram generators. 
Hundreds ol Sound FX and samplBE, Virus 
Kill&ri, Hard disk installer S, tools. Various 
Hardware profecls . Hundreds of games 
including Mind leasers. Purate, cwd, arcade 
and board games, books, and more. 



r tUJi;ifr ^ L "^ I World of Clipert is a double CD- 
I FOM containing around 40,000 
mono and colour clipart images 
| contained in over t do catagorifss 
in IFF. GIF, PCX, CDR, EPS. TIF. 
I &. BMP. Tools for converting 
images to another format are 
includ#d Tor both the PC & Amiga. 
I Subjects include : Animals, 
ny, Babies, Men. Women Trees, Reptiles, Insects. 
\. Italigicus. Planes, Vehicles, Ships, Toys, Zodiac 
Eyt eaiehsrs. Humour. Cats, Dogs, Computers, 
logy. SeaJiie. Space, Symbols, Royalty. Omosaurs, 
Nature. Ada. Toots. Astrology. Hands. Binds. 
^*se Dtlics. Workers, Cartoon, Lion King, Education, 
L (aYde-iing, Holicays. Houses & Buildings, 
irs. Children, Bannars, MadievaJ, Military, 
Hits. v-jSIc, Sports {football, gorf. Aerobics, Olymf)ics„ 

Trsnsporl, Trains, War and more- ffflfso 1 94% 

WLO OF CLIPART Plus aS^SS ico*o 



U* ? it*] 11 i&3i&$jl y< » jaS 




HORROR SENSATION 



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Retro gaming at it S best Around 
3000 all-lime classic spectrum 
game hies on Dne CD-HOM. 
Emulators, meluaetf tor ahy 
Amiga Games include Mains 
Miner, Skool deie. Mcmty fnole, 
Slartrek, Thrust, Jel Set Willy, The 
Hobbil, Strip Poker. Danger 
Mouse, The Sentinel. Micro 
Olympics, Under Wurtde. Uridium. 
Alio Atac, River raid. Barbarian, 
Hunchback and around 3000 other 
classic spectrum gam* Mos Including 

Hd games. Speccy '96 also 
:ontams hunrjredis of documents con- 
taining instructions lor most games 
aswell as hundreds of speccy gams cheats. Okay on any CD 
ROM drive connected to an Amiga 





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GAMES, rciiara 
aiOurYl 300 ;jr ear A.mya 
pames, totAHOQ. ASOO, 
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CLASSIC BOOKS 
lnt*K#W fwy W fTJM- 
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SAMPLES Orsr a? 
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BEGlNti£RS. Inauooa 
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1 EBVCATtOH. f>xs CD 
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The, CO coniarie ntamialEn lhal hOBOCV 
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THE SPECCY CD 1996 



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WE NEED YOUR HELP! 

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Includes over fiOOmb of el 
the very lalesl music mod 
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music. Also includes Ions 
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2 

'HE SOUND LIB RAm 




Thus CD contains almost 100 
variations Of Hie worlds most 
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Nearly all the games are ready 
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CD-ROMS 




Scary special 
effects, screen 
blartkers, vintage 
arcade games 
and more 
brought to you 
by Mr T Horgan. 




Round U 



107S Weird Textures 




1078 weird textures are offered 
on this CD and that's what you 
get. Each of the textures is 



supplied in five for- 
mats: PICT TAR G A. IFF 
256K GIF and JPG and 
they are all 256 x 256 
pixels in size. While 
that might sound 
rather too small for 
many applications, it's worth not- 
ing that they have all been clever- 
ly designed so as to tessellate 



perfectly. This means that they 
can be repeated to form much 
larger images as the edges will 
join with no visible seam. 

Most of the textures appear to 
have been created with plasma 
generators and procedural textur- 
ing tools (like Texture Studio) and 
most of them have a 3Dish look. 

1078 is not supposed to be a 
complete collection of textures 
and backdrops for all occasions, 
so if you're after a CD full of Slate 
and polished steel backdrops then 
look elsewhere, However if want 
to wrap your 3D creations in digi- 
tal wallpaper from the planet Zog. 
you've just found your perfect CD. 



To make it even easier to use 
there's a 24 page booklet inducing | 
with a picture of each texture and [ 
its filename. Most will probably 
find this preferable to the alterna- 
tive practice of including the index 
as a series of images on the CD. 

Available from: Ground Zero 
Software, 4 Chandos Road, 
Red I and, Bristol BS6 6PE. 
Tel: 01179 741 462. 
Price £9.99 plus 75p P + R 



C64 Sensations Volume 2 




Back in our December 1996 issue 
we looked at the original C64 

Sensations CD rated at just 40%. 
The reason for the lowish score 
was because unlike the excellent 
Speccy Sensations, the 
Commodore 64 version was 
merely a collection of music, 
demos and pictures from the 064 
with none of its classic games to 
be found anywhere, 

With this second bite at the 



cherry the compilers 
have included two C64 
emulators (Frodo 2-2 
and Magic 64 1,3) but 
still no games, despite the claim 
that the CD contains "all the soft- 
ware that we have collected dur- 
ing our great times on the C64". 
Apparently they never collected 
any games. 

This lack of games and other 
failings makes the C64 
Sensations Volume 2 as a stand 
alone CC a complete non-event. 
Neither emulator can run the 
demos at anything like full speed 



and even if they 
could, would you 
really want to sit and 
watch them? The only 
worthy aspect of the 
disc is The collection 
of 'SID' tunes taken 
from old games. 
These will please the 
more seasoned: 
gamer in a nostalgic 
kind of way but even 
then the attraction 
has a fairly short life. 

There is another CD 
available that contains loads of 
C64 games to load into the 
emulators, Combining these two 
discs would let you relive those 
C64 gaming days (a very fast 
machine is required though). On 
its own though, C64 Sensations 
Volume 2 is something of a 
let down, 




Available from: Epic 
Marketing, Victoria Centre, 
138-139 Victoria Road, 
Swindon, Wilts. 
Tel: 01793 490 988. 
Price: £19.99 plus £1 P+P. 



• 



EMC Index 



Scne clip art and graphics CDs 
(such as the EMC Phase series 
for example) come complete 
with an index in each directory - 
a screen made up from thumb- 
nail previews of the images 
contained in that directory listed 
alongside their filenames. This 
makes it quick and easy to locate 
your required pictures without 
having to load and display each 
one separately. However, some 
CDs are not so well presented 
and merely offer reams of pic- 
tures often stored with meaning- 
less filenames. This is where 
EMC Index comes in, 

EMC Index doesn't contain 
any clip art or full images of its 
own. Instead it's full of preview 
screens made up from existing 
graphics CD-ROMs, specifically 
Fresh Arte, Mother of all Clip art, 
PCX Potpourri, Publique Art, So 
Much Screenware r Sci-Fi 
Fantasy, GIFs Galore, Clip art 
Goliath, Clip art Warehouse. GIF 
Galaxy, A I mat he ra' 5 CDPO 3, 
Demo, Demo 2, 10 on 10 
and DTV CDs. ProFonts & Clip 
art, Graphic and Adult 
Sensations, World of Clip art, 
ProPics, Pandora, RHS Colour 




Kollection, Aminet 3-7 and 
Multimedia Toolkit 1. 

The indexes are supplied as 
high-res interlaced IFF pictures 
in 256 colours and also in 
dithered 16 colours, They can be 
viewed straight from the 
Workbench (the icons are set to 
display via MultiView) or you can 
use any other tool such as VT 
which is on the CD, a paint pack- 
age, Directory Opus or your nor- 
mal file manager. 

Ploughing through a CD of 
pictures with no index can be so 
much of a hassle that the 
offending disc is often banished 
to the bottom drawer and never 
used, In these cases EMC Index 
will breathe new life into those 




old CDs. You'll probably find 
plenty of gems that you never 
knew were on there! The only 
quibble I have with this CD 
regards the price, If you have 
more than a couple of the fea- 
tured CDs then it's certainly 
worth the cash, but f would have 
expected a price nearer the £1 
mark. Even so it's a good idea 
which works very well, 



Available from: EMC 
Computorgraphic, 8 Edith 
Road, Clacton on Sea, Essex. 
Tel: 01255 431 389. E-mail: 
9ales@emc0mp.de mon .c o . 
uk. Price: £14.99 + £1 P + P. 




Utilities Experience Volume 1 



££ W 




While the Aminet CDs seem to be 
the first choice of many Amiga 
feers, some may like the more 
immediate approach of Utilities 
Experience where most of the 
software can be run straight from 
the CD. This means that there's 
less on this disc than one full of 
archived files but it's a lot quicker 
anc easier to scoot around the CD 



and try everything out this way. 

There's far too much software 
On the CD to list everything but it 
seems that the compilers have 
tried to cover all areas with a 
selection of some of the best soft- 
ware in each. The software is split 
into the following categories; 
business, emulation, graphics, 
datatypes, video, icons and tools, 



demos of commercial software, 
comms, music, disk tools, misc, 
Workbench and Shell, text files, 
rendering and programming. The 
amount of software in each 
department varies a lot, For exam- 
ple, the music section has a 
decent selection of trackers, mod- 
ule players, One of the most well 
endowed areas is the graphics 
section. This has a small selection 



of tools and viewers for graphics 
boards and around 100 assorted 
graphics tools for everyone else, 
There are also plenty of 
LightWave 3D objects and a few 
for Imagine and Real 3D, 

Another notable area is the 
emulation section which comes 
with 17 emulators including 
Shapeshifter, ZXAM Spectrum. PC 
Task, MSX2, Amstrad, Atari 800, 
Gameboy ST and C64 emulators, 
with hundreds of classic 
Spectrum games. 

Utilities Experience is one of 
those CDs that grows on you the 
more you use it. If you like the 
idea of having a load of tools and 
utilities all instantly available on 
one CD then this should be at the 
top of your shopping list. 

Available from: Sadeness 
Software. 13 Russell 

Terrace, Mundesley, Norfolk, 
NR11 8LJ. Tel: 01263 
722169. Price: £12.99. 




CD-ROMS 



Ami net 12 






L 



The Aminet is the 
world's largest on-line 
archive of freely 
distributable software 
- now there's a 
fascinating fact to 
bring up at your next 
dinner party. The lat- 
est CD taken from 
the archive has an 
audio theme and 
comes complete with 
full versions of 
OctaMED 5.04. the 
eight voice tracker 
Symphonie and a 
very powerful sample editor 
called Sound FX. 

Symphonie is nice little tracker 



\.*A~,;. J. J..t l I V lUrTT-nr 1 



i.i- .Hi™, inr 



■■jLJ hJj iijj »r"*jjl 




lLS — J 



that includes a few realtime 
effects options, which allow you 
to process your modules with 



reverb and echo effects. Sound 
FX offers an unrivalled amount of 
sample processing options includ- 
ing vocoder, morph, reverb and 
noise gate, although the tiny text 
makes it unsuitable for use on 
most TVs. Music mods are fea- 
tured heavily. There's around 500 
of them, all the latest uploads plus 
the top 200 downloads from the 
past few months. There's also a 
drawer full of samples, the majori- 
ty of which have been taken from 
my sample collection which I 
included on the November 95 CU 
CD (cheeky chappies). 

As always there's all the new 
additions to the Aminet that have 
been uploaded since the last CD 



release. They're mostly stored ii 
LHA archives and in many cases 
can be viewed, played, executed 
or unpacked from the Amiga 
Guide indexes. Another excellent 
CD for all Amiga users, especial 
musicians who missed out or mi 
samples the first time round. 

Available from: PD Soft, 
217-219 Hamstel Road, 
Southend on Sea, Essex 
SS2 4LB. Tel: 01702 3061 
Price: £11.99 plus £1 P + P. 



Mods Anthology Volume 1 




The great thing about Amiga 
music modules (AKA mods) is that 
anyone can make them. All you 
need is a public domain tracker 
program and a handful of samples 



and you're off. Once 
you've composed your 
musical work of art you 
can then distribute it via 
the normal PD chan- 
nels. It's music for the 
masses, made by 
the masses. 
Mods Anthology is a reflection 
of just how massive the mod 
scene is. It's a pack of four CDs 
containing over 18.000 music 
modules in uncompressed 



ready-to-play format, Most of the 
mods are grouped into drawers 
named after the authors, and as 
most of the contributors have 
supplied a good few tunes each 
this is quite a reasonable filing 
system. Hippoplayer and 
DeliTracker are included for quick 
and easy playing of the mods 
from the Workbench, Other soft- 
ware includes a selection of rip- 
pers and a few trackers, ie 
Protracker 2.3, StoneTracker and 
Music Line Editor. 

While there are unquestion- 
ably more modules on offer than 
you could ever hope for. that 
doesn't necessarily mean you'll 
like them all. In fact, I find most 
PD mods rather unimpressive. 



However, as you're reading and] 
are therefore obviously interest! 
in this CD set, I presume you ra 
differently, The contributions he 
are generally from the most hig| 
ly rated mod musicians or the 
scene. I've promised myself 
never say this, but "this is a gc 
collection if you like that sort 
thing" (slaps own wrist). 

Avai lab I a from: GTI, 
Tel: +49 6171 85937. Chec 
the advertisements 
elsewhere in the magazine] 
for various UK suppliers. 



Magic Publisher 



This is a massive collection of 
four CDs designed for traditional 
DTP and On-line publishing. 

The first CD is dedicated to 
application programs. The§e 
include a working version of Final 
Writer 4 SE, a restricted German 
language version of Wordworth 
4, a demo of Font 
*-- ® Machine, hundreds 
of printer drivers and a 
good deal of shareware 
, programs. The second 
CD is filled with 
Adobe Postscript 
fonts (types 1 and 
3 and bitmap) and 
loads of black and 
white IFF clip art, 

■ - ; most of which 
5 




: 



^J^fl£l£ 



are large high resolu- 
tion scans. Subjects 
covered in the clip art 
section include: 
alphabets, cartoons, 
design (logos and 
headings), electron- 
ics, food, holidays, 
maps, military, 
miscellaneous, 
music, nature, peo- 
ple, religion, road 
signs, sports 
and transport. 

Disc three is full of 
fonts separated into four types: 
bitmap, colour, DMF and 
TrueType. The final CD is labelled 
BBS Section and contains much 
of the previous three discs in 




sSS 



3 



jpV J tt * .i|v igjo^g'tt Z. 7j *4*B M 



n= 



V»j»s t.^ufi TxL.ftr$ Ll-" 

El mi 3i ™ i m* i 

Utvus insists 

m >■ lis, tap hf pMrtj 

III tl bei »f«i* t. lix * 
la etMtai la is rat 




JajoorUB45Roo6Cj 



r;ni.n,' ii i miMi/vtaEiuav.'i^ivvv'i' 



archived LHA form. This could be 
used by anyone running a BBS as 
a ready-made archive of DTP 
material which could be put 
on-line to interested users. 



This is one of the best 
collections of fonts and clip artj 
the market. The claim that it's 
ideal for WWW publishing 
pushing it a bit, although therej 
a few HTML tools included. Col 
have done with a bit more docu| 
mentation but it is still definit 
worth checking out. 

Available from: GTI, 
Tel: +49 6171 85937. Chi 
the advertisements 
elsewhere in the magazine] 
for various UK supplier 





VIDEO 




(C Phase4 is an excellent, contentful! CD Rom that h ideal far all Scala MM users'' Barry Thurston, Managing Director, Scala UK 



. r v, since bitmap fonts ape faster to load, access and use in most 
video applications i Scala themselie.i supp}-,' bitmaps!) we hive included ti 
latt>t' number qf bitmap fonts, with full IFF previews in 20 sizes between 18 

'point and !6# pt 

fouRiain/Itttellifmt read) t ompugraphk CG scalable fonts with IFF 
■< v and automatic install scripts. No more messing about trying to 
install fimts, just click on an icon ttrtd Compugraphic fonts will be 
Installed into you r system ready for use.' i WB2fi <wti>- qufmf j 

ffxsii modules and ftwnd samples. We have used ScafaMM for years to 

produce corporate presentation for companies like the YMCA and 

rsport International. As a direct result <>t tkis, and to satisfy our own 

: r many hour* finding the best modules and sound samples 
out of the hundreds of bad ones. For the first lime, you will have act 
t full sorted and tested musie modules ttnd sound tamplei that you can be 
. >;! it! tisiny in your presentations 

Will over 300 megabytes <>! "never seen before" professionally designed 

backgrounds covering subjects such as Weddings and Technology. • 
absolutely stunning backgrounds will add the professional touch to anj 
video presentation and lied in 800 x 600 24bit fpeg along with 

IFF 256 colour conversions in PAL 768 x 576 and NTSC 768 x 430 forma. 



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% Textured >unds ittch as Marbles, aid Fabrics, again in fidi 

video overscan, that are also supp ^4bit jpeg, PAL 768 x 

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6. A selection of useful Image background) in full video overscan, that 
cat i' wide- variety of prest Again all supplied in 
800 i 600 74bit jpeg, PAL 768 x 576 d IFF 

formats. 

7. Countdown animations, icstcards, multimedia butit.<< reen tinu 
over 20 video utilities and a whole host of other sti 

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ru--:.-.'n r:-;ili]r.-tutuJ-, t.'rr will illrtjs 
'c'ami c¥jrjwj( /ujti/i/v rrrfl 



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E.M.Cofnputergraphic's IWDEX kR a CD containing thumbnail index 
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■ t'tilirr ranged the award winniiis." S.d'dii h>n\ 

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fonts ar« among the best available!" Amiga Ccnvutfng 

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rnoRC ADQaaa 




We're talking quality with this 
round-up of games and demos. 
Tony Horgan is well pleased with his 
choice of items from the public 
domain bargain basket. 



Outfall 






!©€>© 



J© *■ f © 






game 

I've never been the world's ft" (E* 

biggest fan of Tetris variants but 
Outfall confounded my expecta- 
tions within minutes of picking 
up the joystick. It's a well pro- 
duced variation on the Tetris 
theme, in which the variously 
shaped blocks are replaced by 

coloured blobs of slime. The idea Q dffi t° tffi ^y f "" 
is to line up the blobs as they fall L 
from the top so that four or more 
of the same colour are sitting next to each other. Once 
that happens they all gum up together and then burst, 
making room for new blobs to appear in their place. 

There's » computer controlled opponent with three 
difficulty levels or you can play against a friend. The 
graphics are fast and smooth and the sound effects are 
suitably 'y loopy' The whole game is quite addictive and 
more fun than it looks. I'd almost go as far as saying it's 
k. the best PD game I've seen all year. 



Available from Fl Licenceware, 31 Wellington 

, Road. Exeter, 



00 « 



: - DIFnCILTl 

\ mm 

HfSCB 

' ommD 

5CURf5 
fL3 



i:O l 56fi 



Devon, EX2 9DU. 
Tel: 01392 
493580. 
E-mail: steve® 
f1lw.demon.co.uk. 
Price: £3. SB plus 
75p P+P. 



The Experiment 

adventure game 

Seeing as Amiga . ^^_^^ 



graphic adven- 
tures are thin on 
the ground at the 
moment it's down 
to the likes of the 
Fl Licenceware 
crowd to keep us 
supplied. They 
offered us Graphic 
Adventure 
Creator some 
time ago, a tool 
that let anyone with a bit of imagination create their own 
Monkey Island beater. The Experiment is the fruit of such 
a labour, and it's a pretty good advert for the utility! 

Bud Lightning is the cliched central character and is 
something like a cross between Buck Rogers and Luke 
Skywalker. The illusion is only marred by the way he 
speaks: whenever be does so his head nods up and down 
like Windy Miller from Camberwick Green. The opening 
scene has him trapped inside a control room surrounded 
by dead colleagues but he's soon out and about, survey- 
ing the damage that has just been done to the planet by a 
recent missile attack from the Stingons. 

It's a three-disk affair that comes with a hard drive 
installer. Unfortunately it refused to run from my hard 
drive but playing from floppies isn't too much hassle- 
Experienced adventurers won't lose much steep over the 
puzzles but it's fun all the same. A demo version is avail- 
able from the Ami net and from the address below. Well 
worth a shot for puzzle -starved gamers. 

Available from: Fl Licenceware, 31 Wellington Road, 

Exeter, Devon 

EX2 9DU. 
Tel: 01392 
493 580. 
E-mail: 
steve @f 1lw. 

I demon, co.uk. 
Price: £5,99 plus 
75p P + P. 



PD SCENE 



er 

AGA HD demo 

I suppose this is meant to 
be a send up of the classic 
Nine Fingers demo f ram 
Spaceballs. It's made up 
entirely from moving video 
clips converted into chunk- 
o-vision animations. The 
soundtrack is a jungle 

techno thing with Wild L'O L'-JU'^- 

West train noises tying in 

neatly with the footage of the author's train set. When 
it's not chugging around the living room strapped to a 
Hornby, the camera is aimed at excited lads raving in 
their bedrooms and re-creating the Nine Fingers intra 
with an anarchic twist, putting up one finger to the 
camera {only when Mum was out of the room no doubt) 
A bit of larf- 

Available from: OnLine PD, 1 The Cloisters, 
Halsall Lane, Formby, Liverpool L37 
3PX. Tel: 01704 834 335, 
Price: £1 plus 70p P + R 



Chicken Run 




Disco 

AGA demo 

Here's a neat little boogie 
woogie demo. Short as it is, 
lasting around a minute and 
a half, it's still an entertain- 
ing little trip into psychedelic 
cartoon Discoland. The 
soundtrack comes complete 
with synth torn drums, 
rhythm guitar licks, horn 
stabs and live basslines, 
while the visuals combine 
cartoon characters with 
swirly orange backdrops. It's a shame the music is let 
down by some poor edits that jump between the sections. 

Available from OnLine PD, 1 The Cloisters, 
Hslssll Lane, Formby, Liverpool L37 
3PX. Tel: 01704 834 335, 
Price: £1 plus 70p P+P. 



■C-QPj 




*2 

HE 5 




-£— --C22 


& 




game 

I know what's running through your 
mind: here's another rubbish Frogger 
type game. Well actually ... you're not 
far off the mark come to think of it. 

To be more precise, if you were to 
simplify the original Frogger concept (tricky but is has 
been done) so that all you do is run back and forth 
across a busy road, then you'd have something very 
close to Chicken Run. The spice comes in the form of 
the splattered corpses that litter the road when ever 
you mistime your run. There are also lots of little 
hedgehogs that get caught in the traffic. It's your job to 
find out how to stop them getting squashed. 

This is one of those games that looks like it was 
more fun to program than it is to actually play it. Not 
very good, I'm afraid. 

Available from: 
I OnLine PD, 1 The 
I Cloisters, Halsall 
Lane, Formby, 
Liverpool, L37 
3PX. Tel: 01704 
834 335. Price: 
, £1 plus 70p P+R 



imn i] 








mmmm 






toJMWM 














caflliiltJHHHHBHB 





Dream scape 

HD demo 

Big 3D animations 

are getting 
increasingly 

popular on the 
demo scene as the 
limits of realtime 
effects are seem- 
ingly reached. In 
order to get ■ 
decent length of 
animation into a " 
workable file size these AfA 
normally rendered at quarter 
screen size and then 
expanded on playback. 
That's the case with 
Dreamscape, but instead of ' 
doubling the width and height uf the pixels it just spaces 
them out to create a full screen picture. The trouble 
with this technique is that you end up with more 
black dots on the screen than coloured ones, so even 
though the animation looks like it's pretty good, you 
have to crank up all the levels on your monitor and 
preferably view it through a saturated composite 
video connection to get a decent picture. 

Aside from that it's an impressive little demo - all 
four megabytes of it! It will run on ECS machines in 
greyscakr. on AGA in colour and even on a CyberVision 
04 bit card. A good download, especially for all you stu- 
dent types with free Internet access (at least when next 
term kicks off). 

Available from Aminet on-line archive 
and volume 12 CD-ROM. Path: 
demo/aga/Dreamscape.Iha (4Mb). 



PD SCENE 



Dreamstream 

game 

Some games, wind me up, like this one for example. It's 
a potentially enjoyable shoot 'em up in the typical 
flip-screen AMOS style, spoilt by basic oversights. For a 
start it has one of those title screens that repeats the 
same text 'teletype' fashion between each game. Also you 
only get one life, so any mistake is punished by a pause for 
that irritating title screen to load and do its thing. Or how 
about the horribly slow reaction to the joystick? Or your 
character's inability to move in diagonal directions? 

I wouldn't be bothered normally but there are glimpses 
of a decent game here. The graphics are neat, although 
unimpressive, and there are a few good little touches of 
detail here and there. However, these nice touches don't 
compensate for the other annoyances. 

Available from: Seasoft Computing, Unit 3, Minster Court, 
Courtwick Lane, Little Hampton, West Sussex BN17 7RN. 
,^^^^^^_^__^^^__^_^ Tel: 01 903 

350 378. 
E-mail: 

seasoft@mag> 
net.co.uk. 
Price: £3-50 
eluding P+ 



Shad-Art 



cy 



Jam Jam 

AGA demo 

For anyone who longs 

for some good wibbly bits a ^ 

(well don't we all?) Jam A 

Jam is just the ticket, 

with more wobbly 

features than an 

African elephant in a 

jelly factory. 

So what does it V 

do? You know the score: 
it's all zooming spinning 
plasma and tunnels - undeniably 
cliched but like a good banging acid 
record it does the job even though you know what's 
coming next. 

The downside is that it managed to crash my Amiga 
in a variety of ways, on average getting about half way 
through before bombing out but occasionally reaching 
the end. Not a major contribution to road safety, but 
still a handy little demo to have at hand when the 

need arises. 



Available from: 
OnLine PD, 1 The 
Cloisters, Halsall 
Lane, Formby, 
Liverpool L37 
3PX. Tel: 01704 
834 335. Price: 
£1 plus 70p P + P. 




Three disks of varied hand drawn and 3D rendered 
images are offered with Shad-Art Slides volume 3. 
The opening set are hand drawn pictures copied from a 

Ferrari catalogue, 

while the rest 
include Dougal 
from the Magic 
Roundabout, 
Jimi Hendrix, a 
poster from the 
Woodstock 
festival and some 
assorted 3D 
tracings with 
lashings of lens 
flare. Since the 
advent of cheap 
CD-ROMs, floppy * 
based slideshows are rather dated, and this is no excep- 
tion. It fits only fifteen pictures onto three disks. Aside 
from that it's a nice collection of pictures that could 
inspire budding artists. 

Available from: OnLine PD. 1 The Cloisters, Halsall Lane, 
Formby, Liverpool L37 3PX. 

Tel: 01704 834 335. 
Price: £3 plus 70p P+P. 

















i 


1 




s 


: 











(£?ept a "111 

JZ, tttco Cnsfiire 

*Z1 rtitacC ^iriacCom 
01507 450114 



10 PD DISKS FOR A FIVER FROM A LIBRARY OF 14,000 + , 

BLANK DISKS WITH LABELS AT 2.50 FOR 10, TRADE AND BULK DIALS ON BLANKS 

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_»• AND ALL AT50PEH, I CANT IMAGIty&gHlT'S DONE....). 
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1 3,500+ titles, that's more than a library with less than that! 



PD UTILITIES 





If keeping your garden bird collection updated isn't 
on your agenda for these hot summer months take a 
look at what else Mat Bettinson has come up with 
after a rummage through his Public Domain drawers. 



HTML Hoard 

HTML creating/ 
viewing tools 



Kflsmai) 



HTML is the encoding language that turns a bunch of 
words and pictures into an interactive World Wide Web 
(L/VUVW) page. However, its uses are not limited to the 
Internet as it's an advanced hypertext system that can be 
used on any machine that's equipped with a Web browser, 
and as such it's an ideal vehicle for digital magazines and 
other interactive presentations. 

Active Software have put together all you need to 
create HTML in a three-disk pack. The excellent Voyager 
WWW browser is included to view the HTML, as are the 
necessary datatypes to view on-line pictures with proper 
transparency. There's reference documentation on the 
HTML standard, some example GIF pictures and gadgets 
and the Ed Word tent editor included too. The text editor 
can be used if you're keen on learning how to sculpt 
quality HTML by hand (our Wired World tutorial is an 
excellent guide for this). Alternatively if you'd rather have 
the hard work done for you then the powerful Magic User 
Interface based Web Maker is included to add the tags 
automatically via its graphical interface. 

Either way, this package has nearly all you need to get 
started with HTML. It's worth noting though that Voyager 
and Web Maker require a recent version of MUI which is 
not included. But this aside, if you're at all interested 

HTML authoring, 

Iget HTML Hoard. 

Available from: 
Active Software, 
PO Bon 151, 
Darlington, 
County Durham 
DL3 SYT. 

Tel: 01325 352260 
V 1JLUKI' Price: £3-75 

inc P" 






SLlEr 






W mI i I toh^mtta, I- 



Ju*! lahfl It VlStMp Bid lltfllt *SM »U mm Tttfrtt* Am^df 



VLScorj 1 



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<,tr.-rwQ !* * I TV « ■ im, v. « je dwi in, inmriHtm iriirii?! I 



Serious Amiga issue 1 

disk magazine 







i«i»[ii*MJraki— 




SERIOUS 


/■^^ 


AMIGA 




ESX vsSX 




: Att(L 




i 


£j00«cel! 
:AWB- 


TUSK" mil l| ll)r,i n fjl 
mm ft' i( Strijui «kg. ,, C 14* 

Mi bit. 















Hi«* "l lj» > » 



As a timely 

reminder of 

everything that's 

wrong with 

custom format 

disk magazines, 

here comes 

Serious Amiga. 

This disk 

magazine was 

developed using 

Hyperbook which 

has not made it 

any easier to 

read or get 

around. First of all, the icon tooltypes are directed to 

the author's hard drive and needed modifying before it 

will work. However, when you finally do get it to run 

you're thankfully rewarded with an interesting array of 

articles and a reasonably well thought-out structure. 

Obviously some effort was put into Serious Amiga. 
There's a CD32 SKI va SX32 comparison, an Apollo 
620 accelerator review, games news and more. But as 
I've indicated the whole show is really let down by the 
awful Hyperbook format. 

There are nice fades and transitions but every 
picture is rendered in just two colours (black and dark 
grey). At one stage there's an incomprehensible blob 
that's annotated with descriptions ... apparently it's a 
Gloom Deluxe screenshot, though you'd never guess by 
looking at it. Indeed in certain places some of the con- 
tent is dubious and there are rather a lot of spelling 
mistakes too (I say, throwing stones in a glasshouse). 

The authors lead off by saying they started the 
project in HTML but had a problem with the browser. 
Hopefully they'll get the browser working for the newt 
issue and drop Hyperbook totally. Do this and the mag 
will begin to show promise. 

Available front: Serious Amiga Office, 
4 Humber Side Lane, Easington, 
East Yorkshire HUT 2 OSW. 
Price: £1.00 plus 30p P+P. 



78 



JCOSub 2,5 

video titler , 



JCOSub is a titler Simple and etf ective. 

very much from the ■* a,ao comes with a few fonts... 

old school. The Like this one for 

titling package super hi-res mode. 

compiles the scripts, ^^^^^^^^^^^^^^^^^^^^^^^^^ 
although it doesn't 

generate a stand alone presentation. Effects -wise JCOsub is 
fairly weak, only the most basic dissolves and fades are pre- 
sent. What's more, the output is marred by a JC logo on the 
bottom right of the screen until a $26 shareware fee is 
stumped up. I'm all in favour of shareware but asking 
money for a package as basic as this seems a little rough. It 
does, however, support standard bitmap fonts and gives 
them various shadow effects. The column formatting fea- 
tures are quite handy too. Although the documentation is 
supplied merely as raw text (rather than AmigaGuide) it's 
adequate. The demo scripts are commented which is handy. 

Overall, this is a reasonable titler for low -end machines. 
If the requirements of Vi dec-stage Pro (Cover disk March 96 
CU Amiga Magazine} are beyond your system then this 
would be worth a try, although there are better alternatives 
in the public domain. 

Available from: Your Choice PD, 39 
Lamb ton Road, Chorlton. Manchester 
M21 OZJ. Tel 01618 818 994. 
Price: £1.50 plus 70p P + P. {Aminet 
Path; gfx l 'show/jcosub25.lha 315K| 



Newlcons 2.0 

replacement icons 




%t~mm 



Newlcons is a 
very popular 
replacement pack 
of icons for your 
Workbench ~ 

because, unlike 
others, it doesn't 
need a silly cus- 
tom palette to 
took good. 

To allow this 
Newlcons do 

something very special: they keep the palette and image 
information in the Icon Tooltypes. In order to see the fancy 
icons you need to run a small program in the background 
which automatically translates the Tooltypes data of each 
icon into the icon image. Otherwise all you see is a small 
square (the result of the Workbench adding a border to an 
invisible icon]. The advantage of this is that you get 
colourful icons without palette clashes. 

The icons are simple and clear and are mostly viewed 
from an isometric 3D angle. A gentleman called 
A esc u I ape has created massive archives of thousands of 
New Icons for every imaginable application. If you like 
the look as pictured here and fancy high-colour icons 
without the palette clash then Newlcons is definitely for 
you. You might like to request some of the Aesculape 
archives from Your Choice PD too. 



Available from: Your Choice PD, 39 Lambton Road, 
Chorlton, Manchester M21 OZJ. Tel 
01618 818 994 (Aminet path: 
util/wb/nlewlconsV2.lha 409K, Aminet 
path: pix/icon/AESicons{1-S).lha 10€K 
each) Price: £1.50 plus 7Qp P + P 



If 



Class Action 3.1 

file recogniser 



lSLLSJ 



ft"* I 



*»* I 



or* | 



Font*; I 



Lifts: 



Pref* 



Dwi: 



*j3 f-KZjpg 

CONTROULlFF 
Control! n-2,if I 
Control T-iIMixj 
rwciitniit. jp«j 
F18CutOut2.jpg 
FIBRed&kv.Jpg 
F1DR«d3kv2.JpQ 
FiaRip*.|»1. ipr, 
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acssy <=> 



Action* | nar.agl.t4 j 

|Contron»IjpV 



O*** |Jp»^ Plctur* 



V(»u Sealed 



It's nice to receive some top class PD. There are two ver- 
sions of the same package on this disk from Arrow PD. 
Version 2.8 uses the standard Gadtools GUI while version 
3.1 uses MUl which you'll either loath or love depending 
on your preference. Class Action allows you to teach 
your system to recognise specific types of files (eg. 
pictures, samples, LHA archives} and then process them 
accordingly whenever they are selected, For example, by 
teaching it to recognise LHA archives and linking these to 
your LHA command, you can automatically decompress 
an archive by clicking on it from the Workbench. 
Normally this would have no effect, or at best the 
Workbench would present you with a little command line 
box, so this is incredibly useful. 

The 3.1 MUl version also has a very basic directory 
utility mode which allows moving around your drives and 
performing certain actions in conjunction with the usual 
copy, move and delete type stuff. This is one of those 
utilities which you'll build into your system and forever 
after take for granted. Excellent. 

Available from: Arrow PD, PO Box 7, 
Dover, Kent CT15 4AP. Price: 99p plus 
70p P+P 



Garden 1 

bird clatabi 

Garden Birds is a m 
you might find in tli 
presentation but it 
though, it runs in a 
menu buttons on th 
on the Workbench. 

As for the inform 
details of birds sucl 
Chaffinch in conjun 
difference between 
having this run on t 
move the GUIs arou 
anything else while 

Unfortunately it ci 


Birds 

ase 

ultimedia database of common birds 
e British garden. It's not an OS legal 
does run on the Workbench. Oddly, 
split-screen mode with pictures and 
e bottom and fixed GUI control panels 

at ion included, there are some basic 
\ as the Blue Tit, Woodpecker and 
ction with pictures of each and the 
the sexes. Normally I'd be a fan of 
he Workbench but since you can't 


nd, it essentially stops you from doing 

browsing the database, 

oesn't have the courtesv of revertinti to 


your normal Workbench palette after it exits either. All the 
same, it's hard drive installable for ease of use and if you're 
interested in Britain's avian fauna then it's worth a spin. 

Available from: WildLIVE, 2 Southgate, Lydford, Oke- 
hampton, Devon EX20 4BH, Price: 75p plus 75p P + P. 


r .9 








ETiH 
If i U 






^m 





Now COI 
with both 



ProGratf 

Supptiru .ill r*«Jrt1 Amiga! and is J!l» fury A<U, Chipset 
conipntibir fan ran render images in iny Wsritbentn screen 
ir»3de refOfUlfufi irii.udvig HAMS mcdF |Arni^ii HAM primirtMial 

PmGfab™.. 

Snwi nnd LaMi. vmgc". " IffJiUW IFF/ILBMJ+, JPEO, BMI» 

Pt JC. Aiyl IK.'VMWr famuli. PnSGrJti tm jiniiraliraii a; 

ft*n5 files frd dnim«ioi* with minU <.re*Jrr« FC«CH 

intcrfarr nnd separate sound iamp#f| Al fimmS + SSMt file*. 

4 range oP iniij* pfscetung iflnrts. pmrttf rampuUng 
rautinn |A£A on<)f1 and Mtmmq rneufods are alia «™ to 

ProO'ab Vtiiioii 2.5 t Photogenic* Fully 1-jpprHt! Fr&jrub 

with o cuilam Lc.idrr tn enable grabs dir«Ily from wfttm 

■ he pmyrrtrtt ■ uving f 00 tunc' 

PhqGmIi'".. 

Software h« built in mono .wid r^feiur arti'TOton TafflHieS. 
Thr numOri- of tomei if depend*™ Upon your Arnig.1 i RAM. 

ProGrab™... 

Release 2.5.x loPiwure now inCidn. 

■ SUPPORT FOR VIRTUAL MEMORY 
Alloivi the hi ghest TKHutwns ■ 4ven with row memory Arnau 
.vtrxw the nred far an MWU. 



:•'... I IM ' 



; I Mb lit;: 



facet. 



■ AOOmONAX TILETEW FACIUTIE5 
With nm*r TWnennai or Sanelllte TV senate. 

* LARGER PREVIEW ins™ 

Double Resolution and 4 tiiws the xtrs jvatfabfe 

wttf> prevloui "r-Gr.ta irfliiimi 

■ MTRNAtlONAl. SUPPORT 

Maw work) umim composite PAL 5FJCAM awf MIC 

Uraighr fnjfii (nx bmr' 

f*SiamlaKf Fronts Hardware s WUjSECAMWSC lorpadUE. 

|r(rc iKt mo* apocra vt auaiable mt ?ft f. 5KAU r>iy 

UTK Culy moods die available ro special a* wficn syn ■ 

fcippou i f ^ "tjcrwr TC<3c fuly. Aease as* us for Ibl deciti/ 



. . . Rapid Frame 
ing on your Amiga 

The revolutionary S-VHS ProGrab'*" 24RT Plus with Teletext is not only the bestw 

to get crisp colour video images into your Amiga, from either live broadcasts a 

taped recordings, it also costs fess than any of its rivals. This real time PAU 

SECAiWNTSC* 24-Bit colour frame grabber/digitiser has slashed the priced 

image grabbing on the Amiga and, at the same time, has received rave rev* 

for its ease of use and excellent quality results. ProGrab™ has earned horn 

from just about every Amiga magazine and Wdeo magazines too! 
And... with ProGrab™ you needn't be an expert in Amiga Video Technoloi 
a simple 3 stage operation ensures the right results - ReaJ Time, after ti 

STAGE T... 

Selea any video source with S-WS or composite output. Thrs couJcf be your camcorder. TV with SCAPI oul 
saceJIrte receiver; domestic VCR/player or standard TV signal passing through your VCR/player , the chc : ce i: 

STAGE 2... 

With Pr&Grab's software, setect an im 
wish to capture using the on screen pn 
window and Grab (because the han| 
grabs Frames in real time, there's no m 
a freeze frame facility on the source devj 
Once grabbed, simp^ dowrrload and vsvul 
full image on your Amiga screen. froGrjtw 
mc jcres a Teletext viewing and captunrM 
facility from either TV or satellite sources.! 

STAGE 3.,. 

Use the 'grabbed' image with your favour* 

word processor, DTP or graphics padta 



Qrarj imagei wirn 
your camcorder 
Including S-VHS... 



«r, Take a signal from 3 
TV with SGWT output... 




Of, Use trie s*gnal irom 
your satclliK receiver.,, 

or, Grarj TV Of vfdeo 

pictures from your 

VO?s video output 

including S-VHS. 



For just £1 29.95,. . 

ftcGrab js suppliMl wnn everyttwig yuj '. fWd ♦... 

■ PraCrab"' 2AWT Hut Dignurr * Latest ttoCtab Version 2.5.« Software 
- Maim Power lupply Urti « Parallel Port Competing Cable 

• Uirr Manual ■ Inpui sotkrtl for Composite and SVHS. 

PCMCIA Interface for AT 200 and A600 - Only £14.95 

ProGrablopbona PCMCIA Insert^e incudes Ihe t«rst uers.on iofrv.are ^np exf^n* rje^crmdnCt 
fcr striix.v'piairsaonal users ■ offienng (fie inlawing Kne: 

* tint! DownkMding Times \up fo FIVE limes qucke"! 

* .ijuprowefl fmimanrri speed! ar up to I i Ipi (monoj ana 3 ^fpi Kdcwl 

• Sound sampling and sramBDOl CflfidbiliBei {separate sound sarrpler requln 

■ Saving dF anrnatcre dnecf rq yew AmigaS faro rjrivr 

■ F*Wig of jcu' Anga Pa'alle) Pert far ws by a : Of.rX« Of other parallel perpnera df , 

froGrab' supports any Amiga with Kicknart 2M or later & a minimum of 1.5Mb. free RAM. 
4- * fldso sxrrs laUf wl Ipe i?qhii«J «f rTWIC yftif u/i* kjuptcti! set up - m for d«3* 



PraGrab realty does mak< 
it that simpiel 



«*r Lfsrr camneftfd . IT yOL'.t botr^ 
for a mjn ;e)4M!(n 2* M i'&x' tficn a ma pnet 
ProQfct . .fijcfrjmgncr" 



f 




«oGf* , ' MDtfC .-■ The Brri VW« F4antwacpr 

ftrn^a Tlviis«p!£ialyi*««Tjto:ij(«:irira»oi 

rfe.Amga Sfcpp** maqunrt nr."*is 

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FroGrati^-AnaJSrloppiitS* STAB tvf ,mj rcnyjite *r "ShaT). 

;r sc- srti tatHM 10 t» onjuiaf tctouti, •«■ mr mnnir.' .ir^ravsf 

*>3 . "Higity flmorrmeodBtf. Wwmer you are i Wdecoraprm 4 

Offl^ar. Altt. iw* id tr« ProCraB 21RT FUs C a wftW 






PraGraf" . ivriqa i-onrar ?3% Gold bring <™ to 

uaW Tor mortty no otter GtgKMf olrrs sa moci k* so 
"OTIiSfS iaf lUKie ft*iw lh*n jr^ !Jtfrr(*gtw r i 



CU Amiga sasi ProCrafc"' E ... 

Lu rr»? uo ra rs^ivirij jm? strn-pfic*3iEnaB 

on a 05ft cuije!' and. -*v rtorri a beat 

for me msmj, ToitwQ :af Kwrti r 





'.:)f«*r oGrdbflUE Past or WX 

■ iie| on 

irtnpr 

informatics p!i?: v ' 







,. . 1 -«ig 



DON 
MPUTERSC3T3TX1 



Gordon H.in\'ood Computers Limited. 
Street. Ali'rcton. Dt-rinsliire DES5 7BP 
FAX: 01 773 831040 or... 

TE L EPHOXE 

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Pn*rab Plus * 8 i,WM £ 

PCMCIA lttteffact 3 J34.9J £ 

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Optkhiu] FAST Cwirier Delivery S £4?5 £ 

mm 1 



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rji cr.vfu.v ("?H.S!CHKen... 

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I enclose a CliequeBank Dralt/'Pdslal Order for £ 



made payable to rrf)HDON IIARW (H>[> COMPlTEKi LLMrTED 



ART GALLERY 




e> 




Lisa Collins desperately tries to get some culture into her 
by life by perusing this month's selection of readers' art. 





Tweet, tweet, my lovely. 
This pair of birds was sent 
in by Stuart La Grice from 
Essex. Polly want a cracker? 



You can spot the spaceship 
here if you look hard. A fair 
effort, though, from Andy 

Watkinson of Leeds. 






GV Nath, returns to these 
pages again. This time with 
an Email address :cm6700@ 
ccub.wiv.ac.uk. 





Who would read this ad ? 



Well, you are reading it. Now thai we have got your attention, allow us to let you into a secret. Analog 
Computers has reduced its QUAD SPKHD CD ROM DRIVE (including Squirrel interface) price to £195J 
and BABT Approved TAX/VOICE MODEM I4.4K @ £69.95 & FAX/MODEM 28.8K @ £149> 
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WORKSHOP 



/ 




ni 



workshop 




Xi PAINT 84 

Kicking off the tutorial series on last month's cover disk, we look at how you can 
save time with this powerful image processing package 



IMAGINE 3.0 86 • 

Curves and orbits are on the agenda as we delve further into the excellent 

January 1994 cover disk, 



CD COMPO 88 



fa getting very near the time again. CD-ROM III will be almost upon us before we 
know it. Get your work on the best CDaroundand maybe win a prize too. 



SCALA MM300 90 • 

Did we say last month was the final look at this package? Well, we were wrong, 
we're back with a chance for you to up your odds to win the lottery. 



COMMS 92 • 

Continuing on from last month's lesson on how to set up our own home page, we 

expand a bit further on how to get it looking good. 



NET GOD 94 • 



I ... .H 




Our secret agent dishes the dirt on what is happening in the exciting 

world of the Internet. 



POINTS OF VIEW 1 08 •— 

rried about what's happening in the world of Amiga > Don't get in a state, turn to W 

page 108 for the latest Opinions on current events. 




CO 



Q&A MASTERCLASS 98 

Can it be. yes it is tin 1 Masterclass is leaving Arexx alone for a short while. Bone up 
on Arexx while you can with this last installment. 

FAQ lOI 

Whether CD-ROMs are the way forward for the Amiga remains to be seen but until 
Mien find out all you can about them courtesy of our regular FAQ slot. 

Q+ A 1 06 

Its bondage time for M;u and Tony as we tie them to their chairs and make them sit 
down and answer all your technical queries. 

BACKCHAT 1 1 

Why. Why, Why seems to be the current plaintive cry from the collection of readers 
letters this month We did our best to answer them all. 



Let the tutorials 
begin. And at 
this month's 
starting block 
we've got 
XiPaint, Imagine 
3.0 and Sea la 
IVIM300 all set 
to go the 
distance. As 
well as your 
regular helping 
of tutorials 
there's plenty 
of Net news 
and advice from 
our Comms 
experts. Plus 
we've got our 
usual selection 
of question and 
answer ses- 
sions, our 
points of view 
and our read- 
ers' opinions 
on all things 
Amiga. Bead on* 




TUTORIAL 






Last month's 
cover mounted 
Xi Paint 3.2 is a 
powerful 24- 
bit paint and 
image processing 
package with plenty 
of neat features. This 
month we'll look at 
some of its best time 
saving tricks. Prepare 
to be amazed. 



Thumbnail previews are a 
great time saver when 
you're loading and pro- 
cessing pictures, XiPaint 
uses its own customised 
file requester by default which 
has a built in mini preview 
system. This lets you view any 
picture without going through the 
more lengthy process of actuafly 
loading it up. To preview a 



picture, select its filename in the 
requester and then click on the 
box to the right of the directory 
listing. Depending on the size 
of the picture, its format and the 
speed of your Amiga, a small 
preview will appear instantly or 
within a few seconds. Repeat 
the process to preview any 
other images. 

Whenever you preview a 




picture in this way XiPaint 
Saves the Small 'rninipic' image in 
the current directory, using the 
original filename and adding a 
J .MPIC extension. These small 
picture files are used if you 
request a preview of the same 
file in future, which is quicker 
than loading and scaling the 
whole image. 

You can change the type of 
file requester from the Settings 
window. Click on the small arrow 
box at the top right of the win- 
dow then select In/Out. From 
here you can choose the more 
familiar ASL-type requester (for 
which you will need the 



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Mhuh d km die ciHTHtty sele-cted truceis will afla-rt rear irctura. 



A. Theft are ikree type; «l requester for litiii pictures, s Elected h 
Ifef Senilis window. Trti* dm turaiiies I lister with smell previews 



asl. library file in your Libs drawer) 
or the MiniPic requester, This 
uses the previously saved 
thumbnail pictures to give you a 
visual list of the directory. 

You can also use previews to 
give you an idea of how the 
image processing filters will 
affect your image without having 
to wait around for it to process 
the whole picture. Just click on 
any of the fitters and the preview 
will appear. 

In-out formats 

The second page of the Settings 
window deals with all the loading 
and saving options. There are a 
number of different 
loader modules wr 
can be selected to 
import specific types i 
of images. This will be] 
set to Multipicjoader 
by default, an intelli- 
gent loader that will 
automatically recog- 
nise and load most 
common image for- 
mats If an image 
won't load with this, 
try one of the others. 
The Save section 
allows you to define 
the format for your 
saved pictures. This is, 



. eg lQ 










TUTORIAL 



\ LoM 



Jlvrs 

XI > 

frti 

tuHraitm 

TiriitKI) 

tirtxn 

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A Etltct yiir Sift torltill from the Senilis 
radon iLBH and JPf G IK |ertEfllty recommended 



■Wtially set to ILBM which will 
I export 24-bit IFFs. Other formats 
■including JPEG are also support- 
ed. If you encounter an empty 
nt in this section, click the 
■rouse over the lister and then 
Hag it from top to bottom. You 
| should then see the available 
■evers appear. 

Colour 
selection 

Picking colours for painting can 
be done in one of a few ways, all 

[ of which are accessed from the 
Palette icon on the toolbox panel. 
The main palette works just as 
would expect with three sliders, 
one each for red, green and blue. 

I These affect the colour currently 

| selected in the palette below. 
Alternatively you can pick your 
colour from one of two charts. In 
many cases this is the quickest 
and easiest way to pick a specif- 
ic colour rather than fiddling with 
the RGB sliders, although you 
won't find every possible shade 

I is represented on these charts. 
To create a smooth graduation 
pom one colour to another, click 
on the 'source' colour in the 
palette grid followed by the 



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Sequence 




Shade button, then the 'destina- 
tion' colour in the grid. The 
colours between will be automat- 
ically generated. 

Image 

com position 

XiPaint has some good tools for 
image composition, accessed 
from the Layer option on the 
Menus menu. This uses two 
or more images to generate a 



flr Muniauliilitm il lltlhil *f 111* umi ■■ (uteres, nl Xifjint vrleriltg pieflty el possibilities for complex 
ini|t conpisiliti Trr using more itui three imijes Itr intarniiii results. 



picture that's a combination of 

them all. Rather than simply fad- 
ing all the images together, 
XiPaint takes specific information 
from each picture depending on 

its order in the Layer list. 

The first in the list supplies 
the brightness levels while the 
second supplies the colours and 
saturation values, 

The third image will be 
combined with the result of the 



first two, usually resulting in 
parts of the third image showing 
through the darker areas of the 
intermediate composition. Jt all 
sounds a bit complicated but if 
you try experimenting with a 
number of different pictures, 
arranging them in different 
orders then it should become 
crystal clear exactly what 
does what. ■ 
Tony Morgan 



pffartftiBjia/'A 




« linn 
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Vou'll see tin 1 drop shadow 
! icon Dfi the tdolbai it's .i 
little red pill.ir casting a 
shadow to the right (When 
this is switched on, <.* drop 
shadow will be L?iist hy any- 
thing you add to ytmr im 
includnii? freehand drawing 
and any brushes pasted 
diuvn unto the image. 

I In this ox, Mil pie the font and 
i> h tools have been used to 
. generate three t^at brushes 

These have then been pasted 
| onto the backdrop image 
J with a subtle drop sh.idow If 
tin- initial shadow is too 
light, simply re-paste your brush in exactly the s.irne posi- 
tion. The shadow is 'intelligent' in that is darkens the back- 
ground pixels, rathei than pist over-writing them with a 
tirey colour Try changing the X .i rid V offset v.ilues to ilt. r 
the distance between your subjei I and its sh.idow 



TUTORIAL 




Imagine Tutorial 




Tired of being lead up the garden path 
by Imagine? Take a shortcut with the 
CU Amiga Magazine guide to curves 
arid orbits. 




a Step I. Hen's the lint wiy te mike s Fill, ham the De-tail Editor 
itltct Object Hen ind Add Yea skeald set two ■ ilk options: Clesttt 
pjlfe iitri Open pile, Choose Open lor now lid you'll see something is 

e (tiling is in [he aturn; picture. 



oi poi 



A Step 4: Use the fracture opliou, which you'll find in die Ohject kkm, 
to idd ertri control paints 1* the curve:, Fracture will add in eitri 
control point le the middle el the currently selected section With mere 
•pes ire possible, 




A Step 2: Se far »ur Feth is nther dull. Ir> te line it op po to the Mode 
mens, select Edit Fsth ltd * on'll see Ihit the pith icnily his ten 
ceitnl points. Alter these points end the Pith chii|ts tee. 



A Slep 5: Here ii sootier way le make curias. Switch buck to Fick 
Groups from the Mode «ai and delete the rriorratriHis curve. Mew ise 
ObjeclsMdd le sprinkle seme Axis objects ironed the screes. 










1 ' 

J and use Make Path 
1 a l : 






"TTTT VTirTTTU."!! '-" - 



A Step 3: Hew the fee sums. Dice ee we el die control points end 
thee esc Men eed Route is etler its peshtiei ind erientition. Toe II 
■esi he tMe is create nther ceiiplicited curves ... 



A Slep G: Now, pick them in older whilst holding dowo Ihe Shift hey. 
Ihei pick "Mike Nlh' hen the Okjecl neie lor 'Hike Closed Peth'h eed 

the points will he replaced with i Spline carve peth Ofljeet. 



Imagine is a hugely powerful and 
complicated program and one of the fe 
tures which takes some getting used to, 
which we'll be covering this issue, is the 
concept of 'Paths'. Paths are objects 
which are never rendered themselves but 
serve as a guide for more tangible objects. 
Imagine creates Paths as special curves 
called Splines, which means they are very 
smooth. They don't have to be 'curved' as 
such though because a straight line is really 
just a special case of a curve when you think 
about it. 

There are several ways to make Spline 
Paths and once created they can be edited 
and used in several exciting ways. In this 
tutorial we'll be using Paths with the 'Grow' 
animation tool we neatly skipped last month, 
Before we get carried away with animations 
though, let's create some Paths. See steps 1- 
9 on this page for our step by step guide. 1 
John Kenned y 




A Siep J: OK. si we can malic Paths - whet cei we de with them'' 
Paths are uselul when animating hut let's deal with 9 Slllic object first 
Go In the Detail editor and make i path, then create I simple 
primitive object, such as a plane with only one section I side. 



txtruli Vat* 



T* Linitk 

- mini P.lh 

- All«n y «o Pitt 

Y Rot at Ion 
X teal In* 
z tc»im* 




Z T&mn* I ■(■ 

(•Pitt I 



A Slep B: With the pLane object selected, c he e s e llatd' hem the 
f unrimo e menu. Select frtriide' frem the list ind you'll see 1 iee,nstkr 
like this, Copy Ihese settings <if yce mide your pith with Axis points., 
chaitje Ihe name FATH le 'AXIS' |. 



WW 

Y 

X 

z 


T# l.n.lK 
* 1 »n V r a * h 
HI l«A Y la 

Kmmm X H;«r 


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Path 

E#nt ■ 1 


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■ [iiliif on 
it*ii«i# WM 








■■■■■■i 




m Ttom 







A Step 9; The outrode tool will creile in ohject hf stretching it along 
the path eed iddii| i skin. Vau eee ihei the number nl elements in the 
extrusion nd this will predict wiving results . Yin en also shrink and 
relile the ohject lei huarre tesilts ... 



An open and closed case of effects 



There are two types of Paths and both 
are extremely useful. An Open path 
has two ends which are not joined 




together. It can be used for an anima- 
tion path or to describe the outline 
you want to create an object extru- 
sion. A closed path has no beginning 
and no end. It's useful when you need 
to repeat an animation path: for 
example, you may want a moon to 
orbit a sun many times throughout the 
animation. Other options are available 
when defining how objects interact 
with Paths. One is 'Align Y to path' 
and this is very helpful. Imagine a toy 
racing car travelling around a race 



track. Think of the slots in the track 
as the path. The car will follow the 
track but the friction between its 
wheels and the track causes the car 
to rotate in a realistic manner. The car 
is always pointing in the direction it is 
travelling. This is what 'Align Y to 
path' achieves. Another option is 
'Keep X horizontal' and this would 
stop an object from tilting from side 
to side as it follows the curves. Most 
of the time, you would not want this 
option on. 



There's so many different paths to take 




A Usui} Piths yti cm pjadice stunning images like tkit hi. 



As we've seen, you can use 
a Path to guide the creation 
of an object, by providing 
an outline for it to propa- 
gate along. As you can see 



from the render, this can 
produce some lovely organ- 
ic results which would be 
extremely difficult to create 
any other way. 



add acceleration and deceleration factors 
Dtjecl eilher speed up or slow mum. 

Paths are also useful in 
animations. We examined 
last month how an object's 
start and end co-ordinates 
would create movement but 
it is also possible to make 
an object follow a path 
object. Create the path as 
before and save it. Load it 
into the Stage Editor with 
the objects you wish to ani- 
mation. Now in the Action 



Editor, you can assign an 
Objects position to follow 
the Path. You can even add 
acceleration and decelera- 
tion factors to make the 
object speed up and slow 
down. Paths are the most 
accurate way to create 
animations and you should 
spend time working 
with them. 

Finally, we get to the 
Grow special effect (see 
pictures at the bottom of 
the page). This works by 
extruding the object along 
the path over time; you can 
create an animation of the 
extrusion effect. All you 
have to do is create an 
object and a path. Select 
the path, then the object 
and group them with the 
Group menu option. Save 
them, and load them into 
the Stage editor for posi- 
tioning. Now in the Action 
editor add the Grow effect 
over the number of frames 
you want, and hey presto 
your object will grow and 
extend in your animation. 
There's so much you can do! 





^ 



COMPO 



Get your work 
published! 




B-. 

e- 

IBs.- 

I But 
6i>; 



Do you have artwork, utilities, mods or games that 

you think are worthy of inclusion on a Super CD? If you 

haven't already sent them in to us, do so now. The competition for each 

of the following four categories is still open and if we can't use your work 

on the next CD-ROM we might be able to do so soon ... 



Categories and Prizes 



Prizes * Nova 0es <9" s 93 "* superstar rated Imager X 2.6 

• HiSofts 92°* superstar rated Cinema 4D 

2. Games and demos 

Prizes * * eam " s fl8 ^ D " T ' me Earner s Chaos En 9' ne " 

• HiSoft's Devfack assembler and Game Smith 



2, 

Prizes * 8BF So ^ s new OctaMED Sound Studio {floppy or CD} and sound sample CDs 

• Plus: have your wort put onto an audio gold-disk CD (with jewel case and inlay), 

4. Utilities 

Prizes * The new Storm C compiler + assorted programming hooks 

* A Wizard Developments 1 Gig hard drive kit with dev software 



How to send your work in 

All enlriEs, including artwork must come to us on one or more disks. Othe r wise il can 
be uploaded to our FTP site as detailed here 

Made sere you label your disks clearly with volar name and address, the name of 
what you are sending in and the category it is being sent into (like the one opposite). 

Please complete the following form and enclose it with your disks: 

My entry for the DU Amiga Magazine Super CD is: , 

The category I am entering it for is: 



You will need 



Hi 



to load/run this (please enter any compatibility requirements here) 

h was created using: 

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My address and postcode 



I hereby acknowledge that the material on these 
disks is of my own creation and/or I own the 
copyright to the material: 



Send your 

contributions including the form (left) to: 

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suggest that yen include all of the information 

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WE ALSO SELL SOFTWARE & PERIPHERALS FOR FOHl F^C; MAC: P5JS: SEGA SATURN: SEGA MhCVALIMIVE: - ESbOFJ 



TUTORIAL 





Fancy making a cool 
million? You could be onto 
a winner with our Scala 
lottery predictor system. 



There's a lot more to Scala than simple 
video tilting, This month's final tutorial 
combines interactive pages with some 
basic programming scripts to create a 
simple to use lottery 'prediction' sys- 
tem which could, for example, be used in a 
lottery outlet as an aid to increase sales. 

To keep things simple, our lottery 1 predic- 
tor will be controlled by a single mouse click. 
This will enable us to keep the Amiga away 
from prying hands and we can replace the 
mouse with a single momentary push switch 
(which could easily be wired up to simulate a 
mouse dick). All the customer will see is a 
monitor with a single push button: so easy 
even your oldest, non compos mentis relative 
could use it. 




A Hire's Ike finished prepare ii ill it's glirr. lei'l ftrget la i 
trie kt| lining. 



Valuable vari; 

First of all we need to set up the parts behind 
the scenes which will generate the numbers. 
For this we need to bring the Variables col- 
umn into view by dragging the Pagename 




A tsch cl these uirinMes. will »e replaced ky » random inrnker when the jcrip.1 is run It'i 
not linking very appealing a t tha moment till wait uilil Mi crratc a kachficuid, see tin: 
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and Wipe columns to 
the left, 

We are going to 
create six variables to 
hold our six randomly 
chosen numbers, so 
check to make sure 
that all the numbers 
are different, and then 
display them on 
screen. You could use 
a similar system to 
pick the balls for 
bingo (as the astute 
among you will have 
already realised) and with the Amiga's multi- 
media capabilities you could even have the 
computer call the numbers out for you. 

Because I can't think of anything more 
thrilling I'm going to call the six variables a, 
b r c. d, e and f. While single letter variables 
are not ideal, they will make things easier 
when we display them later on. Select the 

first Variable button and on the Set 
line enter Line t in Figure 1. 
Select OK, and change the 
Pagename from Untitled to 
Set-a by clicking on the No col- 
umn, Set the Pause to and we 
have finished our first variable. 
Because we have not loaded a 
background there is nothing to 
see at this stage. 

The pod people 

OK we're not about to start churn- 
ing out homemade clones but 
duplicates come in handy with 
Scala. For our next step we need 
to set variable b. I find the best 
way is to select the No column 
and duplicate Set-a, renaming the 
Pagename to Set-b. We will then 
have the variable Nne already set 
for us, all we need to do is change 



ii eye nicking inirtiaiiun it put it 



Figure 1 



a=RANDOM(l,4 9, (RANDOM (1, 9 99 , TIME ( ' S' ) ) } J 

Set:b-RANDOM( 1,49, (RANDOM (1,999, TIME ('S') ) >) If:b-a Goto; Set-b 



the a to b. At this point we have set two vari- 
ables which Will contain a random number 
between 1 and 49. What we now need is a 
method of ensuring both variables contain 
different numbers, The easiest way to do this] 
is to compare the numbers and if they are 
the same we regenerate a second number. 
We do this by entering an If and Goto line so 
that the Variable requester for Set-b now 
reads the same as Line 2 in Figure 1, 

This now ensures that if b happens to 
be the same as a, then a new random num- 
ber is generated. I would suggest you also 
change the 999 (the 'random seed') in each 
line to add another element of randomness 
into the calculations. 

Do exactly the same for variables c, d. e 
and f. However, you will need to add extra If 
statements {by clicking on the arrow at the 
end of the If button) so that c has two ic=a, 
c=bk d has three (d=a, d=b, d=c) and so 
on. Also make sure that -the Goto command 
points back to the same line number that you | 
are working on. 

In working order 

To check if the variables are working properly 
load a background page (a plain one will do < 
for now). Variables are displayed by typing 
[variable, so we need to type our variables: 
!a, lb, Ic, !d, !e, !f r making sure to press 
Return after each one. 

Set the Pause on this page to Mouse, and 
save the script. You can now press Play to 
check everything is working all right. 
Hopefully you should have six different num- 
bers on screen. Press the right mouse button! 




TUTORIAL 



Get around easily 
with some shortcuts 

Try these lot in Edit Menu for size. 

F1, F2 - Go to previous/newt page. 

F3 - Save the page and create another 
with the same background. 

F4 - Save the page and create 
,1 duplicate. 

F5 - Inset a blank line. 

F10 - Redraw the text, RtAmiga+k - 
Toggles upper/lower case. 

RtAmiga + x - Cut line RtAmign+c - 
Copy line Rt Amiga +p - Paste line 

Escape • Stop thr> script. 

Shift + Escape - Stop script and edit 
the page. 

mber) + Return - Jump to page 
(number). 



and they should change, don't worry if this 

takes a few seconds. 

If you run into problems compare your 
script with my basic script {Figure 2) to see 
where the fault lies. Because Scala's scripts 
are straightforward ASCII text files you could 
also type my script in, using a text processor, 
and load the script into Scala. 

Frills and ruffles 

What you now need to do is create an 
attractive background image on which to 
display the numbers and an animation to go 
at the front of our presentation to attract and 
draw the punters in. These graphics are 
going to make the difference between a 
clever but bland production and a swish 
eye-grabbing presentation. 

Once those are created, replace the plain 
background in our Display Numbers page 
with the new image. The easiest way to do 
this is using the Load Other Background 
option in the Edit Menu, as it will retain the 
variables you have typed on screen, Then 
load the animation putting it as the first page. 

Now modify the Pause on the Display 
Numbers page to 60 seconds. This gives 
sufficient time for someone to write down 
tne numbers before continuing. Set the 
Kumber of Rotation of the animation to infini- 
ty and set the Pause time to Mouse click. 

Find a couple of jingles to play while the 
animation and numbers are displayed and 
our production is ready. The animation 
should encourage people to press the button 
and generate their six lucky numbers. After 
sixty seconds or a second press of the but- 
ton the presentation moves back to playing 
the animation. 

That's it for our tutorial series on Scala. 
I hope you've enjoyed them and have gotten 
the best out of Scala. Keep practising, ■ 
Norman Harris 



Figure 2 

Stick to this script and you'll be OK 

Save the following script as an ASCII file and you can load it directly into Scala, 



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Wired 



A picture paints a thousand words 
but HTML can create a whole lot 
more: pictures, text - all you need to 
get your home page looking pretty. 





Last month we created some basic HTML 
for our WWW 'home page'. Now to 
expand it. This should be beneficial espe- 
cially to those readers that signed up to 
the Internet FCI deal on the June issue of 
CU Amiga Magazine and got 512K of free web 
space. Before we continue, we need a rough 
outline of what HTML is and how it works. 
There's numerous HTML helpers available but 
in this tutorial we'll be learning how HTML actu- 
ally works so all you'll need is a text editor and 
a web browser. 

Pointy brackets 

An HTML, Hyper-Text Markup Language, docu- 
ment is nothing more than a straight ASCII text 
file with some embedded codes. These codes 
are encased in pointy brackets '<>'. Standard 
procedure is to specify first one <tag> and 
then turn it off with a </tag> action. This only 
applies to tags which affect a browser's behav- 
iour after the tag. Some tags, however, are 
stand alone and don't need to be terminate 
Problems will quickly arise if we forget to turn a 
tag off which needs to be terminated. 

Each HTML page starts with the lone tag 
<HTML> to signify that this isn't just a plain 
text document. Most browsers will display a 
text file in a non-proportional font if they don't 
find this special header, In keeping with the 
HTML termination rule, at the very end of the 
document, there will be a </HTML> tag. 

Next, we have to specify the header of the 
HTML document which in the simplest case 
contains the title of the document. This means, 
so far, we'd have something like this; 

<H*TML> 

<snn> 

<TITLE>The nam* of this 

pags< / TITLE > 

</HEAD> 

Its essential that each page has a <HEAD> 
and a <TITLE> otherwise the browsers will not 
know what to call the document. Note that 
HTML isn't fussy about how you terminate your 
tags or word-wrap your text though as a rule 
HTML tags must not be word-wrapped them- 
selves. You can start a tag on one line, put your 
text on the next and then terminate it on the 
following or you can put it all in one line as with 
the title line above. 



HTML body 

The next step is to specify that the body of 
the HTML document follows the head and 
title. Here we only need a <BODY> tag 
which will be terminated after the body later 
on. It's worth noting that several of the so- 
called HTML standards are not actually HTML 
standards but are extensions added by the 
industry dominant (not standard \ Web brows- 
er, Netscape. These are often known as N- 
HTML tags or even HTML3 which is not 
strictly speakmg correct since the HTML3 
draft was recently rejected by the powers 
that be (drop in to http://www.w3.org for the 
latest news on this). / 

There arc, however, some very useful 
N-HTML/HTML3 'attributes' which can make 
your pages look much better if viewed w th a 
browser compliant with these extensions. For 
example, we can set the colour of the back 
ground and text. We can even load in a back- 
ground image, either a large bitmap for the 

Hire screen or mow usually a tiled image 
which is small rapeatable pattern which ; 
makes an attractive background, These 
attributes are embedded in the <B0DY> tag 
as follows; 

<BODY TEXT»#rrff3bb BGCOLOtJRs#rrnfl- 
bb BACKGROUND-p lctur*.gif 5- 



Hexa decimal colours 

Note the pairs of Vr' 'gg' and "bb' for TEXT and : 
BGCOLGUR. These are hexadecimal values 
which make up a colour by spcci f ying the Red, 
Green and Blue components. Tor example. Red 
text on a green background would be: TEXT 
I00O0 BGCOLOUR* #00ff00. The BAD 
GROUND attribute points to a picture file on tfi 
local storage. This contains path information 
to the file and will oe case sensitive so as a 
general rule of Thumb, so never use upper ca$j 
file names so as to avoid problems. We're us 
upper case tags here, this isn't necessary but 
we recommend it as it makes HTML easier -A 
to follow. / ^M 

IL* • Now that we're safely in the body of our 
HTML document, any stray text which isn't an 
HTML tag will be seen on screen, We'll just 
make a quick heading to round off the HTML 
document. To do this, we must use the <Hx> 
tag where x. is a number from 1 to 6. In theory 
this is supposed to he the order of importance 
of the heading but in reaiity it just sets the font 
size with 1 being the largest. Try the following, 

<H3>Our very own HTML 

document l< /R3 > 

<H6>But there isn't much h«r« right 

now. . . </H6> 

Each heading starts ^irh a <Hx> tag and 



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COMMS 



terminates with the same tag, You must ensure 
that each font size is correctly terminated as 
some browsers will simply ignore any further 
commands if you dors't. It's also customary to 
have a section of the document called the 
Address segment. Here the author with the offi- 
cial title of the 'Webmaster', which is you, has 
his/her address included. We also have to termi- 
nate the < ADDRESS > segment followed by 
the <BODY> since we've finished and also 
the entire document with a </HTML>. Our 
example would go like so; 

< ADDRESS > 

<HH> 

<H4>Joe Blojss, Webmaster - 

j oe@bl oggs . conn /H4 > 

</ADDR£SS> 

</BODY> 

</HTML> 



'.That's it! Save this document out from your text 

reditor with any filename , though again I recom- 
mend lower case, with an extension of .html on 

.the end, 'test. html' would be good, You can 
now load this into your Web browser to view 
your handiwork. Every Web browser has a load 
local file option somewhere, IntemetFCl/CU 
Amiga offer users can use the Windows/Open 
Local File option from the menu of Voyager. 

pSelect your HTML document in the file 
requester and it should be displayed with the 
-cct title, heading, body and address. So 

► long as you have the basic framework as creat- 
ed here, you can now make your changes and 
check in your browser by amply clicking on the 
reload gadget when changes are made, 
You should actually reload this document 
y time you wart to create a new page so 
you have the framework already. Don't forget to 
replace the title with the new page's title and 
delete everything between the <60DY> tag 
and the <ADDRE5S;> tag as this will be the 
segment that changes from page to page. 

Adding pictures 

Next we'll look at doing the really neat things 
that the Web was designed to do like including 
pictures. First off, we recommend that ynn 
obtain an art package of some description 

which will allow you to save our your own 
pictures in GIF format. This (and Jpgg) is the 
cpmmon format used on the Web unless you 
t L L 



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I AtmOytei - EdMrofCUAmiifiM^faam 



Places to go on CXI Amiga's home 

♦ CU Amiga News 

* CU Amiga's Top ZQ.W.WW.sites 

* Last issue. (May '96lGQ.ate.nts 

• Current issue (June '96) contents 

• Editorial contort* 

• Subscnptions/Backissues 



m 



BaoAms/t this psge and 
so far. 



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Same* crcwdw br internet FCft 



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A CU Amiga Marine's horns pages: titan enerytkim is laid on in i nice u*r n gel tnnt format. Haw foe paid ■ visit to m HU yet? II net, 
why Mt7 Gat there fitt otltwwita yean eiitfiaf ait 

only want your pages to work with Amigas. 



Never use IFF HAMs as they wont be displayed 
properly even on Arnigas, \ 

Let's look at how you use pictures in an \ 
HTML document. We need to use the <|MG> 
tag with trio embedded attributes stating some 
essential information such as where to find the 
picture. The simplest example would be; <IMG 
SPC -pi;. ha SRC attribute sets the path 

and filename of the picture which naturally 
must be present on the web server having 
been uploaded by use following the method 
used last month. Again don't forget it's case 
sensitive. Your Amiga might load case mis- 
matches just fine but your provider's web 
server will not 



Processing 



/ 



/ 



Figure 1 

<IMG WIDTH- 5 HEIQHT-30 
Hara'g a caption . <BR> 



Al,IG!N=bottom SRC=ntypic .gif > 




A Here* ear latt aaa,a ln d it's lookine tsod te faL itoa'l yea thietf Relic* Ida lead aeC the eeiy copy, tkii 
B whel fee iheaM lee rl you IdIIdw the Examples ie this lalanal. 



The subject of processing pictures for WWW 
and HTML use is a complex one. The graphics 
aspects are looked at in this month's Graphics 
Masterclass which is essential reading so 

check it out as soon as 
you start making your 
own pictures for your 
HTML documents. As 
far as the HTML 
aspects of handling pic- 
tures, it's time to look 
at some import attribut- 
es including commonly 
used N-HTML exten- 
sions. The first is 
WIDTH and HEIGHT. 
These are by no means 
essential but when the 
page is viewed by 
I Browse on the Amiga 
or Netscape on the PC, 
these values take on a 
new meaning. When 
the HTML document is 



loaded, the picture dimensions are pre-speci- 
fied. This means that the browser can draw a 
box the exact size of the picture before the pic- 
ture is actually downloaded 

The reason for this behaviour is so that 
you see the document as it was intended 
almost instantly, Browsers which don't do 
tkis have to layout the entire text again re- 
wrapping it when the pictures are available. 
For this reason I highly recommend that you 
specify these attributes in your IMG tags 
each and every time you use a picture 
(except for the BODY background attribute). 
Also r say we want to have the text on the 
right-hand side of a picture (sized 50 x 30 pix- 
els) as if to caption the picture. Check Figure 
1 for an example. 

In figure 1, as soon as the Netscape com- 
pliant browser loads the document, a box of 
size 50 x 30 will be drawn with the text 
'here's a caption' on the right of the box on 
the bottom, The <BR> tag on the end is a 
special tag which forces a BReak. Remember 
that as you'll need it all the time. The ALIGN 
attribute in the picture tells the browser to 
align the following text on the bottom 
(defaults to right) of the picture. The browser 
will later load the picture and fill the box in. If 
you don't use these size tags, the browsers 
will either re-layout the text (which looks ugly) 
or wait until it ioads all the pictures so it 
knows what the dimensions are. 

Next month, we'll be taking an in-depth 
look at the special tags and attributes to con- 
trol how the text is laid out in the HTML doc- 
uments. We'll also look into the most 
powerful aspect of HTML, the link functions, 
In the meantime, why not save Out the 
source of your favourite pages on the Web 
from your browser and see how they achieve 
those wonderful effects, ■ 
Mat Bettirtson 




COMMS 






Not God speaks 

Good news! The 
stampede of Amiga 
users joining the 
Internet via the June 
issue CU Amiga 
/Internet FC1 special 
offer continues. This 
gjut of Net newcomers 
will have several benefi- 
cial spin-offs for us all, 
even comms veterans. 
For a start some of 
these new users are 
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Since this will lead to 
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Comms CDs and new 
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comms front. So, rf you 
bump into one of the 
new the net.co.uk 
users, please help with 
any problems they 
might have. A reworked 
Net software installer 
will be included on next 
month's CUCD-III for 
any stragglers who 
haven't signed up yet. 
I'm one happy Net god. 




For news hot off the web Netgod is your 

man. This month, find out what's been causing a 

stampede of new users onto the Net. 



AWeb qoe* commercial 

The AWeh WWW browser by the 
Dutch Yvon Rozijrr has already 
attained a fair level of popularity 
with its shareware releases to the 
Aminet. Mow it's, taking the com- 
mercial leap with distribution to be 
handled by AmiTrix, the Canadian 
d e velope r/d i Str i bu tor res pon s i b I e 
for the Amiga Link system. 

The AWeb -I I package will 
include AWeb 2,0 with support for 
background images, localisation, 
icons, background/text colours, 
image borders and centering and 
limited frame support. More HTML 
3.2 tags are promised soon. 

In addition to AWeb. the pack- 
age will feature the HTML-Heaven 
2.0 Web creation package which 
will use AWeb as a WYSIWIG dis- 
play of the HTML in progress. Mail 
and FTP plug-ins for AWeb will 
also be bundled. Apparently free 
support will also be on offer with a 
free upgrade planned once the 3.2 
features have been completed- 

The RRP amounts to S45.00US 
or around £30, Email AmiTrix at 
sales@amitrix.com or check out 
their home page at http://www, 
networkK.com/amitrix/index.html 



InttwrwtFCI support 



So far the response from the 
InternetFCI 'the net' package deal 
offered in the June issue of CU 
Amiga has been outstanding. 
Hundreds of Amiga users have 
been getting on the Internet for 
the first time. 

Most newcomers have bad little 
or no problems but some have 
experienced difficulty with the soft- 
ware on their particular Amiga con- 
juration, So, we've set up a 
support mailing list for InternetFCI 
Amiga users. To join up, simply 
send an Email to listserv@cu- 
amiga.co.uk with the following line 
in the body of the Email; 

subscribe amigafci 

You can then Email problems 
and even help fellow Amigans on 
the net by responding to mes- 
sages on the mailing list or writing 
an Email to amigafci@CU- 
amiga,co,uk. Support and software 
upgrades will be notified via this 
mailing list so it's essential that 
you get on, 

If you haven't taken up 
InternetFCI on the three months 




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Th« hig^wt and th> bit 

It's official: the Aminet FTP archive 
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now more than 30 mirrors around 
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The 5 Gigabytes of Amiga spe- 
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For details of a local Aminet mir- 
ror contact http://www. aminet.org. 

AHjjjr%d up 

Eyetech are working on a port of 
CUSeeMe which they intend to 
bundle with the Microdeal 
Video Master A1200 PCMCIA 
video grabber/sound sampler, 

Using this software and the 
VideoMaster hardware will allow 
real-time video and audio links to 
be performed over the Internet 
with a suitable video source, The 
VideoMaster has no trouble in 
sampling audio at the same time 
as grabbing small screen mono- 
chrome video so it would seem 
ideal for the task. 

The VideoMaster hardware 
retails for £69,95 while a B&W 
video camera with microphone, 
PSU and cables costs £169,95. For 
more information contact Eyetech 
on 01642713185 or Email eye- 
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TUTORIAL 




For our last scheduled look at 
ARexx for a while (stop cheering at 
the back of the class!) it'd be a 
good idea for us to examine the 
various ways of testing and 
debugging programs and scripts. 



Some of the best 
programmer? in the world 
write programs, with bugs 
in them; even me. It's 
extremely dangerous to 
pronounce a program is 100% 
bug free. The knack is to reduce 
the number and severity of the 
bugs to acceptable levels 
Thankfully, ARexx is a forgiving 
and flexible language and will 
make a good stab at pointing 
out any of your most commonly 
occurring mistakes. 

ARexx also includes some 
excellent debugging tools for 
really getting to grips with your 
programs and killing the bugs. 
Hey! Did this language really 
come free with my Amiga? It does 
so much ... 

Same mistakes 
every time 

Prevention is always better than 
cure so it's worthwhile Sooking at 
the most common mistakes 
upfront rather than trying to 
debug them after they have been 
typed in. 

Here's some examples of a 
few common mistakes: 
1 . Forgetting to start RexxMast. 

If RexxMast isn't present, then 
ARexx scripts cannot be run. 



Make sure you have copied it 
from your Workbench Extras disk. 
2. Trying to run a script with the 
wrong name. 

You can run an ARexx script 
from the Shell with the J RX' com- 
mand. RX must be followed by 
the full name of the program, 
although if the program name 
ends in '.REXX J you can leave this 
part out. 

If no matter what you type to 
start the ARexx program, it keeps 
returning 'Program Not Found' it 
could be because you have left 
out the comment at the start of 
the program. All ARexx programs 
must begin with (* and */ at the 
very start. 

Sometimes ARexx seems to 
totally ignore commands in the 
script. For example, although 
Arexx uses the command 'SAY' to 
display text you might accidentally 
use 'PRINT' instead, ARexx will 
simply ignore this. 

However, if you use 'ECHO' it 
will work. What's going on? If you 
use PRINT ARexx thinks you are 
using a command from another 
Host. Unless you happen to have 
a program called 'print. rexx' pre- 
sent, nothing will happen, 
"However, when you use ECHO 
text is displayed, because by 



default ARexx will let AmigaDOS 
have a bash at recognising 
commands and of course ECHO 
is a valid AmigaDOS command- 
All the commands following an 
IFyTHEN clause are not executed. 
Let's say you are testing a vari- 
able and want ARexx to perform 
some actions, like this: 

XF score ^high score THEN 

SAY "Hit high Bcorel" 
highscore ' ■ c OE* 

Can you spot the bug? After a 
THEN, only one statement will be 
executed which means the state 
ment 'highscore -score' will 
always be executed. The correct 
form is: 

IF score >highacor* THEN 

no 

SAY "Now high Bcor*!" 

hiffliBcor^ = f cora 

m 

as this packets up the state- 
ments into one DO clause. 

Just one little 
arithmetic error 

Keep getting those nasty little 
Arithmetic Conversion errors'? 
This program may look OK at first 
glance however it will crash out 
with the arithmetic error. 

f* Whoops J V 

x-y+10 
aay x 

The problem is that by default 
all variables are defined to contain 
their own name. This means that 
the variable Y does not contain a 

number (you might expect the 



HnugaShell 



4 



& kam Disk: > rx test 
+++ Error 47 In line 3: 
"ommand returned 10/47: 

S Ran L 1 -- 



|g=ns3|[a 



ftrith»etic conversion error 
ftrith»etto conversion error 



I ' 



A Sar fHlkpt tt AritlneliE Error messfl^ti with » little help From ArtU. 



value '0')and instead contains the J 
string 'V. When you try and add a 
string to a number you get an 
error. Do it this way instead: 

/* B«tt*El */ 

y«0 

x-y+10 
■ay x 

Other sorts of errors can be 
harder to detect, For example, 
your script may contain a 
'logic error' in that your code is 
perfect, but what if your reason- 
ing is flawed 7 

The program is not bugged as 
such, you are! ARexx still makes it 
easier to find these flaws too, as 
we'll see, 



Stampji 



tut 



axamping qi 
those bugs! 

A good way to find out what your 
program is currently up to is to 
include 'SAY' commands at vari- 
ous points in the program. 

For example, if your program is 
quite iarge and uses a lot of func- 
tions, it might be a good idea to 
include SAY at the beginning and 
end of each function. 

You can use the SAY command 
simply to indicate which part 
of the program is actually 
executing, or you can use SAY to 
display the current value of 
a variable. 

It can also be a good idea to 
make the SAY conditional, so that 
you can switch the message on 
and off: 

if d.»bug-l than Hay ■"Function 
Zog Started" 

You can control the printing of 
messages by setting 'debug' to 1 
or at the start of the script. 

However, this is nothing new 
and in fact ARexx can do it pretty 
much automatically, thanks to the 
TRACE command, 

At any point in your program 
you can include the line TRACE 
ALL to switch on special trace 
output and then TRACE NORMAL 
to switch it back on, like the 
example on the following page: 




TUTORIAL 




am Disk ":'":■ rx *.est 
rh t S exafcp : 

a*6 to 18; 
10 *-« b«a*19j 
end; 
do a=6 



11 

18 *-# b=a*10, 






11 
9 
18 *-* b=a«10., 



*-* emi; 

do a=6 to 



18; 



11 

9 

18 

11 

9 

18 

11 

9 



*■-• end; 
*— # do 

*■- # b=a« 
•— ■ «id, 
a—* do 
*-* b=a* 
*-» end; 
•- « do a=6 to 
'2 #-# trace normal, 
DLsk:> 



to 18; 






18. 




== 



* Lit MttM f haw y«li wtmC* hiipBtunj nilh lie Trice command 



/■" Tricing 


Example; */ 


lay '-"This 


is an exaopli.. 


do a=l to 


5 


b-n'ia 


■ad 




trace all 




do a=C to 


ID 


b-a*10 


end 




trace normal 


This creates output like thi 


Thin i» 


an axanpl*. . 


9 *-* dp a-fi to lOj 


10 •-* 


b"a*l(Jj 


11 "-* 


and; 


g * -* 


do a«6 to 10; 


10 *-* 


b-a*10; 


11 *-* 


end; 


9 *- * 


do a"fi to 10; 


10 *-* 


h=fl*10; 


11 *-* 


end; 


g # — * 


do a»6 to 10; 


10 *-* 


b«a*10j 


11 •-* 


«ild; 


9 *-* 


do a«6 to 10; 


10 *-* 


b-a*10f 


11 *-* 


end; 


9 *-* 


do «"fi to 1Q; 


12 *-* trace normal; 



Up until the Trace command, 
nothing happens, However, after it 
the display will contain the line 
number of the script, followed by 
the statement currently being exe- 
cuted. This allows you to see 
which lines in your program are 
being processed, Remember, if the 
text whizzes off your screen too 
quickly to read you can redirect it. 
For example, if the program is 
called 'plop.rexx'. run it like this; 

rx. plop > ram; debug 

This will send the output of the 
program to a file called debug' in 
the RAM disk where you can 
peruse it at your leisure. 



Incidentally, you can use 
TRACE with several options 
instead of FULL such as 
'RESULTS', which will also display 
the value of any expressions cal- 
culated. Use 'INTERMEDIATE' if 
you want a lot of extra informa- 
tion too, Sometimes these debug- 
ging methods can be confusing, 
especially if your program already 
prints to the screen, For this 
reason, Aflexx can open a new 
window especially for trace out- 
put, All you have to do is enter 

TOO 

at the shell. This stands, for 'Trace 
Console Open' and it will open a 
new window. This win- 
dow will display all the 
output generated by 
TRACE. You also can 
close the window by 
entering 

TCC 



which stands for 'Trace 
Console Close'. If 
asked nicely;- ARexx 
will open up a new 
window for the display 
of all trace output. 

If you want to be 
able to control how the 
trace operates whilst 
ftie program is running, 
use another TRACE 
option such as this: 

trace ?all 

which puts the 
Trace into a special 
interactive mode. Now 
the program will halt 
after every command 
with a prompt, You can 
either continue to the 
next instruction by 
pressing return, or enter 



legitimate ARexx commands, For 
example, you could end SAY to 
check on the contents of a variable. 
Or switch off the interactive mode 
by typing: 

trie* 7 

at the prompt again. You can 
also enter a number which causes 
that many commands to be 
ignored, This is especially useful 
when dealing with large loops, 

The end 

And that's it! If there are any 
specific Arexx-related questions 
you wish to ask or if you have any 



Good news for 
ARexx fans! 

Last month there was 
excellent news for 
graphics users with a pen- 
chant for ARexx, as it was 
announced that new 
versions of both the 
Photogenics art package 
and the Imagine rendering 
software are to include 
ARexx support. 

For Photogenics this 
means the ability 'batch 
process' large numbers of 
files, as well as define 
custom built commands. 
Imagine users will have 
the ability to create new 
object tools end have an 
extraordinary degree of 
control over animations. 
With some ARexx scripts it 
would be possible to con- 
trol the position and shape 
of Imagine objects mathe- 
matically. Let me at it! 



suggestions for future Master 
Class topics, please get in touch 
either writing to me at CU Amiga 
Magazine, Priory Court, 30-32 
Farringdon Lane, London EClR 
3AU or via Email. The Email 
address is johnk@infosys2.the- 
gap.com and my Web site is http: 
/Awww.webzonel ,co, uk/ 
www/johnk. ■ 
John Kennedy 



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CU Amiga Magazine 

on the Internet! 





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Visit CU Amiga Magazine's 
Web site for weekly 
news updates, details of 
what to expect in the 
latest issue and the 
world famous CU Amiga 
Magazine Top 20 site list, 
with link-ups to Amiga 
Technologies, VlScorp, 
PIOS, Phase 5 and more! 



You can see CU Amiga Magazine on: 

http://www.cu-amiga.co.uk 







Frequently Asked Questions 



The latest Amiga accessory, the 
CD-ROM drive goes under the knife 
for this edition of FAQ. All its 
mysteries and secrets are revealed. 



■ Q What exactly is a 
CD-ROM drive? 

■ A A CD-ROM drive is a device 
which allows a computer to read 
data stored on a Compact Disk. 
The CD is placed on a tray (or 
sometimes in a caddy) and the 
contents of the disk read by the 
computer the same as any other 
disk drive, 

The disks themselves may con- 
tain nothing but audio information 
(in which case they are normal 
'music' CDs) or both audio and 
computer data or only computer 
data (in which case they are CD- 
ROMS |. The drives are made in 
Standard 5.25 inch sizes, which fit 
into the drive bays of PC cases. 
For Amiga users,, the drives are 
usually housed in external boxes 
which include power supplies. 

■ Q. How does it work? 

■ A The CD-ROM is a plastic 
disk, coated with a reflective sur- 
face on one side, Data is stored 
on the disk by making little 'pits' 

n the surface of the disk which 
are detected by a low- power infra- - 
red laser in the player. Each disk 
can hold about GOOMb of data, or 
less if some space is reserved for 
audio tracks. If the disk is a com- 
bined audio/CD-ROM, then track 
one contains the computer data 
and subsequent tracks contain 
the audio information. 

■ Q How can the Amiga 
deal with Audio CDs? 

■ A Usually the amount of 
control the Amiga has over an 



audio CD is limited to playing, 
pausing and skipping tracks. The 
audio output is available from the 
front panel of the CD-ROM drive 
(most drives have headphone 
sockets) or at the rear on a 
miniature connector. 

Some CD-ROM drives support 
a feature called 'CDDA. This 
allows the audio data to be 
transmitted over the data bus and 
into the Amiga, From here it can 
be converted into audio data and 
replayed through the Amiga audio 
outputs. It's also possible to store 
the data on disk: effectively work- 
ing as a high quality sampler. 

■ O Can you write to a 
CD-ROM? 

■ A You cannot store data on a 
standard CD-ROM wfth a standard 
CD-ROM drive. They are 'Read 
Only" which is where the name 
'Compact Disk-Read Only 
Memory' comes from, However 
there is software available which 
gives the impression of writing to 
the disk by storing the changes 
on a hard disk. When data is read 
from the CD, any new material is 
actually read from the hard disk 
and not the CD-ROM. 

If you want to create your own 
CD-ROMs, you'll need a special 
CD-ROM Burner, which costs at 
least £500 and up and special 
write-able blank CD-ROMs, You'll 
also need special software, 
such as MasterlSO from 
Blittersoft, and an Amiga with a 
very fast SCSI interface. The art 
of DIY CD-ROMs is still in its 
infancy and devices such as the 
Iomega Jazz can usually do the 



job better and faster for the 
small-scale distribution of data. 

■ Q Should I consider 
getting a CD-ROM drive? 

■ A Definitely. CD-ROMs store 
an amazing amount of data and if 
you like shareware or public 
domain you'll be in seventh heav- 
en. Buy a few Ami net disks for 
example and you'll have enough 
gigabytes of software to keep you 
busy for weeks. Buying software 
on CD-ROM is also a lot cheaper 
than downloading it all from 
BBSes or the Internet DTP fans 
will love the amount of fonts and 
clip art available. Anyone with an 
interest in graphics will also 
appreciate the many disks avail- 
able, packed with images. 

■ Q What types of CD- 
ROM drives are there? 

■ A There are two main 
types: SCSI and a form of IDE. 
Other standards exist from the PC 
world, where it was common prac- 
tice to connect the CD-ROM drive 
to an internal sound card. This 
leads to several proprietary inter- 
face standards. These days SCSI 
and IDE are the clear leaders. 
Most PCs have IDE hard drives 
and the IDE CD-ROM drive simply 
attaches to the same cable 



■ Q Which should 

on my Amiga? 



■ A It's up to you. The A600, 
A1200 and A4000 computers 
have an IDE hard drive interface 
built-in and Blittersoft are selling a 
cable and software package 
which allows IDE CD-ROM drives 
to be used. It's also possible to 
get a device which houses a hard 
drive and CD-ROM drive in an 
external tower case, such as the 
Intrinsic Tower. Alternatively, any 



Amiga SCSI interface (e,g, 
Squirrel, Surf Squirrel or one 
which is part of an accelerator 
card) can be used with a SCSI 
CD-ROM drive. 

■ Q. How do I connect 
one to my Amiga? 

■ A That depends on which 
Amiga you have, if you have an 
A12QQ. the easiest way is proba- 
bly to buy an all-in-one pack 
which includes a SCSI interface 
and a CD-ROM drive and power 
supply already housed in a single 
box, This will cost about £180. 
Amiga Technologies demonstrat- 
ed a drive which connected 
directly to the PCMCIA port of the 
A12G0for£240. 

■ Q What speed of drive 
should I get? 

■ A CD-ROM drives are getting 
faster and faster - eight speed 
models (that is, drives which are 
eight times faster than standard 
audio CDs) are the latest thing. 
That said, a double speed one will 
do fine for 99% of the time, and 
also save you quite a lot of money 
into the bargain. 

■ Q Caul use PC 
CD-ROM titles? 

■ A-Tne Amiga can read the 
information on the CD-ROMs, but 
you cannot run the programs. For 
example, a CD-ROM sold for PCs 
containing GIF graphics files is 
perfectly useable by the Amiga. 
However, a game for the PC 
released on CD-ROM cannot be 
used. Yes, you can just about run 
DOS software with an emulator 
(PC Task includes CD-ROM driving 
software) but the emulator runs 
so slowly you would not be able 
to play games. ■ 

John Kennedy 





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I requires Ait'aPbwer vfi.S 4 Hard Drive I CI I 

for A6OWAI2O0 (jib CD32 emulation) (PCMCIA) tIBttJOO 
I for A 1 500r A2000/ A3000/A4000 CI 0»-00 



£149.00 
£159.00 
£179.00 
£199.00 
£295.00 




2.5" 210MB £90 3.5" 540MB £129 
Quad Speed CD Rom Drive i £59 



15* GreyScale Scanner*/ AlfaSc*n Pliu 
Scanner Pad *9.9S (Fiuee Wmi Am Scaknct) 
MultUacc HI card 
AT-Bi»-20Oii IDE controller 
O«to£on-xoos SCSI controller 
AifaPowar Af fro IDE controller 



£99.00 

£69.00 
£99-00 
£99,00 



Ram Cards/Memory 72pin SIMMS 

2MB £49.00 
4MB £49.00 
8MB £99.00 



A500+ 1MB vfto clock £29.95 
A600 1MB w/o clock £29.95 
A1200 1MB with clock £69.95 
A12Q0 2MB with clock £99.95 
A1200 4MB with clock £99-95 
A 1200 8MB with clock £169.95 



ZIP RAMS 

£89.95/2MB 



Grade A 
Double 
Density 

Disks: 
$0 disks 

£11.00 
100 disks 

£20.00 




Optical Mouse £29.95 

Optical Mouse Mat £5.00 

Ami s j PSU for AjOG, AfcOO & AilOO £29.95 

Apollo iZZO 28 MHz Accelerator 

Give your A 1200 350% Performance Includes Clock & 28MHz FPU 
1220 Bare Board £99-95 

1 220 with 4MB Memory £1 49.95 

Wiper Board 1 230 with 4MB £1 69.95 




Auto Mouse/ 
Joystick 9L % 



Switch £1 2.95 






SO watt Speakers £39.9! 
240 watt Speakers £49. 9! 
ID Sound Speakers £59.91 




Mega Mouse 400 £9.95 

Mega Mouse Plus £1 2.95 

(Three button version with 8' cable 
Performance 97% A.U.I) 

All prices include VAT. Please add £3.50 P&P for items under £30,00. £5,00 for items over | 
£30,00, ££.0O P&P for Scanners, Speaker* & Hard Drives, £10.00 P&P for next day. 

t.jiildenlnMge atnepLi AeCMt, Vim, CiieQUft & PmiaJ (Mm fc&OE . Pni'cs -subject (D clunge wifliout notice. 
Goods, subject la availability. Specifications subject to change without notice 

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UNDERGROUND PO, 5+ CAHMAJtlACLQSE. SHQEBUqYNESS, ESSEX SB3 9YZ. TEL: 0'702 29S&37 

Name: Amiga Mod*l : 

Address: 

PQEHMHle: 



>l 




OM 
IND 




I 



ON SALE NIW! 



Logos, meanings 
and mysteries: 















CD32 queries, 
ParfJET and 
various other 
CD ROM- related 
problems. 

All about 

upgrading RAM, 

operating 

systems 

and processors 



Plug-in hardware 
of any kind: 
scanners, diak 
drives rtt 



Answers to 
queries on 
particular pieces 
of software. 



Music, sampling, 
MIDI and any- 
thing that makes 
a loud noise. 



Miscellaneous 
tools to keep 
your Amiga run- 
ning smoothly. 



Form-feeds, 
page-breaks, 
preferences and 
lots, lots mors I 



Monitors, TVs, 
modulators, 
screen -modes 
and all that stuff, 



Pixels, sprites, 
animation, 
pictures. In 
one small 
word: graphics. 



Spread&haatt, 
databases, 
organisers, 
accounts ... 



Everything 
you need 
answering about 
the internet 



Not everything 
fits into a 
pigeonhole, but 
anything you like 
fits in here. 




Donning some flashy leather gear 
Tony and Mat get ready to whip yet 
more of your probing and teasing 
queries into submission. Send your 
techncial questions to Q&A, CU 
Amiga Magazine at the usual address. 



M 



OK hit us with some 
really hard ones. I 
want something that I 
can really get my 
teeth into. 




I want more, more, 
MORE. I want more 
technical questions I tell 
you, oh please! Yes! 
That's it, right there. 



Total emulation 

®l recently bought 
an Amiga 'from my 
Escom store and 
I'm really pleased 
with it. However, 
before buying it 
the salesman tried to convince 
me to buy a PC instead, at the 
time he said it could run Amiga 
software. I know the Amiga can 
run PC software but was he right 
about the PC being able to run 
Amiga stuff? I'd love to take 
some of my software into work 
and show them off. I know this 
isn't a normal Amiga question 
but I'd appreciate any help you 
can provide. 

Tim Graver Suffolk. 

To run PC software on your .Amiga 
you need a PC emulator (such as 
PC Task), However, there are no 
Amiga emulators for the PC, mainly 
because emulating the Amiga's 
custom chips at a reasonable speed 
has so far proved impossible. Don't 
expect to be able la run PC software 
on your Amiga at anywhere near the 
speed of a 486 or Pentium PC. 
Remember alxo that reading and 
writing to PC {MS-DOS} disks is a 
completely different matter to 
actually running PC software. 

Return to sender 

Back in October 
t995 I got your 
PageStream 2.2 
cover disk and 
since then I've 
been trying to pro- 
duce an Amiga newsletter. I've 
produced a good newsletter and 
now want to get it printed but 
when I sent it to some print 
shops they returned the disks 
saying they couldn't read them. 




Do you know any Amiga print 
shops or how I can save the files 
in a compatible format? 

Craig Thomas, Manchester 

The problem you 're probably having 
is that most print shops are geared 
tip to handle Mac compatible disks 
and files. However, most of the 
professional firms will also be able 
to read PC Postscript files which 
can be output from your Amiga. 

Firstly, under Workbench format 
a disk in PC format - type 'Format 
PC0:\ Secondly, in PageSlream set 
the printer driver to Postscript and 
chose the Print to Disk option. Save 
this file to the previously formatted 
disk. When you send it to the com- 
pany tell them it f s a Postscript file 
on a PC disk and they'll be able to 
handle it, 

DOSsing around 

I've had my 
Amiga for about 
two years now 
and I'd like to 
start doing more 
advanced things 
with it. Currently I use it for 
graphics using DPaint III and 
VideoS tage Pro off your maga- 
zine. At work I use a PC and 
know a few MS-DOS commands, 
but when I type these into 
the DOS Shell on the Amiga I get 
an error message saying 
"Unknown Command". 

Is the DOS Shell on my Amiga 
the same as DOS on my PC or is 
it something different? Are there 
any books that will teach me 
these DOS commands? I didn't 
get any with my Amiga. 

Paul Edifigton, Perth. 




MS-DOS but it uses different 
commands, and is also considerable 
more powerful. A good book for 
learning AmigaDOS commands is 
Mastering AmigaDOS Tutorial or 
Mastering AmigaDOS Reference - 
both available from Bruce Smith 
Books itel: 01923 894 355}. 
Alternatively, you could try an online 
help tutorial on the subject such as 
DOS Man from 17 -Bit software. 

Once you get into AmigaDOS 
you might want to make some 'alias - 
es' so you can type in MS-DOS com- 
mands with the Amiga converting 
them to their equivalent AmigaDOS 
versions. To do this type something 
tike 'alias exit endcli'. Where 
'endcli' is the AmigaDOS command 
and 'exit' is the name of the corre- 
sponding MS-DOS version, 
typing l exit' will then execute the 
endcli command. 

Scanner power 

I've been using 
your excellent 
ImageFX cover 
disk, and have 
come to the con- 
clusion that it's 
great. However, being quite old 
(75) I'm not able to hold the 
mouse very well and so can't 
paint veTy good pictures. I seem 
to remember in a past issue you 
mentioned something about 
scanners and how they could be 
used to get existing pictures into 
the Amiga, This sounds just per- 
fect for my needs. My question 
(sorry it's taken so long! is will all 
scanners advertised in your illus- 
trious magazine work with this 
program and what frequency of 
scanner should I use? 

Peter Lance, Croydon. 




The DOS Shell On the Amiga is like A scanner would certainly allow you 



I Oft 




to take existing pictures and get 
them into your Amiga for use in 
ImageFX. All scanners advertised 
come with their own software that 
wilt be able to scan pictures and 
nave them in a file format suitable 
for use in ImageFX. 

It's ■worth noting that this pro- 
gram can talk to some scanners 
directly, but these tend to be the 
more expensive kind. 

As to frequency, we're not quite 
sure what you mean by this. 
Frequency is a term used to describe 
sound and monitor resolution and 
isn't used in conjunction with scan- 
ners. If you mean what resolution 
(ie how much detail the scanned 
pictures will have; this really 
depends upon what you will be 
doing with the pictures. If you 're 
just viewing them on screen then 
between 200 and 300 dpi will he 
fine. If you want to print them out 
we suggest something a little higher, 
perhaps 400 dpi. 

A hard time 

A friend of mine 
has just bought a 
new hard drive for 
his computer. It's 
by a company 
called JTS. who 
I've never heard of before and 
it's also amazingly small, less 
than the height of a matchbox. I 
want to know if this is a real hard 
dnve, as before I've only seen 
much bigger hard drives and sec- 
ondly, if it is real can I plug it into 
an Amiga? 

Damon Smith, London. 

Yes Demon, JTS drives are real 
and they are amazingly small aren't 
they.' Strangely enough, JTS hard 
drives were originally introduced 
into this country by Atari, the old 
arch rival of the original Amiga 
developer Commodore. They'll 
work fine on Amigas although 
you'll need a mounting bracket to 
keep them secure inside the A 1200 
or A600- Call Wizard Developments 
(01322 S27800) who supply these 
and the drives. 

Music maestro 

I've got an Amiga 
1200 which I used 
to produce demo 
tracks of my band 
-the Blue 
Scorpions. The 
question I have is about CDs. My 
drummer Paul says CDs are digi- 
tal and so I should be able to 
sample the sound directly off of 
the CD without having to use a 
sampSer. If he is right how can I 
do it? I've looked at the CD drive 





I have (an Overdrive quad speed) 
but can't see anyway of doing it. 

Simon Turner, Islington. 

In theory CD drives should be able 
to transfer the digital audio data 
from a CD direct to the Amiga with- 
out having to wsf a sampler - simply 
transferring the digital data between 
the drive and the Amiga's memory. 
However, typically the interface 
between the drive and Amiga is lim- 
ited in some way, often to keep the 
price down. However, the SCSI Sony 
drive and a few others can do this 
but you'll then need the correct soft- 
ware. HiSoft supply these drives 
complete with software to transfer 
digital audio data. Then all you '11 
need is a sample editor to edit and 
replay them, although unless you 
have a 16-bit sound card they can 
only be played in 8- bit resolution. 

Class 1 modem 

IVe been offered 
an old modem 
that supports 
Class One fax 
communications 
for £50, A friend 
has told me that he couldn't get 
a Class One fax modem to work 
on his Amiga and they're rub- 
bish. Will it work with the Amiga 
and is it worth the money? 

David Taylor, Tyne-on-Weir. 

You will have a problem getting a 
Class One modem to work with the 
Amiga. Not because it's incompati- 
ble, but rather because Class One 
faxes, unlike the more recent Class 
Two variety, are not well supported 
by Amiga applications - in particular 
GP Fax - and so you'll have trouble 
using it. If you only want to use it for 
Email and Web surfing then it'll be 
fine, although we recommend you 
seriously consider how much you'll 
end up spending on phone bills as a 
result of having a slower modem - it 
could well outweigh the initial saving 
of the modem price. If however you 
intend to use it for faxing a tot it's 
probably better to save your money 
and get a Class Two model. 

CD emulation 

I've had my 
>jfl Amiga 1200 for 

AjM ^ about three years 

1Hq^£ to upgrade but 
^^ before I do I have 

a few queries, 

1 . Is the Magnum 030/40mHz good? 

2. Should I get a double or quad 
speed CD-ROM as I've heard that 




Monkey Magic 

t think I have come up with a way of running 
Monkey Island 1 from a hard drive, which many 
people (including myself) have had trouble doing. 
It seems as though the game does not like to run 
after DOS Or Workbench has opened a screen 
(something to do with the Dews system-configu- 
ration file I think) so to run the gam© you must boot from a flop- 
py disk, and then direct the Amiga to find all necessary files in a 
hard disk directory as detailed below. 

1 Format a floppy disk 

2 Install it (type Install dfO:' in the Shell) 

3 Make a directory called S' on the disk 

4 Using a text editor (ie 'ed filename') type in the following text: 
cd {directory} monkeyj&land Where {directory} is the location 
of the Monkey Island files on the hard drive Save this to the flop- 
py disk as 'S/ startup -sequence' 

Now reboot the Amiga and be amazed at how quickly it loads) 
All the savegame files are saved to the hard drive directory, 

To run Monkey Island 2 repeat stages 1 to 3, but then copy 
the file *S/ startup-sequence' from the Monkey Island 2 Disk 1 to 
the S directory of the blank disk. 

It will reed something like: 

Stake >nil: 5000 run >nit: < nil Monkey? >nil: <nHI: endcli >nil: 
Edit the file, adding the following text between lines one and two: 
cd {directory where MI2 files are} Reboot the machine from that 
floppy disk and Monkey Island 2 will run without problem. This 
should work for any old game that claims to be hard disk installable 
but presents a mixed up screen when run through WB or DOS. 

Mr. 5. Osborne, no address supplied. 



double speed is too slow for dis- 
playing video footage, 

3. Does the Squirrel CD32 emula- 
tor run most software without too 
much bother? 

4. I've been told that I can use PC 
and Sega Saturn CDs on an Amiga 
CD-ROM without the use of any 
emulators. Is this true? 

5- Is PC Task 4.0 any good and 
would I have to get hold of PC DOS 
disks and Windows to use CDs? 

Andy Kelly, Essex, 

/. Yes, it will beef up your A 1 200 very 
nicely, especially with a 4Mb or 8Mb 
SAM SIMM. 

2. If there's not much difference in 
price, then the quad speed drive 



would be worthwhile. However, a 
double-speed drive is acceptable for 
most applications. There are very few 
Amiga CDs which need fast transfer 
rates for spooling digital 'video', so 
this won't be an issue with most CDs. 

J, Yes, but due to a few technicalities 
there are quite a few CD32 games 
which will not work as normal. 

4. You can read PC and Sega Saturn 
CD-ROMs on an Amiga CD-ROM. 
Certain sound sample files can be 
loaded into Amiga software such as 
OetaMED. However, you can't run 
Saturn software as there is no Saturn 
emulator available. 

5. PC Task is pretty good but you will 
need MS-DOS and Windoze software 
to mak? full use of it. Re prepared for 
a substantial speed loss compared to 
running the software on a PC. ■ 



Send your QErA problems to ... 

You con send your technical problems (or answers - Ed] 

to CU Amiga by the following means: 

By letter to QhA, CU Amiga, Priory Court, 30-32 Famngdon Lane, 

London, EC 1ft 3 All. 

Email: 0+A®cu Amiga demon, co.uk 

NO SAES PLEASE We regret that we can't respond to 

readers' questions by post or over the phone, Please do not 

include a stamped addressed envelope with your letters, as we 

simply don't have time to answer the thousands we receive. 

Responses are only available through the pages of this magazine. 




A great magazine .. 
and great books 

Are you into music? Would you like to create 
musical masterpieces on your Amiga? 

Have you ever thought about getting up and 
running on the information superhighway? 



FRFinn PAGE AMIGA music Giiinr 



teclor Htfjm'iCMtlft* U\U ti > 




All you "*«d to know about: 

■ HmuciJ vui fir tm Amp - TW hni&i m$rnd **** 
1 StQMvHKt Br titifcn * HM lfiHhliiiflitt 

1 JmI|I tHpRt ■' tfllM| imrf w i ila h wmCk. ma nun ... 




On the May 1996 and June 
1 996 issues of GU Amiga 
Magazine we published 
these free lOO page guides 
to music and the Internet 

■ 

with accompanying cover 
disks containing relevant 
software. If you haven't 
already got one of these 
issues turn to our back 
issues page now for 
details on ordering them, 
or phone our back 
issues department on 
01858 435 35Q. 



UMTS OF VIEW 



Points 




Legal eagles 



By Alan Dykes 

Whether to coverall their bases 
legally speaking, or out of genuine 
interest, VIScorp now seem to 
have indicated that they will be 
manufacturing the Amiga as a proper 
desktop computer. 

Of course it is possible that we 
misinterpreted them right from the 
start but it didn't seem as though they 
were very interested in producing a 
branded Amiga product until other 
companies piped up with their own 
plans for doing so. And by establish- 
ing an intention to produce an Amiga 
VIScorp immediately strengthen their 
position with regard to licence fees, 
Of course this is their right and if they 
have purchased Amiga Technologies 
(again a grey area - lots of announce- 
ments but no genuine confirmation), 
they would be mad not to pursue 
every stream of revenue available via 
licencing and jealously protect their 
copyright. They're paying good money 
for it after all. 

Plan of action 

But maybe this is part of the game 
plan. They haven't said that they have 
bought Amiga Technologies as yet, 



By John kennedy 

The Amiga as we know it is dead.' 
Commodore smothered it, and with it 
the hopes of any easy passage to a 
next generation machine. Instead we 
are left with a nice (although single 
user) Operating System and a video- 
orientated chipset which is out of 
date and cannot hold a candle to fhe 
latest PC display cards Or PlayStation/ 
Saturn consoles. 

Yes, of course, a new Amiga with a 
kick-ass processor and state-of-the-art 
graphics would be nice: but it's not 
going to happen. The effort and 
expense required to build such a 
machine- and building one from 
scratch is what we are talking about 
here - is way too much. 

Who would buy something like this 
anyway? It would be two times as 
expensive as a Pentium based PC and 
lack the software to take advantage of 
the hardware. It's a dead end as a 



and the final price and details may be 
held up precisely because VIScorp are 
actually testing the water to see just 
how much licencing revenue they are 
likely to get out of the concept, the 
chipset and the AimigaOS rights. 
Likewise the amount of interest 
shown in producing Amiga clones 
might have woken VIScorp up to the 
realisation that it is not a market to be 
neglected. Surely they don't want to 
get left behind like IBM? 

Total domination 

VIScorp will be, as owners of Amiga. 
the centre or the universe as far as it 
is concerned. But just how big the 
rest of that universe becomes is also 
largely down to them. There is noth- 
ing we would like better than to see 
VIScorp, Phase 5, PIOS, Eagle and 
anyone else who fancies trying their 
luck with Amiga competing in the 
marketplace for our cash. Then you'd 
see decent computers, decent soft- 
ware and continued development, You 
might even see advertising campaigns 
to rival PCs. 

A word of warning though, If 
VIScorp price their licences out of this 
world, or cannot come to joint venture 



The truth as I see It 



massmarket machine, and although it 
would find a niche for techheads and 
video fans, it wouldn't sell in sufficient 
numbers to be interesting,. 

To re-cap, what we have now is a 
nice OS and some Videochips. Which 
is exactly what VIScorp want of 
course, for their consumer orientated 
set-top box. Yes, Commodore tried it 
with the CDTV. but this time there is 
the Internet and cable TV companies 
to help it along, The right sort of deal 
would see the box being supplied for 
free to your home, complete with all 
sorts of home shopping and pay-per- 
view systems. The Amiga would pav 
for itself in months. It just might work 
-and if it does, it will spawn brand 
new desktop systems 

Why? Because if there is an Amiga 
(in some shape or form) in a large per- 
centage of homes, there will be a 
need for software. That means author- 
ing systems and that means proper 



view 



arrangements with the other manu- 
facturers, this Amiga universe will be 
very small and could collapse. The 
safest bet has to be plenty of com- 
petition - go for monopoly and all the 
eggs are in one basket again. 

One of the biggest plus points of 
VIScorp has to be their hunger for 
success, their energy and their 



Mm Ofut if CU taiu 



»»lf VIScorp price their licences out 
of this world, this Amiga universe will 
be very small and could collapse. •,•. 



accomplished team of research 
experts, Add to these a good sto-ck 
flotation fie wads of cash) and robust 
PR and marketing and you have a 
headline-grabbing company If they 
provide headline-grabbing products 
too (and there's no reason why they 
can't) it would be cool. If they police 
and regulate the Amiga compatible 
market, ensuring that it is not prohibi- 
tively expensive to obtain a licence 
and that development is encouraged 
they will do themselves, you and me a 
power of good.B 



Amiga computers again. It also means 
a potential software market bigger 
than ever before: imagine if you could 
sell software to owners of video 
recorders - now you are getting an 
inkling of the size of the market 
VIScorp are playing for. So, the 
Amiga is dead but it also has the 
best chance of coming back. Better 



■ JO*l KtRMiy il II JjMfMJft. 

i freelance jivrnilist Ml H 
Imerm junkie Hi ilii uiti i 

PC. hy Ike wir. 



• •So, the Amiga is dead but it also has 
the best chance of coming back. Better 
than AT. Better than Commodore ... * % 

than AT. Better than Commodore 
even. Trying to sell it as a home 
computer is doomed to failure, 
but making it a domestic 

Intemet/SrnartTelephone/TV box is 
the Amiga's last best chance for a 
piece of the future. ■ 



BACKCHAT 








Why aren't our CDs monthly? Why don't we use 
PNG graphics on our Web pages? Why are our 
tutorials too easy? Want to join the Inquisition? 
Write in to the usual address. 



Music to my ears 

Tim Barr wrote the article 'Publish Your Music' 
in the June 96 issue of CU Amiga Magazine, 
Which company did he get the quote from for 
the prices for the 500 white labels? DJ 
Magazine said that a run of 1,000 seems to be 
the minimum these days that companies are 
willing to quote on. Also what is the difference 
between royalties and profit sharing? 

Adrian, Em a i land. 

Kevin McKay of M unique Tropique uses a 
company called Capital Tech (ttli 01 SI 450 $766) 
to press his records. You could also try Audio 
Services Limited (tet: 01 71 739 9672) who will 
also be able to help you out with a run of 500 
vinyl pressings, 

A royalty payment system works on the basis 
of the artist earning a prearranged amount of 
money for every copy of the record that is sold. 
Profit sharing (in a 50-50 deal) is where the artist 
and the record label split the total profits gained 
from the sales of a record. This total profit 
figure would he arrived at by deducting all pro- 
duction, promotion and administrative costs from 
the total amount of revenue earned from the sales 
of the record- 
Unfortunately there are no hard and fast rules 
regarding recording contracts. If you are afraid 
of being ripped off by record companies, the best 
advice is to take recommendations from other 
artists and read everything very carefully before 
signing contracts. 

Quality or 
quantity CDs 

I've noticed that other Amiga magazines are 
now releasing nnonthly CDs whereas CU 
Amiga Magazine only releases one in a blue 
nnoon. I've got both of your CDs and I have to 
say they are absolutely superb so why aren't 
you going to release one monthly like your 
competitors. If you did I'd buy yours instead as 
I have been disappointed by the other CDs as 
they don't seem to have much on them. 

Linda Byrne, Middlesex. 



You've answered the question for yourself really. 
You say that you've been disappointed with the 
contents of the monthly CDs, that's what we at CU 
Amiga Magazine are trying to avoid. We've chosen 
to produce top-quality CDs rather than put out a 
CD that we weren't satisfied with for the sake of a 
few extra sales. I'm sure you'll agree when you see 
our next CD that it was well worth the wait. 



I'd like to congratulate you on the amount of 
games coverage you have in your magazine. 
You even manage to have more games cover- 
age than other magazines which are dedicated 
purely to games. Well done. 

Joe, New York. 



Letter of the month 



Thanks for your support, we try our best to make 
sure we bring all the games information we can. 
Glad you tike it. What's the weather tike in NYC7 

Absolute beginners 

I'm completely and utterly fed up with begin- 
ners tutorials in Amiga magazines. For over 
four years, I have had to put up with it. Now, 
the facts are that: 
1) I am not a beginner. 

2} Why on earth you should treat nearly every 
single damn reader as one puzzles me. 
3} Four and a bit years ago, I may have been, 
but, I knew how to insert a disk and what but- 
tons to press etc, and I have bad prior comput- 
ing experience dating back to the age of 7. 

Now, I know what you are going to say on 
this subject and that not every Amiga owner is 
an expert or just better than average. Not 
every Amiga owner wants to learn more chal- 
lenging avenues of computing, instead of play- 
ing SWOS or F1GP I realise this. However. I 
think it's about time that you lead the way of 
the remaining Amiga magazines and started to 
provide some more advanced Amiga users, 
with new topics of interest in the magazine. 







Starting a trend 

In the issue June '96 the Net God said 
that although you wanted to use PNG 
Graphics instead of GIF for your web 
pages you had to bow to the common 
denominator, the PC, and use GIFs 
instead. I don't think this is a good idea. 
Why should NetScape set the stan- 
dards? It's about time Amiga users 
started to set standards that NetScape 
can copy. I've seen the message 'this 
page requires NetScape' on lots of 
pages, so it's about time Amiga users 
started to fight back. If you use PNG 
images in your pages you can put This 
page is best viewed using an Amiga' on 
them- We could even create our own 
HTML tags to put in web pages. Amiga 
users should contact the authors of 
web browsers like A Web and Voyager 
so that these HTML tags could be supported. 

Stuart Kelfy, Email: stuart@dkelly1.demon.ca.uk 



This is an interesting paint, however we're of the beUej tliut standards shouldn't be introduced for stan- 
dards suit: \etScape,for example, has pioneered some powerful nod useful extensions to HTML which 
are in use by virtually all Amiga browsers. As far PNG, we're stitl undecided on the topic as many CI 
readers m ting oat pages from work or university when they are unfortunately forced to use 

Vetscapt or the nice, I or the moment we're using GIF but the jury is stilt out. 




CjJ A mjfi» Styn 

OJ Amint'i Top 20 WWW liter 
List ixmtc (M»y vd) tontcnti 







BACKCHAT 






THE FAR SIDE 



By GARY LARSON 



e-i»i ibilMi ■ 




God Bt hi* computer 



I would very much fike to see a discussion 
with programmers at Bullfrog, Sensible 
Software and others to provide code frag- 
ments/solutions to somewhat more complex 
coding on the Amiga. 

For example, 3D Algorithms, you could 
invite David Bra ben or Geoff Crammond to 
explain how to go about writing your own 3D 
game. How about the intelligence routines in 
games like Sensible Soccer and Speedball 2 r 
how some of these routines are coded I 
would really like to know. I think a few others 
would too. 

Games need not be the only subject of 
interest. I am sure there are many interesting 
in 3D Rendering packages, art packages, busi- 
ness applications, sound/music, even hard- 
ware. How many would love to be able to 
build an interface to allow their Amiga to use 
Gameboy carts? I would. OK it may well take 
a few tutorials to cover such an in-depth 
topic, however, I think it would be well worth 
it and IT WILL make rather interesting reading. 
This is what I look for in a good magazine. If 
you are to continue to improve areas of your 
magazine, then I hope that you would care to 
consider at least some of what I hope to see. 

Robert Wilson, 

Manchester Metropolitan University. 

Our tutorials can generally be split into two 
categories. First there are the guides to cover 
mounted software. In these cases it's necessary to 
start from the basks and work up to the more 
complex features over the course of a few parts. If 
you don't know the basic operating methods of a 
program then it's useless reading about the more 
advanced areas. 

You'll find that the rest of our tutorials are 
generally far more advanced than their equivalents 
in other Amiga magazines, packed with more ideas 
and facts without all the waffle in between. Take 
Mat Bettinson's Wired World series for example. 
Where else could you be talked through the 
intricacies of setting up a complete working 
Internet system from the ground up? Not in any 



other magazine that's for sure! Then there's Tony 
Morgan's Sound Lob series, full of ideas to help 
you get professional quality cutting edge music 
from your Paula chip. If you want to get your 
hands dirty there's John Kennedy's regular 
Masterclass section. The list goes on hut you can 
turn to the Workshop section to see for yourself . 

We are looking to bring back a full program- 
ming tutorial series of some kind and hardware 
projects are by no means a thing of the past. We 
can pitch our tutorials at any level from begin- 
ners to expert, that's not a problem. We think 
we've got the balance right. Could others let us 
know if you think otherwise too. 

Men behaving badly 

I'm been an Amiga fan for some time now 
and used to buy all the Amiga magazine but 
recently due to financial restrictions I had to 
cut back and buy just but yours and another 
leading magazine as I have always respected 
both your opinions and believe that you pro- 
vide the best coverage and service to Amiga 
users. I also felt that both your magazines 
were a lot more serious and adult like in your 
approach to the Amiga and your readers 
unlike some of the other kiddy games maga- 
zines,. However, I was shocked recently when 
I picked up a copy of one of your rival maga- 
zines to see a picture of your technical editor 
Mat Bettinson in it. I wasn't surprised at the 
picture but more at the caption which was a 
direct cheap and childish jibe at his appear- 
ance, What is happening? I have noticed 
that this other magazine has deteriorated in 
quality recently but I didn't think that things 
were so bad that they are resorting to this 
kind of behaviour. 

Genie Govenden, Cumbria, 

We don't know the reasons behind this behaviour 
either and can only guess that an inferiority com- 
plex has something to do with, However, / hear that 
you can get surgery for that kind of thing. 

Aussie hell 

Being an Amiga owner in Australia is slowly 
becoming a large burden on the backs of 
those who own them, Why do I say that? Am 
I going to say that I'm sick of getting laughed 
at and I'm going to buy a (spit) Play Station? 
Nup. Is it because the last time that anyone 
bothered to advertise the machine was in 
1988 and featured John Laws talking in a dis- 
gusting monotone? Nup, I'm saying this 
because although the fact is that Amiga has 
the power to kick butt from here to the 
moon, the shops that hold the key to the 
Amiga's success are locked in by the power 
of public opinion. 

The last time I saw Amiga games in a 
major department store was when the Kixx 
collection was released a few years ago 
(which by the way were dual format: Amiga 
and PC, spit again). 

Everywhere I go it's 'Buy A PC, surf the 
Net!' 'Buy a PlayStation! Don't bother that it's 
so expensive and all the games have the 
playablity of a house brick!' Only one shop in 
the WHOLE of Queensland could help me 
with my hardware and software problerns. 
OME. Is that fair? I don't think so, It's time 



somebody got their butt over here and DID 
something about it! 

Matthew Lloyd, Brisbane, Australia. 

Strong words Matthew, let's hope VIScorp rectify 
the situation soon. 

Still hanging in there 

First, I'd like to say how much I appreciate CU 
Amiga Magazine for setting up CD-ROM II to 
boot easily on a CD32, Thanks also for your 
advice on how to get CD-ROM I to boot on my 
CD32 although I still disagree with your Email 
reply to me tefling me to sell my CD32 and get 
a CD-ROM, even though it is slow, SERNET is 
brilliant and I have 100% CD32 game compati- 
bility. Luckily my local computer store in 
Doncaster (The Computer Store') is selling 
some pretty good CDs for as little as E2.99. 

As for the popular belief that the Amiga is 
dying - no way. I rang Harwoods, this morn- 
ing, to buy a Blizzard 1 230-1 V and all of the 
boards for the next two batches are sold 
before Harwoods even receive them. Finally, 
Harwoods say the Blizzard IV needs a single- 
sided Simrn but I thought your review for the 
board said that two-sided ones could be 
used? Please clarify. 

Andrew Clarke, Royce Hall, Loughborough 
University of Technology, Leicestershire. 

As we recall from the Email conversation, we said 
that ifCD32 compatibility is an issue then you are 
indeed better off sticking with the SERiWetted 
CD32. However, it is extraordinarily slow as you 
have no doubt discovered and if you are moving a 
hi of material off CDs such as our CVCDs, then 
this will quickly move beyond on annoyance for 
many. It's a choice every CD32 user will have to 
make on their own. 

Yes it appears that the strong market for 
A12&6 accelerators continues today. As for the 
Blizzard 1230 IV, we did clarify it the first time 
round, it accepts double sided Simms. In fact 
such a Simm is still in use in our own Blizzard 
123Q-IV. 

One true love 

Six years I came into contact with the Amiga 
500 via a friend and immediately fell in love 
with it. Today apart from my wife I have a 
mistress, my Amiga 500. who has an excel- 
lent body, perfectly formed in every way and 
is a great thinker too. I eat, sleep, drink and 
everything the Amiga, it is a glorious machine 
which will never be beaten, I know there are 
many A500 users out there who feel the same 
way as me. 

I am one of the millions of A500 users who 
is on a very low income therefore I am unable 
to fork out mass amounts of money for 
upgrades and add-ons let alone upgrading to 
an A1200. 

Please support all Amigas, A500 upwards 
and their users will support Amiga, to give it a 
long future. 

Marc Chapman, Sunderland 

We're glad to hear that you like the Amiga so much 
but how does your wife feel about this? 



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m't look back in anger. 
Look back in anticipation 
of what great stuff you 
can still get your hands on. 



June 1995 



AMIGT m 



IMAGE 



MBit/ Q 



DPJ THE DISKS; -je f X 
1 5 i.aH Amigas with 

SM demo. 
FEATURE: age 
processing explained 
using liee caver dis4t. 
INSIDE 1 lest 

1230 III. Siren 
Apoliu. Gciamed E 

.d Primal Rage. 

!e Golf previewed 



July 1995 



AMIG/* 



|^S-=r QN THE DISKS, riorage 
lU/ .' 0. Power-base 

"— jfj ( V. Arcade Snuoker- 
iullnnme 

Feature: u by step 
) m ~ i Net. 

INSIDE: st report on 
i. lightwave I pre- 
■kmhwui > d, Cmema 40, 
ata UIM08. Viiocop 
and TM2 reviewed 



August 1995 

j _ mmm *+ X" J 0" the disks 

I AMIGA 



September 1995 



!*«1 



2.0 and demo at Cammy 
Vs Honda in SSF II. 
Feature: lile 

ig an your Amiga 
INSIDE; OPrt.nt 5 review, 
the new A40B/0GB with 
Cyber Vision graphics, 
Games: Colonisation. 
Sensible Goll, Time 
Keepers. PM2 



|BABE*fc] 
WATCH!; 



AMir^ A 

; y, Time Keepers. 
Feature 

crs an indevth luck at 
s and what 
pnpto think about it 
- INSIDE Breed 3D, 
i,* ' Gloom. SSFII. Brutal. 
op A5B0, Base 
1 Jumpers C032. 



October 1995 



AMIG/ 



— Qi the disks: 

Pagestream 2.2. Fears 

ilO 

■ fealureS: Using your 
i cover disk 
IP, Storage; HDs 
lloppies and CD-ROMs 
1 INSIDE: Odyssey, Real 






aad a ntultimedia 
station reviewed 



November 1995 



AMIG, 

bVet Face' 



December 1 995 



On the disks: 
AudioMaster IV lull pro- 
gram, Virtual Karting 
demo. CO-ROM edition - 

Features 

im guide to drives 

and disks, 
INSIDE: Chuma 40. 
don. Fi 



AMIGA 



On the disks: Worms 
demo, Amiga E full 
program plus free 

I 
IfeatareS: 

HSJDE: Learkiq Lap. 
Worms, Right al the 

Ama?on Queen. Coan 
FmalCaJc and Amiga 

MH38S Monitor. 



January 1996 

~| On the disks; Imagine 3.0 



\ummuv. 

MjmES! 



i& 



U Algontu.vic 
FeamreS: i0 rendering 
usinjoiir cover <l 

INSIDF: iiiK Tower, 
World Construction Set. 
AmiliBk, Zeewolf 2. 
SiVCS 95 96. Super 
Tennis Champions aid 
aradl irnie. 



February 1996 

---.*. On the disks: 

AMIGA eStadtopuis 

serial ALiEt- assrasa? 

FearjreS: Serial hnkm§. 

• and the first f:et Wedding. 
INSIDE: kMaipe. HiSoft 
CO-ROM, virtual i glasses, 



March 1996 

M j^ — 1 On the disks 

IGA deoSlage Pre. I m gauge 
nn/lJVTf =0, Gloom Oefcue 

UUUillJ**d and ID Worms levers. 




§\iL 'iili" 



The hittre ol Games 



OfiOler 
Al 210. Wmdwor, 
Sntz Basic. Super Street 
fighter II Turbo. Super 
Skidmarks data disk 



Priority O 

Description 


rder form 

Quantity 


Price 


































Total price 





April 1996 



On the disks: 

■ivel hill game CO- 
ROM fedrtioB available 
features 

and Wallace h Gromit in 
the right compu. 



[■fisuhV/ ' 



May 1996 



*m 



_ ._" On the disks: 
G/^ Soandtracker Pro II MIDI 
it p tmae i lent, Alien 
Breed 302 demo 
■ Features; '■■ '■■■■. ^ 
musk book, the new 
■ -iHust Amiga Surfer pack. 

' • , ■ 
INSI0E !BrrtWawe4 

■nitirt PmbaK Iracksurt 
Manager 2 reviewed. 



Method of payment 

^ Vise ^ Annex Q Access Q Diners Club card Q Cheque (C Sterling) 

Card rx '■- • 



Signature 

^lesse make cheques payable to EMAP Images Lid 



..Postcode 



June 1996 



uii a 



Life 

' m 



r~] On the disks: 

f\ ■ ■ He demo, Killing 
. I Grounds demo Plus 

Features: 
. Am*ga Technologies 
* pubksh year music. 

..IDE •odemrouod-up. 
_ I Total roooaal and mm 
' I rimefceepen disk rmamad 



July1996 



__ _ ] On the disks: 

IGA 

- ■ j 



ivhats happeamg m Enroot 
and the latest an Visum 



Suumm PJNH mom 
Pnmai Rage. SW0S Euro 
and more teuiewed 



V * "" 



Daytime telephony number. 



Complete this form and send it with your payment to- CU Amiga Magazine Back 
Issues, Tower Publishing, Tower House, Sovereign Park. Lath ill St. Market 
Hartoorough, belcs LE16 1EF Tel: 0185B 435 350. 

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1 995 CD-aOM edition: UK £6.99 Europe and rest of world: £7.50 

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Please allow 2B days for fulfilfnoni upon Back issues, su!: 



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Us HERE! Zoom release? - now ready and in stock for delivery (at last"). Zoom 
2 contains all that's new and great from rvtay 199!> 1o June 1995. All the twsl 
PD/shareware will txj lound fit. 1h«s CD We "ducted ai Ihe best from our 
library, submissions, (he Amine!. BBSs and other contacts. The difference 
between mis. and Zoom 1? Zoom 'I is 99% leady-lo-run. set in .in excellent 
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Zoom 2 is tor you! Zoom release t was one the mos< popular CD's from 
Summer 1995. Zoom release 1 will be hotlefl Get yours before stacks rwi low! 



| < Greatest & latest PD from May lag's . June 1996 : Ulils, 
sanies, slideshows. education, dish mags and moral 

■ inc^ucf^nci mosf of this advert and toads of great PD software 
I • NEW! Get Started Demo (AGA Machines,} 
|» NEW! All the Professional Sound Samples. [SO Disks] 

* new; Over 25MB* of rearJ-to-vi«w/us*s Ma^ic WB icons etc 

* NEW! Special 'programming' themed area. 



ZOOM RELEASE 2 



Scene Storm is a glorious least cJ tempting eye candy produced by the leg- 
endary SPACE BALLS. Amazing graphic and autbo delirjhts 10 show yewr 
Irtraifls wM.n it<- .\mii|M imnally <io' Tins CD is pricked with every major 
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ed as ready-to-run files Ihrough custom designed icons. No more trawling 
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SCEti 

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- 91 % - "This is a must lor all demo fans" 

- 89% - "...good value for money" 



SPACEBALLS SCENE STORM 



Sich of tha run-of-lhe-mill old PD CD releases containg coiections from 
pre-lBSS 1 ?!? This CO contains the complete collection of Ft Liceficevvare 
Htles from Fi-001 to Fl-100. Over 100 ttttas or mofe ttvan 200 disks! This 
CD is worth well over £5QQ. if the disks were bought separately. There is 
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Some superb material is contained within this CD-Rom: Blackboard v3 
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(voted best PD game ever by Armga Format). ERIC I'voted second best PD 
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liitrLVJuCtion to WB (hest sellirH] F1 TiUnf. Absolute Beginners Guide to 
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Fl LICENCEWARE CD VOL 1 




BARGAIN! 



£19.99 



[Amin.t 10, 11 orlS 
lAmimtSet 1 or 2 
[HEW Aminet Set 3 (cal) 
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INEW Utilities Experience 
I Texture Portfolio 



£11,99 
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| C64 Sensations Vol 2 
[Workbench Add-ons 
[World Atlas 
tNEWMMUng P«ar1s4 
(NEW 3D Objects 
[NEW 3D imaoes 

(NEW Sound Library 2 



£17,99] 

E25.99 
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Darlington, County Durham, 
DL3 SYT, ENGLAND, 

=71 +44(0)1325 352260 



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Feel the need for speed? 



Kick Off *9S gives you the chance to make 
an impact on the biggest event in British 
football for thirty years. 

The action is lightning fast with 
uncompromising gameplay and a choice of 
perspectives including a 3D view. 



If winning Euro '96 isn't enough for you, 
set up you own teams choosing from 
forty-nine international sides - Albania 
to Yugoslavia. 

Create your own dream teams and play in 
national, cup and international competitions. 



On sate In June * Amiga 500 A 1200: £19.99 




Arcade and Simulation • Overhead and Isometric Views • Outstanding Gameplay * 49 International Teams • Play Euro '96 Finals 
750 Premier League Teams • 15,000 Real Players With Varied Skill Levels • Create Your Own Leagues 



)I996 Anco Games. Published by Anco .Software Ltd, Unit 7. Millside Industrial Estate, Lawson Road, Dartford, Kent DAI 5BH